[3.13] Doomfletch Split Arrow Mines - Starter Viable - End Game Capable - High Damage, Low Budget
Hi,
I've been playing this build for a while now and am really enjoying it. Its a bit of a challenge balancing the life/strength/resistances with damage having so many uniques but i guess thats part of the fun of it. I do have 1 question though.. Is there any reason we do not use the 'Damage Penetrates 10% of Enemy Elemental Resistances if you haven't Killed Recently' enchantment? It seems to be quite a big DPS increase for me, close to 3% over the crit one, and i'm pretty sure we don't kill recently after testing the onslaught boot craft and never getting a speed boost. Thanks in advance. | |
Hey! Really interesting build :) thanks for the guide!
I was wondering if there could be a variant using The Eternity Shroud and all shaper items (since every recommended unique can be chanced from a shaped base with the exception of Circle of Guilt, which would have to be replaced with another rare ring), simply to triple-dip on the huge "elemental as chaos" modifier. Napkin math, it should be about a 80-100% more damage multi that ignores resistances, but of course it would really push the budget higher and require a rethinking of defensive layers. What are your thoughts on that? Last edited by Falcord on May 13, 2020, 5:10:28 AM
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hello all,
I can't run more than T11 maps, on T12 I almost be always one shoot. Could you help me finding what it's wrong with my build please ? Any advises are welcome Thank you in advance HERE the name's KHAYU https://www.pathofexile.com/account/view-profile/Julesdechez/characters Have a good day |
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I count it as big clickbait.
The biggest con not mentioned is that you actually NEED to use 2nd doomfletch for single target.... PM ME on forums if i win ;)
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You dont NEED one, its just a QoL improvement.
I played this build for 2 weeks, with just 1 and it was all fine. Just need to swap out trap and mine damage for Barrage Supp. Got a second 6 Link for 20 Chaos, so i just took it. If you have good gear, you barly need to swap it out for map bosses just for conquerors and other stuff like that. Last edited by Baschbox on May 31, 2020, 9:12:46 AM
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" In the cons section: " Sorry for passing on all of the POB evaluations guys, I stopped playing the league a while ago, and PoB becomes a foreign language if I haven't been using it regularly! Lol. As for the new league, it's looking good for this build! Delirium was pretty rough because the mine playstyle just didn't mesh at all with deliriums "Don't stop, or you die!" mechanics, and the build, while not "squishy" per se, is definitely not very tanky. Harvest seems to be back to a "click button to spawn bad guys" like Metamorph, which works EXTREMELY well with mines, so this build will likely be very good in Harvest. Once patch notes drop, I'll update the guide with any needed changes, and post a YT video addendum to the original guide with all the new info, like optional 6 links, leveling strats, reasons we don't really use cluster jewels, and anything that might have changed with 3.11. I'll also be league starting this build again, and streaming on Twitch. Last edited by BlaydeX15 on Jun 3, 2020, 11:16:21 PM
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" I've definitely theory crafted it, but I've never had the budget for it, it would probably be the peak of the build, since there's no reason to -not- do it. | |
" Cool to hear! Well, on that line, not sure if you picked it up in the trailer but there seems to be a Harvest craft to add influence to an item. Maybe that brings this into the realm of possibility! (and compatible with circle of guilt). | |
Looking at the new Chainbreaker node. Will be a great option for DPS min/maxers, not so much if you like survivability. Socketing the node above Acrobatics with the Timeless jewel, and forgoing Acrobatics (and the 4 points behind it being respecced to Throatseeker) will result in a ~5% full time damage boost compared to Coated Shrapnel, not even considering the DPS boost of Berserk, which will give you 20% more for 10 seconds or so. Downside is, you lose Acrobatics and Phase Acrobatics, and have to make up a lot of mana regen (roughly 25/sec). Hopefully this league isn't as punishing as Delirium, because this will make things pretty rippy. Lol.
I'll cover this in the update video I release after patch notes drop, and will add the same info in text form to the build guide. Last edited by BlaydeX15 on Jun 12, 2020, 9:39:17 PM
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3.11 updates are in progress. Currently working on the leveling stuff, making sure the 1-28 experience is cleaner than last league (Hint: It is much better this time. Lol.). Will be updating the build guide as I go along, adding observations from last league and theorycrafting stuff regarding the new league as info is released.
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