0.10.3c Patch Notes
" The problem is there are 2 camps. Those that like PVE to be cooperative and those that want to compete against the others they are killing stuff with. Nothing is going to change this and this argument is never going to end. The question is will the developers support 1 mode which many including me won't play? This will reduce the time I will play the game since I cannot play half of it since I find it not fun (why I play). What is the fear that most people want to play cooperative PVE? Why not have both modes? The developer never posted why people playing in a way he does not like is a problem. Is it loot creep? Is it inattentive play? Is it leaching? Those would be valid arguments. "The developer likes cut throat PVE" is not a valid response unless there are game reasons for his decisions. I posted a few valid ones he might feel. I would like to have a developer post if possible what game decisions would be compromised with a 30 second timer. David |
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Removing whites after level 10 would be a great idea. they are just clutter.
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" Firstly, I'm stating my assumptions because I was asking why what I understood to be true was not true. Secondly, Rewind. "... the exact same amount of loot..." And bam. There goes a major reason to be in a group. More loot overall. :| If it's to clear bosses/instances, why not just don't drop loot at all, ever when in a group? That sounds like a great solution for everyone but GGG and pro FFA people. Lastly, you must understand that my entire problem with instanced is server resources and that is based on the idea that the same loot drops for everyone, only instanced. So the total loot is almost guaranteed to be greater than the amount in current FFA standards. Otherwise I see no reason to be in a public group. Ever. Loot isn't something to complain about if all you are doing it for is to clear bosses/zones. Last edited by TremorAcePV#7356 on Mar 19, 2013, 2:16:27 AM
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" I don't think you understand what I am saying. When I said, "the same amount of loot", I was comparing instanced loot to FFA loot, not single player loot to party loot. The same amount of loot drops whether the system is FFA or instanced; The question is: who gets to pick the loot up and when? Hence, the same amount of server resources are used. Last edited by MercurialMaven#2338 on Mar 19, 2013, 2:19:35 AM
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" Research actually suggests too many choices make people unhappy, mainly choices without consequences. I think a feature that lets party leaders set the rules, with total FFA having IQ & IR, to pure instanced incurring a penalty to drop rates. This would make the "cut-throat" style more appealing. Tin foil hats are a lie propagated by the aluminium industry.
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I am against FFA loot in general, but I want to be fair and try to make the best out of the situation.
The change is definitly an improvement but still I see some of the core problems of this system remaining and unfortunatly some minor problems got added by the change. Personally I am a big winner of FFA(ninjad 2 exalted and 2 GCPs + truckloads of minor stuff) but still I am against FFA loot and I think instanced loot is better. (this information is just to give my opinion some weight, because 98% of all people tend to make up their opinion by their benefit) My core complaint is not that people get mad and its "unfair" if other people take items, its: 1, the readability of the screen which is difficult because of the xxx%quantity (got better by removing the time but still) 2, its unfair for soloplayer because people have access to a bigger item pool(white items!) 3, Still you have to submit to a bad playstyle, meaning: as a non melee character you are forced to dive groops of enemies. WTF is this? 4, FFA limits build diversity for people who dont enjoy this system Fortunatly I am enjoying my physical summoner build very much but actually I made it by the idea of beeing able to do all maps solo. What if my build was only viable in groop(as many builds do). This would just suck. Maybe instanced loot is "boring", but overall it has no sever downsides. And I am not talking about some small issues, in my opinion point 1, 3, and 4, are gamebreaking and cant be fixed. |
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LOL, white items are the best items in the game, your on crack XD!
You can make white items into unique or rares. You can upgrade them cheaper. " |
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put names back on loot = great patch
IGN: IgnitedWafflez
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Before the new loot system, my friends and I had this sort of unspoken "loot system" that was agreed upon between all of us: We would kill all mobs first before going to pick up our loot (to eliminate risk of loot-grab deaths). We would always respect loot and call out whose loot was whose. Simple and effective.
Old scenario (3-person party): 1) Loot drops for Person A (off-screen). 2) Person A and B don't see the loot that dropped for Person A. 3) Person C is on-screen and sees the loot drop, then proceeds to let Person A know. 4) Happy ending. New scenario (3-person party): 1) Loot drops for Person A (off-screen). 2) Person A and B don't see the loot that dropped for Person A. 3) Person C is on-screen, sees the loot drop, but isn't sure who it's for. 4) Awkward moment when Person A and B are standing there deciding who should get the Lioneye's Glare (or insert your valuable item of choice) that just dropped. New system pretty much encourages everyone to stand as close to the mobs as possible and rush in to pick up their loot, even in a friends-only party. ✮ in-game @FTMFW ✮ twitch.tv/RRTSON ✮ [Shop] http://www.pathofexile.com/forum/view-thread/909223 ✮ [Build of the Week] http://www.pathofexile.com/forum/view-thread/1034503 Last edited by rrtson#7791 on Mar 19, 2013, 2:26:55 AM
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" Yes, I get that. You are saying that if 6 pieces of loot were to drop in FFA, then the same 6 would drop in an instanced system but 1 in each players instance if there are 6 people in the group. And I'm saying that makes looting in a group pointless because you get less loot overall. I don't mean "steal their loot", I mean you can't and will never see what others get and they will never tell you unless you ask. Try asking 5 people what they get every other kill, see how long it lasts. In FFA, you can see if someone gets something you could use, but they might pawn for items. It basically gives you the opportunity to trade or attain more and better loot. 6 rolls are better than 1 (although, it's more like 3.5 rolls, but whatever). This will not happen, ever, in instanced loot. Maybe you don't care about that, and if so, fine. But I also don't think it's acceptable to mix player bases who play the game by different rules. It'd be like mixing HC and Default (characters going to Default being irrelevant since they can't go back to HC). If instanced were considered your way, then it should be via a separation by league. Just like Perma-Death in HC is. " ^This. Only with a separation by league, but keeping the penalty to drop rates. |
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