3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

Hi guys, maybe you can help out a little bit, i got semi decent gear, but somewhere i did a mistake for sure, my minions are dying to often in slightly harder maps (even T14 delirium with 1 orb is quite challenge for them to stay alive).
Maybe someone notice something crucial i forgot or did not do ? or maybe somethings were so nerfed that i need to change gems?
(Empower still not lvl 3, so 1 zombie less but that i will change).
Character in my profile Dreitym and here is what she is wearing
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vidokas wrote:
Hi guys, maybe you can help out a little bit, i got semi decent gear, but somewhere i did a mistake for sure, my minions are dying to often in slightly harder maps (even T14 delirium with 1 orb is quite challenge for them to stay alive).
Maybe someone notice something crucial i forgot or did not do ? or maybe somethings were so nerfed that i need to change gems?
(Empower still not lvl 3, so 1 zombie less but that i will change).
Character in my profile Dreitym and here is what she is wearing


Hi,

Change empower to feeding frenzy. If you want to level empower, put it in your secondary weaponslot.
Get quality on your gems. It´s a big boost.
If your minions die to often, change your passive tree. Switch enduring bond cluster to indomitable army.
Next step should be cluster jewels.

Peace
Last edited by lzrproof#4507 on Feb 2, 2021, 11:18:56 PM
I have now also ran into the problem that spectres die on me with Sirus and 700+ delve, so i respecced Grave intentions again (had to give up 800es) and now my spectres no longer die.
Kinda feeling like this build has been nerfed too much. :(
Thoughts on this weapon instead of your one?

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Hemzokuken wrote:
Thoughts on this weapon instead of your one?



The build on page 1 has zombie gems on a 6L weapon (zombie, melee phy, multistrike, empower 4, impale sup, feeding frenzy or minion damage/speed/life).
The weapon described on page 1 also has a +1 level socketed gems, minions have increased damage (up to 104%) and aspect of the avian, and under crafted modifiers, a +2 level socketed support gems, minions have increased attack speed and cast speed. The aura gems normally go on the chest armour like the geofri.

The weapon you have is different, assumes the witch uses spells instead of zombies. So, that might be better suited for a different witch build rather than zombies.


Last edited by 10011001#5138 on Feb 4, 2021, 4:42:15 PM
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10011001 wrote:
"
Hemzokuken wrote:
Thoughts on this weapon instead of your one?



The build on page 1 has zombie gems on a 6L weapon (zombie, melee phy, multistrike, empower 4, impale sup, feeding frenzy or minion damage/speed/life).
The weapon described on page 1 also has a +1 level socketed gems, minions have increased damage (up to 104%) and aspect of the avian, and under crafted modifiers, a +2 level socketed support gems, minions have increased attack speed and cast speed. The aura gems normally go on the chest armour like the geofri.

The weapon you have is different, assumes the witch uses spells instead of zombies. So, that might be better suited for a different witch build rather than zombies.




This isn't just a zombie build thread? This weapon will give +5 level to AG and golems, +2 to all spells (spectres/auras etc)
Last edited by Hemzokuken#3433 on Feb 4, 2021, 8:05:04 PM
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Hemzokuken wrote:

This isn't just a zombie build thread? This weapon will give +5 level to AG and golems, +2 to all spells (spectres/auras etc)


The weapon described on page 1 maximizes zombies as the primary weapon, AG and spectres in a baron helm all support the zombies. When put together with the rest of the witch's gear (they work in conjunction with each other), the zombie gem gets +9 to level, AG and Spectre gems gets +4 to level. The page 1 weapon effectively gives you level 30 zombie gem supported by level 25 AG and spectre gem (that's 4 spectres)...and these days, one stone golem (used to be carrion golem). That's how the page 1 weapon works: zombies are maximized, and supported by everything else, the AG, spectres, stone golem, buffs, auras, passive skill tree, pantheon, ascendancy, recommended linked gems, jewels, flasks etc... ...so if 11 zombies die on you despite all that support... you are in big trouble in that map/boss...which is why I still add vaal skeletons somewhere in the gear with the stone golem, just in case.

I hope that makes sense.


Last edited by 10011001#5138 on Feb 4, 2021, 11:26:19 PM
How are you finding it atm?

I'm CI Golemancer stacking auras....wonder how viable this build still is.

How does sirus feel?
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Hemzokuken wrote:
How are you finding it atm?

I'm CI Golemancer stacking auras....wonder how viable this build still is.

How does sirus feel?


Been using the exact same build since 3.9 metamorph (5 leagues now), still very viable all the way to end game content, and able to achieve 24-37 challenge rewards as a casual player. I normally level out at around level 94-95 depending on the league rewards. It's hard to go beyond level 95 with the build, and too much of a grind.

You can be in Oriath Act 10 by level 64-67 in about 30 hours. Sirus gave me a very hard time after metamorph league, until I discovered that I have been forgetting to use flame dash instead of withering step. Sirus is killable with portals to spare as long as I use flame dash during the fight. Normally I sell Sirus for exa.

Have always wanted to try a spectre build or golemancer, any links to a build guide for future reference would be appreciated, I only know about Kay's. Hard to move to a new build, when this zombie build has done the job for me for 5 leagues now...all as a casual player.
Last edited by 10011001#5138 on Feb 5, 2021, 1:32:41 AM

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