Content Update 3.10.0 -- Path of Exile: Delirium

Looking good. No additional melee nerfs, which is nice. Cyclone it is then.
Also i'm HAPPY that they somewhat nerfed summoners/necros. That shit was ridiculous. You could defeat Sirus with less than 50c gear.
Can't wait to play.
Okay i bought the support pack for this league and .. my reward is that i can't use my favorite character anymore thanks to Soul Catcher flask nerf
Vaal skills don't deserve such a nerf :'(
Last edited by eta92#5143 on Mar 17, 2020, 8:55:44 AM
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reignczech wrote:
Stop watching so many streamers please, the word unethical being overused by so many of your popular content creators that you’ve put it into the patch notes. They are not your player base and they DO NOT speak for us normal players with a few hours a day to put into the game. But if I continually feel like I’m wasting my time to get nowhere progressively each league I and even the people who think they like this will just stop. So please just stop.


QFT.
Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive.
Patch Notes 3.19:
Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment.
changes affect standard players the most and i'm a standard player only,never played a league. lots of hours and currency spent building my char just so you can ruin it with a silly patch. thanks for all the hours i enjoyed this game,it was a fun ride. goodbye and thanks for all the fish.
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Fixed a bug which caused skills with damaging effects that were disconnected from the initial skill use (such as Molten Strike, Fire Storm, Wild Strike, and a number of others) which were supported by effects that triggered multiple successive uses of the skill (Multistrike, Greater Spell Echo and Unleash) to not apply the support gem's damage penalty or enhancement to those delayed effects, or even to the successive skill uses. This resulted in less damage being dealt by several skills when supported by Multistrike than they were intended to deal, and more damage by skills supported by Greater Spell Echo and Unleash.


Was Ice Nova affected by this bug when used with Greater Spell Echo?
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Socaro wrote:
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SerChivalry wrote:
Peace out Baron helmet it was a fun run.

I'll read all the comments and edit this later but after a quick read I think you guys should really focus more on bringing other builds up to the standard of "meta" builds instead of nerfing the few outstanding builds that do exist.

Not really surprised or upset but yeah.


:D hahhaha, peace out baron...yeah 2 less zombies...ye better vendor, zombie build RIP.

Rest few post above.


-4 zombies total for the build I was running if you include the gem nerf itself; as well as nerfs to all the other stats like bone armor and the feeding frenzy support. I expected this, I said more than a few times last season that they would seriously nerf the Baron, I'm not mad and was not complaining. Thats the first and last time I'll run necro. They did, however, trash necromancy and I dont care how you feel about my opinion on that because its true.
I get abused by GGG staff every time I post because I started the Fix Your Game meme. Pathetic and unprofessional.
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ArisFuser wrote:
After some serious thought ...XD.

The biggest nerf is the Baron dependency for Leech and LOSS of SYNERGY.

Baron is the ONLY way ingame to get minion damage leeched as life. No other item in the whole game allows that. Period. We need 1000 Str for it to work. in 3.8,...3.9...getting that much STR made all the sense because of synergy. We transformed STR to offense thru lots of zombies and gained tons of ES as defense. 100% winner. As a consequence We gained LOTS thanks to Mistress of Sacrifice+Spirit Offering too. Everything had a synergy.

Now. Getting crazy big amounts of STR we barely gain offense, ES and no REGEN. Synergy is broken. You may think Geofrei is not nerfed. Well, you gain a LOT less ES now so Zealoths Oath is PAINFUL. A pure Life build with less leech is what we have.

Due to defensive loss we need leech more than ever. SO we are stuck with Baron, so we are stuck with STR. Yes, we need zombies for sustainable damage SO...we need STR. But 500 STR now gives 1 zombie for barely nothing more added while before everything fit like a swiss watch.

In order to counter DPS zombie nerfs in 3.9 we could go full auras with Victarios or Saqawal and it worked wonders simply BECAUSE we had that marvellous Spirit Offering combo and we could neglect the ES loss. Now,...We have Bone offering ....:(

DPS wise, we all know that starting 3.9 red maps were a wall. We "needed" a crafted 6l. And now Empower 4 is vital too. Expensive. Due to defensive GODLIKE mode and skeleton stupid power that was negligible for quite some time. Now is a must. Leaguestarter category went down a notch...or two.

Don´t get me wrong, build is still plausible and maybe fun. BUT the scaling potential is broken due to synergy loss.


+111111
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RaidEE wrote:
Looking good. No additional melee nerfs, which is nice. Cyclone it is then.
Also i'm HAPPY that they somewhat nerfed summoners/necros. That shit was ridiculous. You could defeat Sirus with less than 50c gear.
Can't wait to play.
xD you are stupid .... xD Summoners must pay lots of c to have why to kill Sirus ...
2-3Ex Timless Jewels 2 Brawn Jewels 30-70c for start of the league ...
Becouse that brain dead people like you game will by shit ... allways cry becouse you dont have why do this what summoners was do ...

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...can be purchased from Siosa by all classes except Marauder.


seriously ?!
all gems (requiring lvl28 or less at lvl 1) should be soldable by Siosa.


not having any movement skill at level 4 was already a pain in the ass, so why adding pain ?
I will skip this league

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