3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

Hey guys, quick question for the build ''SPEED FARMING SETUP (WHAT I MOSTLY PLAY WITH'':

I see that the elegant hubris timeless jewel "Chitus" is no longer available, so is it not possible anymore to get the jewel that gives 240% increased minions damage?

Thank you for the help!
Started running this, got the expensive gear and now i'm working on leveling the gems.

I'm curious though how we are supposed to get 8 auras up. Is that something that was nerfed and is no longer possible? The most I can get right now is 4.
Is there a way to make cyclone proccing the spirit offering and desecrate on other builds? since only the budget starter is the only setup that runs a cyclone offering setup. (And this will be my first summoner build)
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xaviawoofles wrote:
Is there a way to make cyclone proccing the spirit offering and desecrate on other builds? since only the budget starter is the only setup that runs a cyclone offering setup. (And this will be my first summoner build)


Losing Cyclone free 2 places (Cyclone & CWC support), where you can use for other skills like Miam support & Flamedash or any skill, or free you of 1-2 socketed ring(s).

Its just if you prefer the less buttony gameplay (cyclone) or self cast descrete/Spirit offering, but get 2 free gem slots. Try both & decide for yourself.

For me, I sticked to cyclone while leveling, but swapped off cyclone for 2 extra gems to self cast descrete/Spirit offering. But you only really need to self cast Decrete when there is no corpse. Spirit offering also has a 6 sec uptime, but there will be a sec or so of stationery time when you cast them(depend on cast speed buff you have) & you may feel vunerable.

Hey, thanks for posting the build! in the lower levels of mapping with a semi-tanky Geofri's crest (don't have a self crafted weapon yet) but having loads of fun!

I do have a question about the lethal Pride jewel if anyone can help me; the kiloava variant is no longer in the game (or at least near unfindable in trade), so I was wondering if there is a similar jewel that could work as an replacement for it?
Where i'll get damage for all that minions? my zombies are just useless peaces of meat that just cant kill big rare monsters at t16 maps like beyond things.

pob tree
Spoiler
https://pastebin.com/kNkkyz6V


Also my zombies still die sometimes, with heawy modifiers on map like +(alot) to crit some rares or event bosses kill them. BTW map bosses from this maps are still useless and cant do anything (thanks GGG for great balance).


Last edited by Alonly_stalker on Feb 22, 2021, 3:06:28 PM
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Where i'll get damage for all that minions? my zombies are just useless peaces of meat that just cant kill big rare monsters at t16 maps like beyond things.

pob tree
Spoiler
https://pastebin.com/kNkkyz6V


Also my zombies still die sometimes, with heawy modifiers on map like +(alot) to crit some rares or event bosses kill them. BTW map bosses from this maps are still useless and cant do anything (thanks GGG for great balance).




Check the FAQ on why your zombies may be dying.

Ensure they are resistance capped by having spirit offering constantly up and into some nodes on tree. Also make sure there is some kind of minion life leech either from tree or on jewel. Those are the best defences against dying zombies.

If they are still dying (they shouldn't be at this point unless the mods are crazy) then you could go more defensive with further minion life, more leech etc.
I made baron zombies again this league. My build is not exact copy of OP builds. Just wanted to chime in on where I am at with mine currently



AG Gear:
-Kingmaker
-Crafted Body with nearby enemies are blinded
-Victario Flight
- -9 phys elder helm
-Vixens with vuln corrupt (+1 curse so i can have vuln + assassin mark on big bosses)

Current POB: https://pastebin.com/7TcX4VRP

This build does a large amount of dps with investment and clears great with some minion movement speed. Every boss just dies instantly and can clear legions in new vastir easily. This is a bit more of a glass cannon varient,comes down to smart play though and you should be fine. Mostly my build from here is harvest crafting my quiver to finish it and to hopefully drop my last efficient training to replace with a abyss jewel or maybe a primordial for a 2nd carrion golem for extra clear.

Ive done all content in the game on this build from 100% delerious jucied deathless along with all boss content and simulacrum.

To those running baron zombies, I stopped at 1k strength minimum because I can get better scaling elsewhere. There is no need for a 13th zombie and str does not add enough in my opinion to warrent going to 1500.

The only minion that ever dies in this build is occasionly carrion in harbi packs because of aggression and he is dumb. Other than that he has eaten soo much other stuff and survived.

Alternative helm enchants is dread banner effect at 25%/40% both are extremely good cheaper alternative and will occasion pop on on trade for maybe 3-5ex.

Getting at least a +1 int amulet is a really nice boost in minion dps and survivability and extremely cheap. I had to augment life craft mine than remove affixs to multimod. Ideally is a str suffix; but I rolled 30 keep prefix change suffix and never got a good str roll and just have up.

Overall, I have been enjoying this build this league, keep telling myself to stop spending currency on it and prep a new build; but I cant stop improving it.

Last edited by MightyCheese on Feb 22, 2021, 4:04:26 PM
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Check the FAQ on why your zombies may be dying.

Ensure they are resistance capped by having spirit offering constantly up and into some nodes on tree. Also make sure there is some kind of minion life leech either from tree or on jewel. Those are the best defences against dying zombies.

If they are still dying (they shouldn't be at this point unless the mods are crazy) then you could go more defensive with further minion life, more leech etc.


Man, i'll do all about FAQ, they rez are capped i think they just die because of physic, and yes indomitable army are set.
Last edited by Alonly_stalker on Feb 22, 2021, 4:32:46 PM
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Check the FAQ on why your zombies may be dying.

Ensure they are resistance capped by having spirit offering constantly up and into some nodes on tree. Also make sure there is some kind of minion life leech either from tree or on jewel. Those are the best defences against dying zombies.

If they are still dying (they shouldn't be at this point unless the mods are crazy) then you could go more defensive with further minion life, more leech etc.


Man, i'll do all about FAQ, they rez are capped i think they just die because of physic, and yes indomitable army are set.

Whats the HP on your minions ? My zombies only die when i encounter a shit ton of harbingers. Cant do anything against those guys, otherwise its fine. Tried cortex yesterday , phases the boss in seconds so its fun. Clear is lacking though. Made some improvements from the last time, lot more upgrades are pending. If nothings working try including minion leech? should help I guess.
https://pastebin.com/CLXYVuX3
Last edited by bluu_94 on Feb 22, 2021, 11:49:18 PM

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