[3.25] The Warbringer Slaming Serker [League Starter | Cheap | Smash the Atlas | MELEE BUFFED]

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Feluto9 wrote:


Finally got 6l tidebreaker, have you ever tried stun support? Not sure if it makes a noticeable difference


congrats!!!

it reduces the amount of dmg needed to stun pinnacle bosses, however ive never tried to stun lock them post 3.11
I just reached maps and I have been using the Witchwood notable that makes battle crys loot corpses and open chests for the whole campaign.
So far, I would say it's not bad, not great, but probably not worth running one less charm.
Opinions?
Hey,

I just did the third lab but my main problem is that the attack speed is way to low so sometime, I'm just running because I don't have the time to attack....

The damage is present but not the AS.

Any tips ? Maybe something I do wrong ?
If i'm running Axe version what gems should i use? Multistrike feels nice with axe so currently i'm using Ground Slam + Multistrike + Brutality + Ruthless + Melee Physical Damage and i'm looking for last gem.
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Machtkatze wrote:
I just reached maps and I have been using the Witchwood notable that makes battle crys loot corpses and open chests for the whole campaign.
So far, I would say it's not bad, not great, but probably not worth running one less charm.
Opinions?


Attack speed on gloves and even jewels helps out a lot, rage should give you enough to be fine against most enemies but supplementing it with equipment is a godsend. Check out my character as an example
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CShaela wrote:
Hey,

I just did the third lab but my main problem is that the attack speed is way to low so sometime, I'm just running because I don't have the time to attack....

The damage is present but not the AS.

Any tips ? Maybe something I do wrong ?


attack speed is the bigglest single bottle neck for this build to "feel" amazing and your slams to become near instant

get attack speed jewels, attack speed on rings and gloves, attack speed via rite of ruin triple AND you can unslot pulverize and melee phys (with their less attack) for other supports (like fort or shockwave) that dont slow AS
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Anaroin wrote:
If i'm running Axe version what gems should i use? Multistrike feels nice with axe so currently i'm using Ground Slam + Multistrike + Brutality + Ruthless + Melee Physical Damage and i'm looking for last gem.


close combat is the premier axe gem
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Machtkatze wrote:
I just reached maps and I have been using the Witchwood notable that makes battle crys loot corpses and open chests for the whole campaign.
So far, I would say it's not bad, not great, but probably not worth running one less charm.
Opinions?


its as you say, just okay, notthing amazing but nice free bonus
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frawrst wrote:
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Machtkatze wrote:
I just reached maps and I have been using the Witchwood notable that makes battle crys loot corpses and open chests for the whole campaign.
So far, I would say it's not bad, not great, but probably not worth running one less charm.
Opinions?


its as you say, just okay, notthing amazing but nice free bonus


It just feels a bit sad that this is basically the most use any build will ever get out of it, and it's still mediocre at best. I guess it would be nice if you ran blight, but I don't enjoy blight.





Very general question: This is the first time I am doing a "starter" build.
This will also be great for the required lab farming.

Usually I would go for a starter build that has a strong transition on the same build/ascendancy/base class, but I'm afraid this is out of the question here, since Marauder doesn't seem to have any very late game spec going that seems interesting enough to me. What's everyone's transition plan?
I use this build to get all my voidstones and farm a base of t16 map of choice (burials this league), then reroll into a speed mapper


serker can excell at any attack build, so even meta stuff like lightning arrow is viable

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