[New Support Gem] Armour Penetration

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rephikul wrote:
This skill should be pure str. Got problems with high armour target as archers? Stop using LMP/GMP and BAM, 50% more damage on single target.
Its intended audience is fast attackers, and making it red would destroy that function.

Flavor-wise, it's about using cunning and accuracy to bypass armour, not brute strength, and making it red would destroy that flavor.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Mar 18, 2013, 6:37:01 PM
I'm changing the quality bonus because I just realized you could use this support with Ethereal Knives. I don't think that should be impossible, but I want to pick a quality bonus that isn't so darn good in combination. Can't do image editing right now though.
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gstonehouse wrote:
Great job on the graphics! I agree with the idea behind this gem, but also agree with another poster who believes it should be 4-5 stack debuff. This would favor the faster attack speed builds and make it less grossly overpowered for two hand users. They already ignore more armour as it is, making it larger would make DW/1h shield useless in comparison.(though it already kind of is)

You said it already: two-handers already ignore more armour as it is.
Let's say you have two weapons, both have these affixes: +20-35 physical damage, +140% physical damage.

A Jeweled Foil (1.7aps) has a base 26-48 damage, which would become 111-200 physical damage.
A Terror Maul (1.2aps) has a base 77-104 damage, which would become 233-334 physical damage.

Let's go against a sample armour of 2500.
The damage mitigation against the Jeweled Foil is 51-65%.
The damage mitigation against the Terror Maul is 38-47%.

A level 18 Armour Penetration gem would reduce those amounts by 33%.

The low damage on the foil would have mitigation go from 65% to 32%, 94% more damage.
The high damage on the foil would have mitigation go from 51% to 18%, 67% more damage.
We can guess that support here would mean about 80% more damage.

The low damage on the maul would have mitigation go from 47% to 14%, 62% more damage.
The high damage on the maul would have mitigation go from 38% to 5%, 53% more damage.
We can guess that the support here would mean about 57% more damage.

So fast attacks already have far more incentive to use this gem than the two-handed types... I don't think we need to make this gem more complicated to buff something that's already getting buffed.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Mar 19, 2013, 12:00:51 AM
I was actually having thoughts about a similar gem. It was Armor Penetration, just like yours... but the one I had in mind penetrated armor as though you had dealt X additional damage based on level.

Start it at maybe 20% and increase it by 5% per level.
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Manofdusk wrote:
I was actually having thoughts about a similar gem. It was Armor Penetration, just like yours... but the one I had in mind penetrated armor as though you had dealt X additional damage based on level.

Start it at maybe 20% and increase it by 5% per level.

That system would favor slow, big hits more than small, quick hits, which isn't what we want at all.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
It's just a thought, but maybe the gem could combine both effects so that slow, heavy weapons and quick, light weapons can both benefit?

It would then be a Green Gem with a Strength Secondary Requirement (Dex would still be primary)

Halve the modifiers for each and then you'd have something that any weapon could use.




Incidentally, I think Axes should penetrate armor as though they inflicted an additional 20% damage but that's neither here nor there.
The new quality bonus is up: 1.5% reduced enemy block chance per quality. It works just like the version on the passive tree; 30% reduced block chance against someone with 60% block takes away 18% block, leaving 42%. In that specific case, that would be equivalent to 45% more damage. Of course, many opponents have no block or very little block, in which case the quality bonus does little or nothing.

Technically, Ethereal Knives can use the quality bonus too -- spell blocking does exist -- but the quality bonus is now much more targeted towards supporting attacks.
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Manofdusk wrote:
It's just a thought, but maybe the gem could combine both effects so that slow, heavy weapons and quick, light weapons can both benefit?

It would then be a Green Gem with a Strength Secondary Requirement (Dex would still be primary)

Halve the modifiers for each and then you'd have something that any weapon could use.
This is not Melee Physical Damage. I don't want it to be something any weapon can use. I want players to have to choose which is more important to them if they don't have room to run both.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Mar 18, 2013, 11:58:32 PM
Yes!
Bumpage.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
I like this idea a lot.
I've been wondering why there isn't such a gem yet for some time, considering the elemental penetration gems.
Sorry Exile, but your loot is in another dungeon!
IGN: Delirii
And this also being used by act 4 mobs... Cool.

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