0.10.3c Patch Notes
Wow, does not follow.
Longer timers and removing names to unclutter big loot explosions somehow makes loot more competitive/cut throat than before? Someone explain this logically in 3 or fewer short sentences. From my perspective, it seem that any change is just another excuse to trash FFA loot systems. Regardless that those changes favor casual play. Let a man walk alone - Let him commit no sin. Let him bear few wishes, Like an elephant in the forest. Last edited by Zakaluka#1191 on Mar 18, 2013, 11:53:19 PM
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I understand how this is better for public randoms but for co-op with friends removing the names is detrimental.
Many have suggested that giving party leader the power to set the loot rules is a good way to go. I would agree with this. Perhaps there can be a loot penalty for setting "friendlier" conditions and/or a buff for more cut throat settings as an incentive to engage in total FFA parties. Tin foil hats are a lie propagated by the aluminium industry.
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Have to say i really like the removal of names on loot. Now when timer is of its a FFA drop, no whine.
I'd still like to see the mapdrops always goes to the creator of the map with unlimited timer and everything else FFA no timers. Atleast the first part, that way public groups could run something other then 66 maps and it would be easier to fill up spots in 75-77 maps with people you don't know. Invasion:
IGN @ TestRound IGN @ allincall |
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" This seems reasonable on the surface, except for two items. One, we play with a group larger then 6. So there will be times we don't have all the same people. Two, there will be times we can only play a few maps in a row. Using your system, we would have to keep track, which, let's be honest, is way too much work for a video game. It's much simpler to just put names back on loot. Might I ask, why are you so against it? You've followed me throughout this issue, so, why are you so against putting the names back on loot? Especially in co-op games only, give the leader some sort of control. I don't mind not having names in public games, I personally enjoy FFA loot and don't go on public parties that are "no ninja" type parties. But when I play with my friends, I like to keep it casual. Is that so bad? Last edited by Snipers#1377 on Mar 19, 2013, 12:20:35 AM
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Looks like I'll take a break from this game for a long while, hard to enjoy both public and private games now. It's a mess every party I'm in.
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" If you want the game to imitate real life and not offer an escape from real life, then please, just open your door and go outside. Lots of realistic stuff to do there and apparently everyone involved with Real Life plays fairly! It's fine as it is, better then what it was even. If you want fairness, go play blandwars where everything is instanced... I mean play single player and everyone else that feels the same way can play single player and none of you can ever hurt each others feelings anymore. Alternatively find a game that suits you instead of trying to force games to suit you. Computer specifications: Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 16GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & WD Black FZEX HDD Last edited by Nicholas_Steel#0509 on Mar 19, 2013, 12:25:33 AM
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If you play with friends, just split loot at the end of the night, roughly evenly. Give people items if they need them. It's not hard.
Relying on RNG is not a very "friendly" system anyway. |
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" Anything that will teach the masses entitlement is bad. So bad that just about anything that replaces it is a good improvement. As for your concerns on my suggestion, better idea: Only pick up what's good for your current build. Anything else, leave on the ground. If no one picks it up, FFA. Maps go to map opener (assuming you are in a map), otherwise, choose a leader and allocate it yourself along with currency. That, and I just don't like hand holding. Last edited by TremorAcePV#7356 on Mar 19, 2013, 12:25:33 AM
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" That's right! Teach those young whippersnappers that life is rough! If you want your loot, you gotta earn it the hard way! You're making no sense at all. Either the system is instanced, in which case loot is divided roughly evenly and the division is enforced, or the loot is FFA, with timers or whatever , in which case the loot is yours if you get to it in time and not yours if you don't. Where do you get entitlement or hand holding out of this? Quit the false stereotyping already! I play games to have fun. Fighting over loot is not fun for me. Hence GGG loses my business and potentially a lot of other players, all because they are too stubborn to give us the option to configure the loot system in our games. Last edited by MercurialMaven#2338 on Mar 19, 2013, 12:35:51 AM
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Just chiming in regarding how unnamed loot obfuscates things when playing in a party with friends. With 2 player parties, it's still somewhat alright to split up the loot according to what lights up on your screen. Any more players than that, it would be a potential headache to keep track especially in the midst of battle where players actually focus on killing instead of looting.
I'd go even as far as to say to leave the nametags on permanently even long after loot has turned FFA. Of course, this is only speaking from the perspective of a friends-only party player. Best thing is still have user-defined looting options for public groups and private groups. |
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