[3.25] The Warbringer Slaming Serker [League Starter | Cheap | Smash the Atlas | MELEE BUFFED]

Congratulations OUAriakas!!

Those are some really nice boots.

Think at current play levels for myself it will be next weekend that I will start levelling the character as I like to have the main gear pieces ready for them before starting. I'll still need jewels, anoints and other miscellaneous bits which I'm sure I can get along the way.

Hope everyone is having a good league and slamming their way to victory!
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OUAriakas wrote:
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frawrst wrote:
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OUAriakas wrote:
What is the easiest way for us to get elemental ailment immunity? Is there something we can do without sacrificing a ton of points?


theres a few easy ways

ailment avoidance rolls on gear

purity of elements aura

stormshroud + avoid shock rolls on jewels

arctic armour for cannot be frozen, or brine king unlocked pantheon



Well, sir, you were not wrong. I bought a Stormshroud and then decided to take the 20% ailment avoidance from Crystal Skin and try to get 80% on boots with Eater Implicit + Torment Essence crafting. I bought a 1 div base and then after 13 essences hit a T2 life/T2 resists with 2 open prefixes. Crafted MS + Onslaught and then slammed and got T1 armor.



Pretty damn good for total elemental ailment immunity.



now those are some sweet boots! awesome crafting session too
I'm really enjoying this build as my first playthrough ever of POE. I'm currently having a little bit of trouble on the end game bosses. I went and watched most of your videos and it seems like in them your ground slam is going out in all directions for most attacks, which seems to make it a bit easier to focus on kiting / dodging. How is this happening? This isn't the vaal skill right, b/c otherwise you'd run out of charges?
Hello, thank you for guide!

Can anyone help me use it better?

1. We have about 10 skills. In what rotation should I hit them on the map, in which on the boss? :)
2. why endgame maps ends at 114\123 points in the talent tree
3. pob build uses other items, flasks, and skills. is there a text build that matches the current Pob

I will be grateful for your help. hugs
Please Delete.
Last edited by DrHarvey12#0114 on Dec 27, 2023, 7:54:13 AM
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sel1kk wrote:
Hello, thank you for guide!

Can anyone help me use it better?

1. We have about 10 skills. In what rotation should I hit them on the map, in which on the boss? :)
2. why endgame maps ends at 114\123 points in the talent tree
3. pob build uses other items, flasks, and skills. is there a text build that matches the current Pob

I will be grateful for your help. hugs



1. Our main damage dealing is through exerted attacks. The War Bringer ascendency node says that any time we are over 25 rage we will sacrifice 10 rage when we war cry BUT we deal 50% MORE damage with exerted attacks if rage has been sacrificed recently. That means we need to have exerted attacks up from Intimidating and Rallying Cry as much as possible. Intimidating cry only exerts 2 attacks (3 with the mastery skill point) but does double damage with exerted attacks so it is our burst damage. Rallying Cry exerts 5 attacks which is a long string of exerted damage. Enduring Cry does not exert any attacks but does give us max endurance charges and a huge heal when it is up. We also use Blood Rage to give us a few Frenzy charges and Berserk to dump rage while dealing a ton of damage.

So here is the rotation: When you approach the first group of enemies (or boss) start by using two War Cries to get above 25 rage and make yourself immune to stun (Rite of Ruin ascendency). Then pop Blood Rage and use the first exerted attacks to start killing and get charges/rage. Then it is burst damage time: pop Intimidating Cry and berserk to start the damage train - slam - slam - Rallying Cry - slam - slam - slam - Enduring Cry - slam - slam - repeat.

It is not always this easy because you are not going to be able to stand and do all of that at will; you will also need to mix up your war cries because you really want to save an enduring at all time for a heal when you need it. Oh, and don't do maps with 'Players cannot regen life/mana/etc' they are awful and feel bad.

2. 114/123 means the tree is set to getting level 91. The next 9 points are yours to do what you wish but leveling past 91 is a grind, especially 96+.

3.) There isn't an updated guide because Frawst is busy and changing that much of the guide would take a ton of time; but you can always look at other people's characters to get an idea of what they do. I'm no wizard at this game but I have been playing this build since 3.10 or so and have some idea of how it works. My POB is: https://pobb.in/uQax6JxEA4QF

This thread is super helpful and has really good mini-guides tucked in throughout the various league starts in the past.
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jms5419 wrote:
I'm really enjoying this build as my first playthrough ever of POE. I'm currently having a little bit of trouble on the end game bosses. I went and watched most of your videos and it seems like in them your ground slam is going out in all directions for most attacks, which seems to make it a bit easier to focus on kiting / dodging. How is this happening? This isn't the vaal skill right, b/c otherwise you'd run out of charges?



hi friend

most of the videos are from 3.7 ish era and from 3.11/3.12 ish era. we had a more aoe multiplier on pulverize support back then, so it was alot easier to abuse aoe and the ground slam jewels. these jewels no longer exist, but look into ground slam of earth shaking for a "similar" version
"
sel1kk wrote:
Hello, thank you for guide!

Can anyone help me use it better?

1. We have about 10 skills. In what rotation should I hit them on the map, in which on the boss? :)
2. why endgame maps ends at 114\123 points in the talent tree
3. pob build uses other items, flasks, and skills. is there a text build that matches the current Pob

I will be grateful for your help. hugs


OUAriakas gave a great reply :)

1. the 'rotation' on paper is 2x warcry for 25 rage, totems + bloodrage, slam slam slam, warcry 1, slam slam slam, warcry 2, slam slam slam, warcry 3, slam slam slam, repeat warcry 1. throw in dodging with leap slam and its a very active playstyle

2. OUAriakas nailed it; this tree is only a 'skeleton' of the build to help you understand its core concepts and how it works. you should develop your own version of the tree with your own gear and make the build your own :)

3. and unfortunately, as OUAriakas said, this guide is alot alot alot of text and was written when I was working a cell centre job. I no longer have that free time to rewrite it every season, and instead do updates/pobs/inspiration for this archtype. Maybe one day
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jms5419 wrote:
I'm really enjoying this build as my first playthrough ever of POE. I'm currently having a little bit of trouble on the end game bosses. I went and watched most of your videos and it seems like in them your ground slam is going out in all directions for most attacks, which seems to make it a bit easier to focus on kiting / dodging. How is this happening? This isn't the vaal skill right, b/c otherwise you'd run out of charges?


one thing that does come to mind; this build can use Ground slam, earth shatter and earthquake with 0 tree changes and only swapping gems. EQ and ES both hit behind you, which i find very nice for comfy playstyle. try em all out and see what you like best. Vaal EQ in particular feels very nice to map with
Hi there what do you think about this whatcher's eye for this build ?




after many try got



and

Last edited by akiro78#3435 on Dec 29, 2023, 1:36:59 AM

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