[3.13 UPDATED] gr0bbs | Poison Blade Vortex | Budget Viable | Endgame 50Mil+ DPS | Video Guide

Invested ~25ex into the build so far, got to lv 95, killed sirus a7, probably can kill shaper and elder too (I have the frags but too lazy lol). Shaper DPS with flasks up is ~22.7M, without flasks is ~16M.

I don't know what else I can do to push DPS up further to skip sirus phases (I'm bad mechanically, so phase 4 sirus f*** me hard). Other than getting chest with +1 curse, spell crit, PCoC and totally revamp my rare belt + boots as well as anointing Dire Torment.

Here's my PoB: https://pastebin.com/2TwQYpBz

My current gear: (using a very good dual cluster setup, each cluster cost about 1-2ex)



Any help is appreciated!
- Recraft your Quicksilver flask. In no build i ever played was burning a dangerous debuff that killed me. Try to get "Immunity to freeze and chill". That way you don't need the "cannot be frozen". Even if you can't get frozen via boots, chilling areas are a pain in the ass for mapping and delving.

- Your belt sucks. If you want to craft +spell crit and PCoC on your body armor, get triple-res on your belt and catalyst them. Especially on a res-starved build as ours, you get SO much out of a good belt

So... thx to switching from Dual-CIPs to a staff and switching around a bit, i managed to get quite an improvement:


- Withering Step is level 28, which means 8 withered stacks and 54% inc elusive effect
- Despair is level 29, which means more flat chaos dmg and reduced chaos res
- Steelskin-Buff can take more damage, since the +2 to all spell gems does not increase the "required level" to sync with CWDT.

So... it did cost me quite a bit to get there from the dual-CIP-Setup, but after all, it was totally worth it.

Still trying to craft a higher chaos multiplier on my staff though... just too many chaos-tagged modifiers, i need more seeds...
Last edited by HornedTerrorist on Aug 3, 2020, 7:57:38 AM
"
- Recraft your Quicksilver flask. In no build i ever played was burning a dangerous debuff that killed me. Try to get "Immunity to freeze and chill". That way you don't need the "cannot be frozen". Even if you can't get frozen via boots, chilling areas are a pain in the ass for mapping and delving.

- Your belt sucks. If you want to craft +spell crit and PCoC on your body armor, get triple-res on your belt and catalyst them. Especially on a res-starved build as ours, you get SO much out of a good belt


Yeah probably gonna craft double res on boots, but Aspect of the Spider is a suffix so no tri res belt can exist. This belt is the best I could find.
Then i'd rather craft Aspect on the boots instead of the belt. A T1 res roll can give you 48% res, so if you use catalysts, you'd miss out on 9 res for free. Or is Tailwind a suffix too? Don't know, i'm not using either. I went with Skitterbots instead of aspect. Aspect gives 15% increased Damage with 3 webs, skitterbots give 18% (in my case, base shock of 15% * 1,24 shock effectiveness) but also give ~12% reduced action speed thx to chill. I prefer chill over reduced movement speed, but that's only me.
And Tailwind... well, either i'm mistaken, or it doesn't give us anything except movement speed.


Ive been lucky enough to be a rich boi this league so I decided to work on this build next. Here's what I have so far. Ill be working on poison/tailwind boots today but I have a couple questions:

1. Is there any benefit to running both Asentath's and an explodey chest? Or should I be looking for new gloves and run a CoH temp chains or find a corrpted pair of gloves. Im sure what I'd drop for CoH though.

2. Would spell crit and/or power charge on crit be better on my chest? Once I get the boots done, catalyze the belt I should be able to lose the chest resists. Swapping Asenaths also a possibility.

This is a fun ty for the guide. BV is pretty painful early on but with a little gear it really comes together. This would be a pretty sweet early league farm build.

Thanks in advance for the help!
- switch the Bino's for a second CIP. With Asenath and/or Explosive chest you don't need Binos anymore
- multiple explode-mods do stack. So explosive chest + asenath is more clearspeed than only one of them.
- spell crit and PCoC are approximately the same i think. Having both would be a pretty nice dmg-boost. I had such a body armor, before i switched to my staff and needed more resists.

"
BV is pretty painful early on but with a little gear it really comes together. This would be a pretty sweet early league farm build.

Played this build as league starter and still playing it. First thing i bought was a Devouring Diadem - so much QoL early on. 4-5ex if you want to buy it two days after league start, 1-2ex after one week. So easily affordable, and with that, you can get to high red maps without a problem. Add an impresence early on for 2-3ex, and maybe Asenath for 3-5ex, and with ~10ex investment shortly after league start, you're equipped enough to do all content.
Have people had any luck with turning in Gift of Asenath div cards? What would the ideal implicits be?
So i want to recraft this chest to have:

Spells have +#% to Critical Strike Chance
15% chance to gain a Power Charge on Critical Strike
Enemies you Kill Explode, dealing 3% of their Life as Physical Damage
You can apply an additional Curse
+# to maximum Life
+#% to Cold Resistance



Correct me if i am wrong in any of the steps:

1) Remove life with scouring orb
2) Augment a Magic or Rare item with a new Physical modifier so i get all
prefixes full.
3) Reforge a Rare item, keeping all Prefixes - until i get all targeted suffix
mods (should i use Prefixes Cannot Be Changed for 2ex and scour?).
4) Target remove all suffixes (seed annul)
5) Augment an item with a new Attack modifier so i get Attacks have +#% to
Critical Strike Chance
6) Augment a Magic or Rare item with a new Caster modifier so i get Spells
have
+#% to Critical Strike Chance.
7) Augment an item with a new Critical modifier so i get Spells have +#% to
Critical Strike Chance
8) Remove a random Attack modifier from an item so i erase Attacks have +#% to
Critical Strike Chance and get free suffix.
9) Augment a resistance
Remove useless prefix and Augment (add/remove) an item with a new Life
modifier until i get god roll +# to maximum Life.

Please help, never crafted i thing in 6 years of POE :)

"
stEasy clap wrote:
Have people had any luck with turning in Gift of Asenath div cards? What would the ideal implicits be?


Didn't even know, that DivCard existed. Opened a few hundred stacked decks, didn't see it once.

Here you can see, what implicits are possible:

https://pathofexile.gamepedia.com/List_of_item_corrupted_implicit_modifiers

It depends on which gems you have socketed in there. Curse on Hit-mods are of no real use, because we already got Despair-Aura + Temp Chains via Asenath itself. +2 to Level of Socketed Aura Gems only works on Blasphemy-support, because Despair doesn't have an Aura tag.

Mods like +1 to level of socketed gems can be REALLY nice, if you boost your despair with an Empower, like i do. +1 Frenzy can be nice too. And +max life is ok.


"
memberx wrote:
So i want to recraft this chest to have:

Spells have +#% to Critical Strike Chance
15% chance to gain a Power Charge on Critical Strike
Enemies you Kill Explode, dealing 3% of their Life as Physical Damage
You can apply an additional Curse
+# to maximum Life
+#% to Cold Resistance




To be honest, i wouldn't really craft on that chest. Energy Shield gives us no benefits. We're an evasion / dodge-build, so we should look for Zodiac Leather (highest base evasion) or Assassin's Garb (second highest base evasion, movement speed implicit) as base. Astral Plates would be "ok enough" cause of the all res implicit, and because armor at least reduces a bit of incoming physical dmg.

But, if you want to craft on it anyways, you got a little problem. Explode and curse are prefixes, Spell Crit is a suffix. You could harvest-remove the cold resistance with a simple "Remove cold modifier", but statmods don't have a tag. So you got two options:
a) try to annull int, then curse and cry because you annulled sth else off
b) use "Prefixes cannot be changed" on your crafting bench (2ex) and use an Orb of Scouring. That way, everything except prefixes will be removed - including the spell crit.

But after that, you'll have a perfect base to continue crafting, with 1 open prefix and 3 suffixes.

The rest should be as you wrote:
"
5) Augment an item with a new Attack modifier so i get Attacks have +#% to Critical Strike Chance
6) Augment a Magic or Rare item with a new Caster modifier so i get Spells have +#% to Critical Strike Chance.
7) Augment an item with a new Critical modifier so i get PCoC
8) Remove a random Attack modifier from an item so i erase Attacks have +#% to Critical Strike Chance and get free suffix.
9) Augment a resistance


https://www.craftofexile.com/?b=47&i=|4|5|&ob=both&v=d&a=e&l=a&lg=3&bp=y&as=0&bld={}&ggt=|&ccp={}
I am following [HSC]Poison Blade Vortex Assassin In Depth Guide and i need around 500 ES to not have any "mana" problems. We don't really stack a lot of evasion in this build, so i think i'll try with recrafting this one.

Wouldn't harvest craft "Reforge a Rare item, keeping all Prefixes" - until i get all targeted suffix mods work, so i don't haeve to spend 2ex?


Report Forum Post

Report Account:

Report Type

Additional Info