[3.10] Gryph's Volatile Dead Necromancer || Fun, Medium Budget, Tanky, Millions of DPS

Hey ! i defintly want to play this.
What about a spell totem support on desecrate with the incinerate setup for leveling ?

and when can we switch to cyclone ? only in map ? when we have the helmet ? whats the requirement ?
Last edited by Altistic#2571 on Dec 11, 2019, 6:28:42 PM
"
Altistic wrote:
Hey ! i defintly want to play this.
What about a spell totem support on desecrate with the incinerate setup for leveling ?

and when can we switch to cyclone ? only in map ? when we have the helmet ? whats the requirement ?


Spell totem is okay for bosses, for general clearing in the campaign it's just slower than casting desecrate on your own though.

As for the Cyclone part, you can start using it once you have the Scold's and Doedre's Malevolence gloves OR you can link desecrate into the CWC setup (this is a fairly slow proc rate, but is pretty fine. Definitely want a Tabula for this). You can automate corpse generation with just Scold's and a Fevered Mind jewel (to boost mana cost), and then self cast VD though.

I would say, plan to play as Self Cast Desecrate+VD starting off and even into early maps with Scold's as the first thing you want to invest into buying.

It took a couple days into the league during Blight for a good number of Scold's to enter the market at a reasonable rate though. I got mine on day 1, but I was lucky with drops.

Prophecy: The Malevolent Witch -> Kill Phantasmagoria map boss while holding Doedre's Tenure

Scold's is a Torment League specific unique, so the drops rates are pretty low. They can drop behind walls in the Mines as well as from Blight and Legion encounters. I think beast crafting unique helmets is possible too. I think there's a chest in Temple of Atzoatl warehouse room that can drop league-specific uniques if it's fully upgraded.

There are many ways to get it to drop so I am not too concerned with them entering the market, but I want to make sure everyone understands that if you league start with this it's a good idea to plan for self cast VD+Desecrate for a little while (or whatever alternate methods you plan to use for leveling). It's a viable strategy in its own right for the majority of content so I am not worried about using that play style myself if I need to.

Hope this helps a little.
Last edited by Gryphenprey#0653 on Dec 11, 2019, 7:17:13 PM
"
Gryphenprey wrote:
You can level as this build with self cast Desecrate + VD all the way through until you get to Scold's. Or level as a generic summoner, but that's boring to me :P


Fucking hell, I made a witch to see how this build felt to level at league start, and I can't figure out what you must be running to say it doesn't feel bad to level with self cast VD + Desecrate. I'm constantly getting stunlocked and have tons of mana issues, even while spamming flasks. I am using your leveling trees, but those must have been made assuming you're using something I'm currently not, as without leveling gear this kinda feels like trash compared to most other builds I've leveled. It's like ED contagion, but without damage or clearspeed.

As it stands, I want to play this build but can't see myself leveling with it. Even with the nerfs, minion leveling would be probably 3 times faster from what I've experienced so far. I also could probably level it way slower and be fine, but I'd rather not take like 12 hours just to reach maps so if you have some advice it would be greatly appreciated.
Last edited by malarix1222#2939 on Dec 12, 2019, 4:57:06 AM
Hi Grpyh,

Abit of a noob here - I'm looking at both the levelling and endgame PoBs and kinda confused as to where you get enough dex from to use VD (says you have 50 on build but need 100)? Would you mind elaborating abit?

Thanks !
"
malarix1222 wrote:

Fucking hell, I made a witch to see how this build felt to level at league start, and I can't figure out what you must be running to say it doesn't feel bad to level with self cast VD + Desecrate. I'm constantly getting stunlocked and have tons of mana issues, even while spamming flasks. I am using your leveling trees, but those must have been made assuming you're using something I'm currently not, as without leveling gear this kinda feels like trash compared to most other builds I've leveled. It's like ED contagion, but without damage or clearspeed.

As it stands, I want to play this build but can't see myself leveling with it. Even with the nerfs, minion leveling would be probably 3 times faster from what I've experienced so far. I also could probably level it way slower and be fine, but I'd rather not take like 12 hours just to reach maps so if you have some advice it would be greatly appreciated.


I would recommend faster casting on your desecrate. I started leveling one in ssf yesterday (to 17 only bc time constraints) and I had some of these issues. Casting desecrate is usually where I have problems like you mention. Faster casting support and keeping Arcane Surge buff up should help with this. It may also be correct to path through the faster cast rate nodes at the switch start to help make things smoother.

I do suggest leveling with whatever methods you prefer. The tree should generically be fine for most spells.

After first lab mana is a non-issue thankfully but I spam mana flasks on this a lot.

Basically do what you need to do to make the leveling best for you.

Everyone should try to get 2x BBG 3L wands in act 1 and use the vendor recipe for added fire damage to spells.

Blue wand + Ruby Ring(make at least blue) + Orb of Alteration.

VD has a 120% added damage effectiveness so any form of added damage is a significant boost to dps.

VD - Conc Effect - Combustion/Spell Cascade (decide for yourselves what you prefer)
Desecrate - spell Cascade - Faster Casting

Wave of Conviction can be used to apply exposure to tougher mobs.

@Wolfofwong

I have a Brutal Restraint jewel. POB doesn't recognize the mods added by this: including the 50+ dexterity it gives me
Questions regarding CoC versus CwC:

Coc triggers up to 6.6 times/s while cwc only 2.8, but since the CWDT setups can't follow both of these rates it is worthless to go CoC with CWDT/Scold/Doedre?

If yes, therefore going CoC means having both Desecrate and VD in the 7th link and even though you generate more balls, you have one support less for VD (socket taken by desecrate now), right?

Also, coc requires being in hit range of Cyclone while cwc allows you to quite. That's also one advantage you count on?

"
Rootsmann wrote:
Questions regarding CoC versus CwC:

Coc triggers up to 6.6 times/s while cwc only 2.8, but since the CWDT setups can't follow both of these rates it is worthless to go CoC with CWDT/Scold/Doedre?

If yes, therefore going CoC means having both Desecrate and VD in the 7th link and even though you generate more balls, you have one support less for VD (socket taken by desecrate now), right?

Also, coc requires being in hit range of Cyclone while cwc allows you to quite. That's also one advantage you count on?



That covers most of it. CWC also require no investment into attack crit or accuracy.
"
Gryphenprey wrote:
"
Rootsmann wrote:
Questions regarding CoC versus CwC:

Coc triggers up to 6.6 times/s while cwc only 2.8, but since the CWDT setups can't follow both of these rates it is worthless to go CoC with CWDT/Scold/Doedre?

If yes, therefore going CoC means having both Desecrate and VD in the 7th link and even though you generate more balls, you have one support less for VD (socket taken by desecrate now), right?

Also, coc requires being in hit range of Cyclone while cwc allows you to quite. That's also one advantage you count on?



That covers most of it. CWC also require no investment into attack crit or accuracy.


Great :D

I've done half of my howework already!
Can you please look at todays listing of skill new gems? The awakened support gems have many improvements that go beyond simple "5% more damage" or "casts faster". E.g. the curse on hit gem this build uses allows now +1 additional curse.

That certainly necessitates a change in the build or at lease a mention.
"
HHLupus wrote:
Can you please look at todays listing of skill new gems? The awakened support gems have many improvements that go beyond simple "5% more damage" or "casts faster". E.g. the curse on hit gem this build uses allows now +1 additional curse.

That certainly necessitates a change in the build or at lease a mention.


It's on my to-do list. :)

The Curse on hit one looks obscene and I will be implementing that into the build eventually. The issue with these is that they are gated behind the end game content so I won't be able to really tinker with them for a little while. But at the very least the curse on hit will like look like this:

CWDT - Ball Lightning - Combustion - Awakened Curse on Hit - Enfeeble - Assassin's Mark

Ball lightning is a pet skill for me for the on hit recovery effects that I like to use. This can easily be either Purifying Flame or Wave of Conviction.

Report Forum Post

Report Account:

Report Type

Additional Info