Content Update 3.10.0 -- Path of Exile: Delirium

So instead of making other builds and skills more interesting you've decided to kill of necro's and not do anything to other builds that actually matter. Like buffing some skill from builds that are now squishy beyond belief or simply lack any damage output without 100 ex investments.

Yet another round of nerfing... As if the game wasn't hard enough already for people who actually have a life outside poe.

Thanks GGG
Last edited by Zweetsok#4583 on Mar 11, 2020, 6:57:46 AM
Second Wind Support, does it work with cwdt-cooldown?

Archmage support, does the added damage works on minions?
Thanks to the retarded streamers we've got even more nerfs to the summoners survivability, because minions can't instantly clear two screens away in every direction with one click, like the beloved streamer's spellcasters/melees can.

This combined with baron nerf, shaper's touch nerf and Spirit Offering nerf means that summoners will become pretty much unplayable as an archetype, as they've got nothing else - no generation of endurance charges, no ridiculous evasion/dodge nodes, life/es regen or life/es leech that make you invincible with no budget investment, and no "one click - one screen cleared" mechanic.
Last edited by jewelsy2#6622 on Mar 11, 2020, 7:08:35 AM
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Zweetsok wrote:
So instead of making other builds and skills more interesting you've decided to kill of necro's and not do anything to other builds that actually matter. Like buffing some skill from builds that are now squishy beyond belief or simply lack any damage output without 100 ex investments.

Yet another round of nerfing... As if the game wasn't hard enough already for people who actually have a life outside poe.

Thanks GGG


interesting? they weren't interesting, they were strong on a budget. They are still strong on a budget, just not sirrus killing with 1 ex strong. and better to nerf than the power creep you wish for.
Current Build: Penance Brand
God build?! https://pobb.in/bO32dZtLjji5
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tsunamikun wrote:
"
Zweetsok wrote:
So instead of making other builds and skills more interesting you've decided to kill of necro's and not do anything to other builds that actually matter. Like buffing some skill from builds that are now squishy beyond belief or simply lack any damage output without 100 ex investments.

Yet another round of nerfing... As if the game wasn't hard enough already for people who actually have a life outside poe.

Thanks GGG


interesting? they weren't interesting, they were strong on a budget. They are still strong on a budget, just not sirrus killing with 1 ex strong. and better to nerf than the power creep you wish for.


If you reread my post I was talking about non summoner builds making them more interesting. Which doesn't happen if I read the patch notes. Necro's nef was justified. Not sure about the amount though.
Last edited by Zweetsok#4583 on Mar 11, 2020, 7:06:55 AM
"
Zweetsok wrote:
So instead of making other builds and skills more interesting you've decided to kill of necro's and not do anything to other builds that actually matter. Like buffing some skill from builds that are now squishy beyond belief or simply lack any damage output without 100 ex investments.

Yet another round of nerfing... As if the game wasn't hard enough already for people who actually have a life outside poe.

Thanks GGG

wdym 100ex investments. Killed awakened 8 with literally 5-10exalt invested gear on a holy flame totem build. And later a storm burst. Necro is nerfed because there were still 31%+ of the player base is playing necro even after the 3.8 brain dead league. Necro is not dead it's still going to be viable.
Summoners are OP

1) Archmage support gem, could increase the base damage they do with +166%more on manual casted minions
2) -1zombie and -1skeleton, but +14animate weapon
3) Second wind support gem allow autosummoners-cwdt-heartbound summon more then twice as match
4) Juggernaut Unbreakable gets life regen on minion death to fual heartbound> spirit offering recast or +2zoo lvl
got buffed with the new %increased life recovery jewels
Rip guardians
Will there be a race so the race achievement is possible?
https://www.pathofexile.com/forum/view-thread/2783876
Shaper's Touch now grants +1 maximum mana per 4 Strength (from 2 maximum mana per 4 Strength), and 1% increased Energy Shield per 10 Strength (from 2% increased Energy Shield per 10 Strength). You can use a Divine Orb on existing versions if you feel it is unethical to have that much Mana and Energy Shield (because it is).

LMAO …
Balancing team has nice sense of humour but lacking the skill to balance staff …
These gloves were originally introduced with this parametres to the game years ago …

They are balancing surface not the core of the game (adding 1% here and there isn´t the correct way to balance the game).
Little hope for 2.0 …
HF:)


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jewelsy2 wrote:
Thanks to the retarded streamers we've got even more nerfs to the summoners survivability, because minions can't instantly clear two screens away in every direction with one click, like the beloved streamer's spellcasters/melees can.

This combined with baron nerf, shaper's touch nerf and Spirit Offering nerf means that summoners will become pretty much unplayable as an archetype, as they've got nothing else - no generation of endurance charges, no ridiculous evasion/dodge nodes, life/es regen or life/es leech that make you invincible with no budget investment, and no "one click - one screen cleared" mechanic.

We have played summoners without Barons, shaper´s gloves or Spirit offerings long ago with success.
Maybe try to watch less streamers and rather learn the game mechanics. There are plenty of them you probably don´t know about.
i.e:
EC - enduring cry; on block
You can have life / ES regen with tree / gear investment
There´s life / ES on block (try Bone offering for block) and more things you should try out.

Btw I guess Necromancer will be still pretty strong and easy to play (I remember the Zombie "nerf" the last time).
Last edited by Rakiii#5559 on Mar 11, 2020, 7:25:37 AM

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