Development Manifesto: Balance in Path of Exile: Conquerors of the Atlas

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typecast wrote:
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bounroe wrote:
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Some modifiers no longer appear on Shaper or Elder items, like the "increased Physical Damage and Socketed Gems are Supported By" modifiers on Two Handed Weapons.


So what will happen to the weapons who acutally have these modifiers on them ... ? Crafted for nothing ? Lost ?


They die in the wastelands known as Standard. Seriously though, the items retain their affixes and the item is unchanged. If you attempt to modify/craft an item post-patch, the game should pull from the updated pool of 2H modifiers.


Ty, so I didn't waste my money after all.
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Ant1Life wrote:
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N4rk0tyk wrote:
What sucks is that you decided to completely get rid of cyclone from the game. First you do a cyclone nerf to “bring 2 h cyclone weapons closer to 1h weapons with huge range”, and now you figured that you gonna nerf 2h cyclone weapons.

The only weapons for cyclone (not CoC cyclone) that are somehow viable are elder 2h rates that we make into 7-links, Starforge and Voidforge. Starforge and Voidforge are going to be way more rare due to Elder/Shaper event rarity, and rare elder 2H will be nearly useless without the rolled lvl 20 support. Throw a multimod nerf on top so we cannot realistically craft what we needed already that limits us further from crafting physical % on bench, and voila, you just nerfed actual cyclone even further.

Why are you doing it? Nobody outside of few melee fanatics plays those builds anyways.


Just try Jugg and Pillar of the Caged God. You will be very surprised how strong he is.


But I don’t want to “try a substitute of the builds you love, you may tolerate it”, I wanna make another Slayer physical cyclone with fortify axe or exquisite blade, or Voidforge Jugg, or Shockwave cyclone with 7 or 8 link Judgment Staff.

If you think that it is ok for GGG killing the builds you love and telling you exactly what build you should play, that is fine, but don’t try to project that belief on others and don’t be telling them what they should be playing.
Persistence makes impossible possible, possible likely and likely definite. Yep, Mirror will drop eventually -_-
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phatschtuff wrote:
A
Nice!
Hyped!
Pog!
PogChamp!

makes me want to puke

That's twitch messed kids: hypetards and the pogtards
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phatschtuff wrote:


They will never hear you, or majority of players, as long as our favourite RMTers, cough, excuse me my french, streamers, will showcase the builds dealing bazillion DPS, paid for with credit cards. In case of doubt just follow the money. Many things are cool at the beginning. Now the money runs through the RMT sites straight to tencent's pocket ... can't you see?



I must admit,you sir are very very right in your statement!
Sad but true.Many of the Core players left and are leaving exactly because of that!
Last edited by KillerFit#7210 on Dec 10, 2019, 2:05:01 PM
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PathofMatth wrote:
Think about it before asking...

"Does multimod with 3 mods INCLUDE the mod itself?"

WELL DUH.

The idea is to get rid of the 1 billion horrible reddit post about 2 stat items that are multimodded and supposed to be "impressive".

Crafters should rejoice as their skill and knowledge will FINALLY be rewarded, far gone are the days where you could alt spam into 2 stats and make a "godly weapon" with multimod and 3 crafted mods.

Now, it's 3 mods minimum + multi + 2.

3 Mods STILL allow you to alt spam + regal, but you need to hit a regal, you can't just annul the bad mod and go on.

This is crafting, just like before annuls.

Crafters didn't die for this, crafters are about to have a gooooood time.


This change only benefits the EXTREMELY RICH. Fuck this change
Nerfing fortify is retarded.
My CoC craft about to SKY ROCKET in price in standard
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bounroe wrote:
Better multimod those quick ;)
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Kurnis wrote:
Spoiler
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PathofMatth wrote:
Think about it before asking...

"Does multimod with 3 mods INCLUDE the mod itself?"

WELL DUH.

The idea is to get rid of the 1 billion horrible reddit post about 2 stat items that are multimodded and supposed to be "impressive".

Crafters should rejoice as their skill and knowledge will FINALLY be rewarded, far gone are the days where you could alt spam into 2 stats and make a "godly weapon" with multimod and 3 crafted mods.

Now, it's 3 mods minimum + multi + 2.

3 Mods STILL allow you to alt spam + regal, but you need to hit a regal, you can't just annul the bad mod and go on.

This is crafting, just like before annuls.

Crafters didn't die for this, crafters are about to have a gooooood time.


This change only benefits the EXTREMELY RICH. Fuck this change

This change benefits smart and resourceful people while lazy goofballs cry and nag. This is how life works.
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Koshcheevich wrote:
I'm playing this game 4 years.. And i find changes in last leagues really strange.
Early, each league have a lot of difference solid builds with different mechanics - and players can always find something good for own playstyle. And it was great - we have huge skill-tree with a lot of different gems, and players always can try something interesting. In party always was different people with different skills.
But in last leagues you buffs left us only 1-2 playable builds and "kill" all other. This league was Zombie-league, Legion was Cyclone-league, Betrayal was WinterOrb-league, and so on. Do you understand what happen if only one build work and all other are broken?
=> nobody want play game with no chances to "win"
=> all want to get 36/40 challenges and kill Shaper/Elder/etc
=> all try to play this one-meta-op-build
=> items for this op-build are overpriced
=> to get them players should farm maps hard or try to trade all time (and yes, it's no more as fun from play, it looks like work to get money)
=> but you, GGG, still can't create normal trade-place INSIDE you game and we use alt-tab (ye, as 15 years ago in browser-games) to buy items
=> or we try to sell loot and get a lot of pm's, but we can't answer... and you know why we can't answer? because you, GGG, create more and more situations in game, when we can't just set portal and go in ho to trade (labyrinth, delve, zana-missions with "no die"-mode, monolit-zones or synthes-locations with timer, etc)
=> and players need more and more time to trade.. and such trade, you know, it looks like work too, not like fun from play...
=> and so on, and so on, and so on...
=> and finally, many days later, when i got good items, i'm ready for blight-maps... and we got 6 summoners (oh, so strange, all playing summoners) in one party and... yes, lags..lags..freezes..game-crash! perfectly!

==>> i'm sure, that 80% of POE-players can't play this game 24/7. we should go school, studying, working, take time for family. i think, people play games to get fun and relax after long work day. but if i need first invest 100-200 hours only to get good end-game items and only than can play for fun, i can do it or.. i find other game to play. GGG, understand please, that you shouldnt focus on 5% of players who live in game - they always run trough acts to fast, they always go in delve to deep, kill main-boss after several days, etc. GGG, focus please on main part of players, that play 2-4 hours daily and want just get fun from this game. Dont write, that "Multi-mod crafting an item was proving too powerful for too low a cost..." - for multimode you need first 10-15 ex for base and craft, and for many casual players it's just impossible.
And please, GGG, make MORE builds playable and EQUALLY powerful.
And please, GGG, don't forget about performance/optimisation - it's still your main-problem.
And please, GGG, TEST your changes BEFORE league!
More balanced bulbs, optimisation, testing before release - please!!!

I like POE, really like. As i already told, i play this game 4 years. But i feel myself some tired from this "trading-work" during first ~2 weeks of each new league to get 20-30 ex for meta-build-items. Sure, i'll try Metamorph. But in March 2020 we get "Mount & Blade II" and i'm afraid, that my after-work-relax will be no more in POE.



Underrated post.
GGG listen this guy and stop watching streamer a little.
And reword all unique, almost all are so weak or old-fashionned (WoE... )
Rework very weak spells at first.

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