Development Manifesto: Balance in Path of Exile: Conquerors of the Atlas

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N4rk0tyk wrote:
But I don’t want to “try a substitute of the builds you love, you may tolerate it”, I wanna make another Slayer physical cyclone with fortify axe or exquisite blade, or Voidforge Jugg, or Shockwave cyclone with 7 or 8 link Judgment Staff.

If you think that it is ok for GGG killing the builds you love and telling you exactly what build you should play, that is fine, but don’t try to project that belief on others and don’t be telling them what they should be playing.


Then go ahead and make one. They didn't remove Cyclone from the game, you can still make a Cyclone build and play that. Now, if the build was insanely strong and it's been nerfed (like what it seems for Zombies), then you can still play the same build, it'll just be viable-strong instead of OP.
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Ant1Life wrote:
So if 1 thing is strong in the game,we should nerf everything just in case?

Discharge was strong and we used to have wand dischargers,staff dischargers,bow dischargers,dagger dischargers,Mjolner and so on.Everybody used to love discharge,and Discharge was a core skill which was unique to this game...

Where is discharge now?Forgotten and useless...

same thing happened to Kinetic Blast,burning Arrow and ignite,Explosive Arrow and many more skills.

If you take that in consideration,it speaks clearly that Killing a Meta skill is NOT the way to go!

Tweaking it with creativity like Tornado shot IS the way to go.

Many people have spoken and i think they are right in that,Nerfs are made based on the 1% mirrored top tier builds.The average Joe does 50-100 000 dmg if at all,and he has to strugle to kill shaper for 10 minutes.Same time some one runs 20 shapers in 10 minutes.

This alone kills the lower end Builds!


Discharge facetanks, KB zoomers, hit-and-run explosive arrow prolif builds were all in really good states through 3.8. Burning Arrow was a weaker alternative to Scourge Arrow (gg ailment multi), which stacks a bunch of flat lightning (abyss jewels/sockets, the tempest, stormfire, ES Doryani's Delusion) with Dyadian Dawn + Elemental Equilibrium
Last edited by typecast#2382 on Dec 10, 2019, 2:33:50 PM
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ekaye wrote:
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bounroe wrote:
Better multimod those quick ;)


aha, but I don't have enough currency atm :(
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Siegalpha wrote:
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Koshcheevich wrote:
I'm playing this game 4 years.. And i find changes in last leagues really strange.
Early, each league have a lot of difference solid builds with different mechanics - and players can always find something good for own playstyle. And it was great - we have huge skill-tree with a lot of different gems, and players always can try something interesting. In party always was different people with different skills.
But in last leagues you buffs left us only 1-2 playable builds and "kill" all other. This league was Zombie-league, Legion was Cyclone-league, Betrayal was WinterOrb-league, and so on. Do you understand what happen if only one build work and all other are broken?
=> nobody want play game with no chances to "win"
=> all want to get 36/40 challenges and kill Shaper/Elder/etc
=> all try to play this one-meta-op-build
=> items for this op-build are overpriced
=> to get them players should farm maps hard or try to trade all time (and yes, it's no more as fun from play, it looks like work to get money)
=> but you, GGG, still can't create normal trade-place INSIDE you game and we use alt-tab (ye, as 15 years ago in browser-games) to buy items
=> or we try to sell loot and get a lot of pm's, but we can't answer... and you know why we can't answer? because you, GGG, create more and more situations in game, when we can't just set portal and go in ho to trade (labyrinth, delve, zana-missions with "no die"-mode, monolit-zones or synthes-locations with timer, etc)
=> and players need more and more time to trade.. and such trade, you know, it looks like work too, not like fun from play...
=> and so on, and so on, and so on...
=> and finally, many days later, when i got good items, i'm ready for blight-maps... and we got 6 summoners (oh, so strange, all playing summoners) in one party and... yes, lags..lags..freezes..game-crash! perfectly!

==>> i'm sure, that 80% of POE-players can't play this game 24/7. we should go school, studying, working, take time for family. i think, people play games to get fun and relax after long work day. but if i need first invest 100-200 hours only to get good end-game items and only than can play for fun, i can do it or.. i find other game to play. GGG, understand please, that you shouldnt focus on 5% of players who live in game - they always run trough acts to fast, they always go in delve to deep, kill main-boss after several days, etc. GGG, focus please on main part of players, that play 2-4 hours daily and want just get fun from this game. Dont write, that "Multi-mod crafting an item was proving too powerful for too low a cost..." - for multimode you need first 10-15 ex for base and craft, and for many casual players it's just impossible.
And please, GGG, make MORE builds playable and EQUALLY powerful.
And please, GGG, don't forget about performance/optimisation - it's still your main-problem.
And please, GGG, TEST your changes BEFORE league!
More balanced bulbs, optimisation, testing before release - please!!!

I like POE, really like. As i already told, i play this game 4 years. But i feel myself some tired from this "trading-work" during first ~2 weeks of each new league to get 20-30 ex for meta-build-items. Sure, i'll try Metamorph. But in March 2020 we get "Mount & Blade II" and i'm afraid, that my after-work-relax will be no more in POE.



Underrated post.
GGG listen this guy and stop watching streamer a little.
And reword all unique, almost all are so weak or old-fashionned (WoE... )
Rework very weak spells at first.


Or, and hear me out here... don't only play OP builds!

I know, shocker! The builds that are super OP always get nerfed next league, this isn't new. Every league that has 1-2 super OP faceroll build always has a good 6-12 strong builds that are viable to end-game without needing horrible investments, of which most don't get touched for a few leagues if at all.

If all you do in the game is chase the most OP and most Meta builds, exactly what you describe will happen. If it's your favorite build that became meta, then maybe take the chance to try a different build. If all you do is play the 1 build and nothing else, then play Standard where you won't have to worry about trading that much and grinding currency that much at the start of every league.
GGG thank you for addressing some power creep.
Last edited by AbilityPoints#9046 on Dec 10, 2019, 2:52:43 PM
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d__1 wrote:
woo
noo rework for bleed i was hoping for one sad
Yup, adjust game for your main end-game players and streamers.. That's a sure-fire way to get more casual people interested... in other games.
So many crybabies that don't want to think with their brain.

Git gud scrubs
Thanks for ur Work GGG
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nekko wrote:
"Arc, Soulrend, Molten Strike, Shattering Steel, Lancing Steel, Venom Gyre and more have been buffed. This is a buff."

IB4 community gets a hold of it calling it a nerf.


Oh I got it!!!

minus times minus is plus
so buff times buff is...NERF!

(since GGG considers buffs as somthing negative ;)

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