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gameivendaval wrote:
Any interest in Divine Flesh for uber melee version? Paths you right next to Method to the Madness as well, assuming you corrupt Perfect Agony keystone.
I'm not sure what you'd give up, though. It might be that Divine Flesh is enough by itself to be worth dropping some block and ignoring the Method wheel. Potentially some of the dual wield block nodes, or the worst three point damage wheel?
It could be done. It mainly depends on your gear and levels. It's easier to pull it off with more resists on gear, more int to save some points and to get some from more lvls.
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nameless_unknown wrote:
I really appreciate your effort for not incorporating OP cluster jewels into this build.
Tnx. I don't think they are worth chasing for this build.
In Delirium league rolling clusters was pretty easy and chasing the top mods was profitable for the build depending on gear.
Now they are quite pain to roll good ones and honestly they are not needed that much.
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TorsteinTheFallen wrote:
- Viper Strike
Alternate Quality 1 20% of Physical Damage Converted to Chaos Damage
What about the Viper Strike Alternate 3 - 10% chance to also Poison a nearby Enemy when you inflict Poison
Any good?
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Posted byblastinMot#6703on Sep 17, 2020, 2:10:23 PM
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blastinMot wrote:
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TorsteinTheFallen wrote:
- Viper Strike
Alternate Quality 1 20% of Physical Damage Converted to Chaos Damage
What about the Viper Strike Alternate 3 - 10% chance to also Poison a nearby Enemy when you inflict Poison
Any good?
If you want to turn Viper Strike into a clear skill just use Ancestral call and/or Melee Splash.
I don't think this 10% chance will be noticable while mapping (chance is just too low) and on bossing, where Viper Strike usually shines, it just does absolutely nothing.
Better just go with the base version IMO.
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Posted byCorioliss#1726on Sep 17, 2020, 2:15:32 PM
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Corioliss wrote:
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blastinMot wrote:
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TorsteinTheFallen wrote:
- Viper Strike
Alternate Quality 1 20% of Physical Damage Converted to Chaos Damage
What about the Viper Strike Alternate 3 - 10% chance to also Poison a nearby Enemy when you inflict Poison
Any good?
If you want to turn Viper Strike into a clear skill just use Ancestral call and/or Melee Splash.
I don't think this 10% chance will be noticable while mapping (chance is just too low) and on bossing, where Viper Strike usually shines, it just does absolutely nothing.
Better just go with the base version IMO.
I think it's more for Assassin.
You have prolif here and with Melee Splash as Cori said it's good for clearing too.
Last edited by TorsteinTheFallen#1295 on Sep 17, 2020, 2:23:12 PM
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Would Alt Molten Shell be enough warrant not having the Vaal version?
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Buff can take additional Damage equal to 5% of your Armour
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QueazyPanda6364 wrote:
Would Alt Molten Shell be enough warrant not having the Vaal version?
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Buff can take additional Damage equal to 5% of your Armour
It's better to have Vaal available.
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The variant im going to use for this will be a cobra lash qual 2 damage for each remaining chain, this will be coupled with snipers mark to provide the culling on marked targets, and multiple projectiles. This should greatly help the single target damage with 45% increased damage with hits and ailments to marked targets from tree.
malevolence #3 looks good 10% increased damage with ailments, given solo
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Posted bysky_ace#7626on Sep 17, 2020, 3:47:42 PM
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sky_ace wrote:
The variant im going to use for this will be a cobra lash qual 2 damage for each remaining chain, this will be coupled with snipers mark to provide the culling on marked targets, and multiple projectiles. This should greatly help the single target damage with 45% increased damage with hits and ailments to marked targets from tree.
malevolence #3 looks good 10% increased damage with ailments, given solo
Projectiles deal 15% increased Damage for each remaining Chain
thats for hit damage i think :/
Last edited by TorsteinTheFallen#1295 on Sep 17, 2020, 3:59:55 PM
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TorsteinTheFallen wrote:
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sky_ace wrote:
The variant im going to use for this will be a cobra lash qual 2 damage for each remaining chain, this will be coupled with snipers mark to provide the culling on marked targets, and multiple projectiles. This should greatly help the single target damage with 45% increased damage with hits and ailments to marked targets from tree.
malevolence #3 looks good 10% increased damage with ailments, given solo
Projectiles deal 15% increased Damage for each remaining Chain
thats for hit damage i think :/
Well if all else fails i will switch back to PS later and adjust as needed
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Posted bysky_ace#7626on Sep 17, 2020, 4:20:03 PM
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