[3.13 UPDATED] gr0bbs | Poison Blade Vortex | Budget Viable | Endgame 50Mil+ DPS | Video Guide
" Hunter influenced belt with 2 life rolls (#% increased maximum Life) and #% increased Chaos Damage. Enchant on helmet. Better boots, yours are kinda crap. Tailwind and 35% movement speed for star, than for luxury Poisons you inflict deal Damage #% faster (Hunter). Bottled Faith flask for big dmg boost. | |
" I was able to start using my HH by crafting a 3 x T1 resist two stone ring with prismatic catalysts. Im not too worried about using a filler ring as our DPS is more than adequate. Im actually about 7% short on lighting but im going to make that up on cluster jewels. Im currently only using 1 large and about to craft the next set. Do you find the staff really adds much to the build? Can you elaborate please? I think that's an interesting twist...especially if they ever nerf CiP. I also would prefer leapslam to WB. I'm mainly using my HH for all the defensive/speed bonuses as we don't really need any more DPS. Ive been cruising through t19 Arcades all day at only level 91. Very curious about that staff. Thanks for sharing! Last edited by Synercid on Aug 4, 2020, 6:14:46 PM
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First of all i'd like to say, that i already did all content (Sirus 8, Uber-Atziri, Uber-Elder, 100% delirious map, simulacrum, ... all deathless) in this game with the original build.
My goal this league was to get delve as deep as possible. I only reached depth 600 two or three leagues ago and i always wanted to see, how deep i can delve. Usual deep-delve builds ignore any life / ES-increase and go full ham on damage. That's why you see 90% of delver below depth ~1500 with only 1 HP and maybe 250 ES. Reason for that is: if sth hits you, you're dead anyway. Doesn't matter how much life or armor you have. That's also the reason why i won't sacrifice DMG for resists or life, and that's also the reason i crafted more evasion on my body armor instead of life, btw, if anyone was wondering. The reason i switched from CIP to something else is easy: you get a lot of elemental damage mods with a Headhunter (gain x% of physical as....), so with two CIPs, we wouldn't have any benefit from those mods. We also have no benefit from any ES-mod, because we only use it as mana pool with Eldritch Battery. So, what's left are movement speed mods, life and ele res stuff. Not enough considering using a HH instead of a rare belt. A few pages ago, someone came up with crafting daggers instead of using CIP. That gave me the idea to look, what else would be possible. I just looked for a high combination of "+ level to x spell gems" and found that staff. Sure, i sacrifice one level of blade vortex, since i only got +5 instead of +6. But i also got +2 to level of all spell skill gems. Also, i got 208% increased critical strike chance, which is a LOT. I slammed the staff with a Hunter's exalted Orb and crafted a bit to get increased Malevolence aura effect, which boosts our dmg over time (~12% more!) and gives more skill effect duration. Still trying to get a higher Damage over Time Multiplier on it... Another reason for the staff was, that i wanted to experiment a bit... like what other skills we could use in addition to BV. Didn't really come up with something useful so far tbh. I rarely use Leap slam, and i have no need for Fortify in delve (as said, IF i get hit, everything's a one-shot anyway). Also, since i boosted my Withering Step to inflict 8 withered stacks, i don't even use withering totem anymore except for Sirus. So basically, i'd have a free six-link. Thought about boosting our Herald of Agony, but we have no minion dmg nodes and we'd need different rings, also the mana reservation wouldn't be anywhere near 25% with 5 support gems. The only other skill which cought my eye and would benefit from the +5 gems was Shockwave Totem. It's physical, and a spell. I did two or three normal (chisel + alch) T16 maps with it, and the dmg was surprisingly good. But they died almost instantly without buffed health. Next try will probably "Raise Spectres", with tanky support gems. Again, this is all with deep delve in mind. Next step was checking the gems who got buffed by the staff for breakpoints. For some gems, +1 to gem level does nothing, they need +2 to get a higher breakpoint. For example Withering step - from level 21 up to including level 27, it only applies 7 withered debuffs. So i bought corrupted Asenath gloves with +1 to level of socketed gems implicit, which also raised my Empower to level 5, which made it possible to run a level 29 Despair and a level 28 Withering Step. TL;DR After all, the staff and Asenath gloves provided me with a decent damage boost of ~3m Shaper DPS and even more for map clearing, in addition to making Headhunter for more dmg possible. But it did cost me a lot of currency to balance it all. Don't know exactly how much, but it was ~50ex. Staff alone was 20ex... I don't think, this is necessary, and i also don't think it will be possible to get that gear compilation in future leagues, unless Harvest-crafting goes core. But hell - why even play this game if you don't experiment every now and then. I always liked to "improve" / individualise good build drafts. |
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I bought the one with increased damage over time and afterwards I threw a vaal orb at my uncorrupted one and got the unholy might implicit. When looking at the min and max poison damage for both I see a huge difference when unholy might is active. Like the min poison damage is 53k with the increased over time one and 77k when unholy might is triggered. That's like 50% more. However, unholy might is only really useful for clearing and not useful for bosses where the increased damage over time means more dps. What is deemed best? You don’t stop playing because you grow old, you grow old because you stop playing.
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We get Unholy might via "Overwhelming Malice" on our large cluster jewel anyway, only that it is a 10% chance on CRIT, not on KILL.
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For me personally, as I'm not delving this league at all (seeds are too profitable to skip imo), I think its easiest to just continue to use CiP/Binos with HH. I get all the speed/defense bonuses and a good chunk off the offense via Binos. I also like the proliferation for super dense maps, Im largely running T19s and mixing in 100% delirium maps.
As I've said before though the last thing this build needs is more damage (for non deep delve content). I respect your efforts to convert it to a deep delver though. Very cool ideas. I didnt realize that's why you went staff when we first talked! Last edited by Synercid on Aug 5, 2020, 11:46:58 PM
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So I’m sure this has been addressed, but I can’t find it in the comments. So here goes...
How does everyone handle AL8 sirus? I phased him thru the first 3 phases laughably fast last night, then on final phase, I just felt like Damage was coming from everywhere. I know how to avoid it all, I know the fight. But the hardest part for me was I found myself getting absolutely leveled by the channeled spinning “x”. Like even sprinting thru it, taking almost half my life. I know I can work on my mechanics in the final phase, it’s always hard for me even on the tanklest builds, but my question for you all is this. At what point, during final phase do you feel it is safest to get damage on him? Do you just track him and try and always be doing damage while doing all the avoidances, or do you wait for certain attacks or mechanics to proc where you then get on him for big damage bursts? It’s a hard fight for me on 8, 5 was almost too easy though. Maybe I just need to see the fight more... thanks y’all |
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I pop every dmg cd on the last phase, when he starts his phase with 3 mirror copies. As the last phase starts, you can already pop your flasks once and stack poisons on him, then just avoid dmg and wait for the 3-mirror-copy-part.
I used to pop everything at the start of the last phase, including Vaal BV, but it just happened way too often, that he survived with little hp and did his invincible-meteor-stuff. |
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So when he spawns the mirror copies, drop totems, hit blood rage and plague bearer, smash flasks send out Vaal BV and Just go find him? Makes sense on paper! Ty.
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My setup is a little bit different to the original build, but yeah, that's pretty much it. You can see where he teleports, bevore he spawns his 3 mirror copies. So you got like 1 second to see, where the real slim Sirus is standing. If it takes too long or if he already started casting, then it's probably still best to pop everything right at the start of the last phase.
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