0.10.3c Patch Notes
Currently I am lvl 87 and run only high lvl maps with a very tight group of players. After running maps for 12 hours last night ( all of these being 74-77 ) we have all come to a unanimous conclusion on the patch. Its shit and is not even a fix to what GGG wanted to accomplish. So my goal in this post is to criticize what I believe is wrong with it and what would be a better solution.
What I like about the patch. I love how blues are no longer name drops. It clears the screen of tons of crap that doesnt need to be there and most of which is never even picked up. What I despise about the patch Everything. If any one in their right mind in High lvl maps would know that running a single target or last hitter with IR/IQ is required on boss and majority of rare kills. Doing so with even the smallest amount of IR and IQ still caused the majority of the items to be off screen. Was this not what GGG was trying to fix? Because of this I and my group can no longer determine no more than 1-2 rares of whos who and the rest are up for grabs. In a map group all this causes are arguments and drama which reduces exp progression. It would be one thing if this patch fixed my screen covered in a Shit fest of gear but it doesnt. Even when not running IQ or IR. So now my group has to deal with losing gear(which already quite often happened) and still dealing with fuck fest of loot on the group while killing champion mobs. In conclusion with this patch the amount of drops has been reduced by only a small fraction and also creates more disrespect and chaos within high level map groups. In regards to GGG having a pvp loot based system I love the idea but there should be a way to give the respect to those that you play with. I see no way how any one single person could progess to 77 maps without a group let a lone keep progressing with groups with this type of loot system. Yes I accept some loot is going to be taken but there needs to be a way to give respect to those that are due it in your party. The Fix. Include names on all named loot WHEN HIGHLIGHTED When highlighting over an item the stats appear in the bottom right corner. Under the name the item should have the name of who the item is dropping for under the item name or above it. This way the clutter of the name and timer are no longer on the items drop area. Have a combat log of who picks up a specific item. GGG I know you want a pvp based loot and I commend you. Its great at low lvls but having that kind of bullshit at higher lvls is ridiculous. All I ask is you have a combat log of when a name loot item is picked up. At least this way those that are ninjaing can dealt with based on the how the party wants to be played. I want the decision to play how I want to play in my party. If you give the option to provide so many builds and ways of playing characters then I dont see this as a problem. Keep magic items in the same non name loot as whites. This helped out so much on seeing the screen but at the same time there are still too many items that drop to where it does not benefit much on high drop rate maps. No more hover text on drops. Yes I want to be able to see all the drops but at the same time I dont want to see hovering text from 3 screens away and have to double tap z to resync the drops with the map. Changes I am against. I am not for party leader being able to change type of loot to masterloot, greed gob, and etc. This is not an mmo. This feedback is only based on end game gameplay. I think the patch is interesting for low and mid game but complete nonsense for end game content. For those that read this thank you for reading and feel free to post your feedback and call me a pussy. Thanks. IGN: Purplekoolaidman
twitch.tv/purplekoolaidman Nemesis shop http://www.pathofexile.com/forum/view-thread/569676 |
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" It's completely based on entitlement from my perspective, but I understand that you are against FFA but I don't understand why. 1. Bugs will be fixed, and melee vs ranged + tanky vs high DPS are character choices. They should influence everything, even what loot you get. 2. You obviously don't know where you are. Wraeclast is supposed to be the type of environment where you don't know if you can trust your fellow players and they can betray you in taking loot that would better serve you. This will better manifest itself in Cut Throat leagues but will likely have some presence in all leagues. Encouraging and allowing are two different things. It doesn't encourage, only allows. 3. Then don't play by gentlemen's rules. Pick everything up, then give it to whoever needs it. Build good will with randoms and they will play by the same rules. That's how I do it. 4. You are playing an ARPG, not an MMORPG. Two very different genres. 5. Instanced is not an option. It sucks server resources, and we all know how bad desync is already. Having an option to only highlight certain item types would be good. Like rares/uniques, although I'd prefer they just makes items drop less. That's because you don't understand what my fun is or how I have it. The same way I don't understand how you can play a game that wasn't made for the fun you want and can ask it to change. I can't describe how or why allowing players to play an easier version of a game alongside players who are playing a harder version devalues the choice to play a harder version, but it does and it's not fun. I'm for leagues with different loot systems, but anything that affects a league I'm in is unacceptable for me. " I'm just gonna stop talking about this in this thread now. Not the right place for it. Anyway, " Yes. This is great. Yes. In fact, I'd say the timers are a little high. 2.1 seconds would be lovely, I imagine. Last edited by TremorAcePV#7356 on Mar 19, 2013, 1:32:22 AM
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" I'm glad you are going to stop talking about it. It means I get the last word in! 1. No, your build should certainly not affect your looting opportunities. We will forever disagree here. 2. FFA loot is appropriate in tabletop DnD. If the party has two swordsmen and exactly one leet sword of awesomeness + 10 drops, then you have the time, personal interaction, and creative freedom to work it out. Let me tell you where you REALLY are. You are playing online in an ARPG with a bunch of anonymous players you may never see again and with little to no creative freedom to enforce any kind of player-invented loot sharing system. In this type of world, instanced loot is 100% superior. 3. I don't play by gentleman's rules in public games. In fact, I've gotten pretty good at loot swiping. My goodness, you're really good at diverting attention from the real issue, aren't you? 4. I'm pretty sure if you look up ARPG, FFA loot isn't in the definition. No one in D3 complains about instanced loot; they complain about lack of character customization, variety of gear, and end game content. 5. It certainly doesn't suck server resources... at all. I say this as a professional programmer with years of experience and also graduate level studies in networking. So, to summarize, I said FFA loot isn't fun and you told me that: 1. FFA loot is a mandatory part of the ARPG experience, which is false. 2. FFA loot fits the style of the game, which is subjective at best. 3. I should suck it up or find a new game. I at least agree with your last point, given that GGG has expressed no intention to fix anything. Last edited by MercurialMaven#2338 on Mar 19, 2013, 1:46:51 AM
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" That's a super cop out and you know it. You don't have a response that has a leg to stand on. Chris, the change to Blues was great. Timer is fine. Loot spam was -not- at all taken care of in this patch, as too many items still drop in general and clutter the ground. Getting rid of names is literally going to make myself, and my friends, quit this game. There's your feedback. |
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" You missed the point. They're shoving one way down our throats and the only thing most of the people objecting are asking for is choice. So, GGG can choose to continue with their "our way or the highway" philosophy or they can choose to give the players choices when partying. I think making the choice to give us a choice is a difficult choice. You can choose to understand why someone might think that or you can choose not too. " My opinion is that it is as much OUR game as it is theirs. It wouldn't be much fun (let alone profitable) for GGG to be playing all by themselves, now would it? And I've been a committed supporter ever since I downloaded the game during close beta. I just think they're being a bit obtuse with the loot rules. " Good for you. I'd be happy to party up with you any time. However, in a game like this, especially a free one, there are likely to be more douche nozzles than "nice guys" so let's keep it real. Keep in mind I'm not suggesting they change to one system or the other. I believe, and have always believed (and experienced), that choices make for happy players. I think GGG et al are being too rigid in their cutthroat mentality (read some of the early opinions on this matter which Chris posted). It's obviously a big enough issue that it deserves more than one second of attention and that's all they gave it in this patch. That's disappointing. POE Serenity Prayer: GGG, grant me the serenity to accept the RNG I cannot change,
the courage to challenge any unbalanced content, and the wisdom to avoid the forums. Mad: "Oh, it's simple and if you insist... I just think you're a dick. That's all." QFT: 4TRY4C&4NO |
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" Before this change, my friends and I had very little trouble giving items to whom it was dropped for. If we didn't know whose it was or it never had a name we usually just said "I'll take it if no one else wants it" or something to that effect. If it was a desirable item and we didn't see the players name. We went to random.org and whoever got the highest roll out of 100 got the item. We used random.org maybe once every few days at most. Now with this loot system change the majority of our conversation in ventrilo while playing is "who's item is this?". Its ridiculous and frustrating. It's not fun for friends to play with this style drop system. When something drops and I don't see it at the time it drops. I have no idea if the timer ran out already or if its mine. So I ask "is this mine?". If the rest of my party didn't see it right away either then "I don't know" is their response. This presents problems that rarely occurred before. We're not the only ones who feel this way either as some of the responses to this thread illustrate. There needs to be a middle ground. There is absolutely no reason why there cant be an option for the party leader to toggle this on or off. I don't believe many players would agree with or pay for instanced loot options in party. Look at any other game with loot and see if they offer an instance loot option to purchase in their micro stores. Nexon for example is one of the biggest cash cows in the gaming industry and as far as I am aware. Not a single game they have currently running sells this sort of option. |
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" That's probably really unfair to say. They started a loot thread that got to over 800+ pages about a year ago. Based on what this patch did, some feedback from that was listened to and utilized. Based on how small the changes are and the difference in time between when they acknowledged the problem and did it, I'd say they thought about it for a long time before doing anything and are either testing the waters, or trying to find a way to balance what they want with what a (imo small) part of the community wants. Chris, please just do a poll. Make it IP/Region specific and only accounts over a week can take it (this is to prevent spammers and people who don't have enough experience skewing the results). I'd love to see the numbers on who *really* wants FFA/instanced loot. I don't imagine it could hurt. " Not really. I'd like to limit GGG's reading so they can spend more time working on the game... or, you know, living a life. About your instanced comment, explain, briefly, if possible, how 2-6 sets of loot !> 1 set of loot. GGG has already stated that instances do indeed drain server resources, so I would imagine making it so that every single player has an instance (for loot) within an instance would most certainly magnify and multiply the problem. Last edited by TremorAcePV#7356 on Mar 19, 2013, 1:56:18 AM
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" Why are you repeating your false assumptions? Instancing loot will not have any impact on server performance. There is still exactly one instance and the exact same amount of loot and the exact same amount of calculations that occur on the server. What you are saying here is patently false. All that changes versus the current system is that the timer for loot becomes infinite. How in the world will that dramatically alter server performance? Last edited by MercurialMaven#2338 on Mar 19, 2013, 2:05:02 AM
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Quest items are already instanced anyway. Better make them FFA so the devs can save on server space.
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Probably the worst decision you guys have made GGG! Like really a FFA loot system???? Can you at least put names back on. So sick of ppl ninjaing my fucking loot! This needs to be changed ASAP! Or I'm out.
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