Content Update 3.10.0 -- Path of Exile: Delirium

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reignczech wrote:
You can really tell how much all of these people in support of nerfs actually play the game based off their challenge completion. It’s weird the people who play the least support these bad changes the most...

Feel free to provide the actual data you're using as a basis for your claim.
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Inksm3ar wrote:

No we will not. I don't even know what to say to all this. It is obvious YOU are out of touch with GGG. If you listen to their reasoning for nerfing this or that you would understand why they do what they do. GGG target nerfs things to change the meta on purpose. If 30% of the player base changes to a new skill. GGG reached their goal. Most skills out there are viable in many different ways. Generally the Nerfed skills still make great builds. As well as being cheap cause no one plays them. Being a regular player of summons. I still think they are in a good place.

If you really thought some of the builds this league weren't going to see nerfs I'm speechless. They needed nerfs.



GGG used to use a sledge hammer instead of a scalpel. Those are mostly nerfs to the ground, so lots of nerfed items or skills or entire builds are not viable any more. How many berserkers have you seen last leagues? How many templars (excl. guardians with minions and massive ES)? Why only melee skill which seems to be viable (based on statistics) is a Cyclone (which is mostly in use by necromancers with CWC anyway!)? Half of melee skills are even hard to find in any statistics because they are viable only for masochists.
The game balance sucks.
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reignczech wrote:
You can really tell how much all of these people in support of nerfs actually play the game based off their challenge completion. It’s weird the people who play the least support these bad changes the most...


Since when does challange completion is any sort of measure of time spend in league on in game? I dont give a fiddler fuck about challenges so i often have like 16-20 something done. Yet i play about 2month per league, often have multiple chars, who reached end game or late mid game. And i give arguments to support my claims.

What u do? "I dont like this game because they nerfed my favorite build, and everyone that claim that those nerfs are insignificant or good, better have all challenges or their say doesnt matter"
Last edited by Socaro#0031 on Mar 11, 2020, 1:06:27 PM
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Mark__75 wrote:
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Inksm3ar wrote:

No we will not. I don't even know what to say to all this. It is obvious YOU are out of touch with GGG. If you listen to their reasoning for nerfing this or that you would understand why they do what they do. GGG target nerfs things to change the meta on purpose. If 30% of the player base changes to a new skill. GGG reached their goal. Most skills out there are viable in many different ways. Generally the Nerfed skills still make great builds. As well as being cheap cause no one plays them. Being a regular player of summons. I still think they are in a good place.

If you really thought some of the builds this league weren't going to see nerfs I'm speechless. They needed nerfs.



GGG used to use a sledge hammer instead of a scalpel. Those are mostly nerfs to the ground, so lots of nerfed items or skills or entire builds are not viable any more. How many berserkers have you seen last leagues? How many templars (excl. guardians with minions and massive ES)? Why only melee skill which seems to be viable (based on statistics) is a Cyclone (which is mostly in use by necromancers with CWC anyway!)? Half of melee skills are even hard to find in any statistics because they are viable only for masochists.
The game balance sucks.


A huge part of the problem is that people follow the meta though, even if a build is only slightly worse it won't be played much because of that.

They do overnerf, but the reason for that is that they want to remove it from the meta to promote variation and return players. I spend a lot of time every league fucking around with builds in and out of the game, and I appreciate it, but I can definitely see why many wouldn't.
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Mark__75 wrote:
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Inksm3ar wrote:

No we will not. I don't even know what to say to all this. It is obvious YOU are out of touch with GGG. If you listen to their reasoning for nerfing this or that you would understand why they do what they do. GGG target nerfs things to change the meta on purpose. If 30% of the player base changes to a new skill. GGG reached their goal. Most skills out there are viable in many different ways. Generally the Nerfed skills still make great builds. As well as being cheap cause no one plays them. Being a regular player of summons. I still think they are in a good place.

If you really thought some of the builds this league weren't going to see nerfs I'm speechless. They needed nerfs.



GGG used to use a sledge hammer instead of a scalpel. Those are mostly nerfs to the ground, so lots of nerfed items or skills or entire builds are not viable any more. How many berserkers have you seen last leagues? How many templars (excl. guardians with minions and massive ES)? Why only melee skill which seems to be viable (based on statistics) is a Cyclone (which is mostly in use by necromancers with CWC anyway!)? Half of melee skills are even hard to find in any statistics because they are viable only for masochists.
The game balance sucks.


OK, lets go.

Nerf to ground? Please provide examples cus 1 thing i can think of is winter orb and to best of my knowlage its still viable, but u have to play it more like BV rather than stack once and run whole map.

Next

Based on experience, lacerate, cobra lash, blade storm, Consecrated Path, flicter strike, double strike, dual strike, frost blades, molten strike, wild strike, viper strike, static strike are perfectly viable.
And to answer why in statistic u dont see bereserkers and what not is because ppl often use poe.ninja to copy paste builds or simply chose most OP, easy builds there are.

SO, when ppl start copying builds of streamers, seeing how they clean fast and kill bosses, they dont stop to think if any other build can perform like that. NO they assume this is only viable build, or they just like that build, and so they copy it, than % of ppl using X skill is increasing, so when someone go to poe.ninja and see that 50% of ppl are playing zombies they think "ok, i guess in poe u can play only zombies, so lets go". And thats wrong and quite frankly a bit stupid.

If anythink above need extra clarification, let me know. Im not native english speaker, but i hope i wrote it down with sense.
Last edited by Socaro#0031 on Mar 11, 2020, 1:18:53 PM
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Mark__75 wrote:
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Inksm3ar wrote:

No we will not. I don't even know what to say to all this. It is obvious YOU are out of touch with GGG. If you listen to their reasoning for nerfing this or that you would understand why they do what they do. GGG target nerfs things to change the meta on purpose. If 30% of the player base changes to a new skill. GGG reached their goal. Most skills out there are viable in many different ways. Generally the Nerfed skills still make great builds. As well as being cheap cause no one plays them. Being a regular player of summons. I still think they are in a good place.

If you really thought some of the builds this league weren't going to see nerfs I'm speechless. They needed nerfs.



GGG used to use a sledge hammer instead of a scalpel. Those are mostly nerfs to the ground, so lots of nerfed items or skills or entire builds are not viable any more. How many berserkers have you seen last leagues? How many templars (excl. guardians with minions and massive ES)? Why only melee skill which seems to be viable (based on statistics) is a Cyclone (which is mostly in use by necromancers with CWC anyway!)? Half of melee skills are even hard to find in any statistics because they are viable only for masochists.
The game balance sucks.


Berserkers are a great Ascendacy that I have seen plenty of. You are refering to meta my friend. Meta is the BEST most POPULAR. That doesnt mean all else is not viable. MS is still an amazing boss killer(melee btw) but people are like, "oh no its dead, nerfed to the ground"(insert whiny voice). Hierophants seem to being doing great to me. Cyclone only viable melee skill? Sure thats why everyone cries about it still and my league starter is a Lacerate build. Melee builds are among the most powerful builds. But unlike other skills demands that you have a good weapon at the high end.
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Socaro wrote:
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Mark__75 wrote:
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Inksm3ar wrote:

No we will not. I don't even know what to say to all this. It is obvious YOU are out of touch with GGG. If you listen to their reasoning for nerfing this or that you would understand why they do what they do. GGG target nerfs things to change the meta on purpose. If 30% of the player base changes to a new skill. GGG reached their goal. Most skills out there are viable in many different ways. Generally the Nerfed skills still make great builds. As well as being cheap cause no one plays them. Being a regular player of summons. I still think they are in a good place.

If you really thought some of the builds this league weren't going to see nerfs I'm speechless. They needed nerfs.



GGG used to use a sledge hammer instead of a scalpel. Those are mostly nerfs to the ground, so lots of nerfed items or skills or entire builds are not viable any more. How many berserkers have you seen last leagues? How many templars (excl. guardians with minions and massive ES)? Why only melee skill which seems to be viable (based on statistics) is a Cyclone (which is mostly in use by necromancers with CWC anyway!)? Half of melee skills are even hard to find in any statistics because they are viable only for masochists.
The game balance sucks.


OK, lets go.

Nerf to ground? Please provide examples cus 1 thing i can think of is winter orb and to best of my knowlage its still viable, but u have to play it more like BV rather than stack once and run whole map.

Next

Based on experience, lacerate, cobra lash, blade storm, Consecrated Path, flicter strike, double strike, dual strike, frost blades, molten strike, wild strike, viper strike, static strike are perfectly viable.
And to answer why in statistic u dont see bereserkers and what not is because ppl often use poe.ninja to copy paste builds or simply chose most OP, easy builds there are.

SO, when ppl start copying builds of streamers, seeing how they clean fast and kill bosses, they dont stop to think if any other build can perform like that. NO they assume this is only viable build, or they just like that build, and so they copy it, than % of ppl using X skill is increasing, so when someone go to poe.ninja and see that 50% of ppl are playing zombies they think "ok, i guess in poe u can play only zombies, so lets go". And thats wrong and quite frankly a bit stupid.

If anythink above need extra clarification, let me know. Im not native english speaker, but i hope i wrote it down with sense.


Nope looks great to me. I agree whole-heartedly.
As a dedicated minion player who uses a relatively simple skele/zombie build (no Baron, no spirit spin shenanigans, spectres only to generate Frenzy charges and debuff enemies), I'm cautiously optimistic. My build has lots of life regen and a beefy Molten Shell, so it's built more around attrition than bursting down bosses. 40% less damage means fights will take longer, but that just means more dodging.

One thing I'm curious about: I tried converting my phys/Impale skeletons to poison ones, but they did a lot less damage than I expected in Path of Building. It turns out PoB applies a 50% Less modifier to skeleton Poison damage. Can someone confirm whether this is accurate?
its crazy how pathetic melee players are
they cry about minion buils
they cry about spell builds
they cry about bow buils
they cry about their own buils
they are only happy when someone else is unhappy
their hate is strong that they can't admit anybody else have fun

well, you guys and the rest of the fanboys are the demise of this game :)
Lets Go!
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