[3.13] Doomfletch Split Arrow Mines - Starter Viable - End Game Capable - High Damage, Low Budget

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Nosferat wrote:
Anyone gave a shot at a LL version of this? I know it's used mostly for spellcasters and the 30% more spell damage won't really help, but maybe we can stack more auras?

I get that this isn't a ball lightning miner, yet I feel that the damage potential could be somehow higher.



I said the same, the most hardcore miners alway play CI/shav's LL version of something. So there is definetely a potential, we would need someone who played these builds to theorycraft though.
Well, I'm not that good in theorycrafting, I did a couple of LL miners,trappers in last leagues,but they were nothing like this.

ES would not be an issue, as there is a ton of ES on the tree if one respecs the life nodes.

Written in blood is already on the regular tree,melding as well,the big es node Foresight is just a couple of points away,same with arcane focus and the ES points near deep wisdom. With a shavs and some ES on gear this could potentially be viable.

The problem is where to put the coated shrapnels for best effect and the timeless jewel,and what to replace the points on the bottom of the tree with. Primeaval force, Lethality and so on.

It would be an interesting idea, just to see what one would gain or lose if one would switch to a LL or a CI version.
Last edited by Nosferat#4431 on Jun 27, 2020, 5:41:17 AM
Loving the build thanks a lot! On pob with a perfect rolled ryslathas coil I don't see the dmg increase being that big over nomad, at least nowhere near 20%
I started this league with a lightning ball miner, and it's good and flashy, but your videos makes the pew pew looks so fun, so I started another toon. I'm 59 now and the clear is insane, I kill mobs off screen, so fun!

Barrage support does feel really slow so right now I'm not playing with it. If we don't use barrage, then the +projectile enchant doesn't really do anything does it? The base number of projectiles with the number of miles already cover the entire screen. Some questions please:

1) Can split arrow shotgun, as in the projectiles from a single mine hit a boss multiple times? If so then yeah I can see how this is a DPS increase. [EDIT: wiki says it can not shotgun...]

2) If it doesnt shotgun, then what enchant should I use? +90% crit chance for split arrow?

3) I'm using herald of purity and only occasionally do the minions come out. I thought minions don't work with mines, so I'm wondering what's creating the minions. Accidentally kills by the golem?

Thank you for the fun build, and the answers!
Last edited by Chubbypuppy#3011 on Jun 27, 2020, 11:30:02 AM
How come no one using hrimburn? What's wrong with it? It give everything we need but life.
Last edited by Wutsabi#0639 on Jun 27, 2020, 4:20:59 PM
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Liquinova wrote:
Loving the build thanks a lot! On pob with a perfect rolled ryslathas coil I don't see the dmg increase being that big over nomad, at least nowhere near 20%


Ryslatha scales damage as its own multiplicative stat, so the more damage you have elsewhere, the better Ryslatha is. On my PoB, my Ryslatha is ~9.8% more total DPS than a perfect Nomad. It's hard to define how much DPS an upgrade is, but to compare to an empty slot: Nomad is 12% better than no belt, Ryslatha is 22% better than no belt.

Does that mean Ryslatha is twice as good as a Nomad? 10% better? a 20% upgrade? I dunno, really hard to pick the correct terminology.

Also, make sure you're using the Community fork of PoB, normal PoB doesn't calculate Ryslatha.

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Chubbypuppy wrote:
I started this league with a lightning ball miner, and it's good and flashy, but your videos makes the pew pew looks so fun, so I started another toon. I'm 59 now and the clear is insane, I kill mobs off screen, so fun!

Barrage support does feel really slow so right now I'm not playing with it. If we don't use barrage, then the +projectile enchant doesn't really do anything does it? The base number of projectiles with the number of miles already cover the entire screen. Some questions please:

1) Can split arrow shotgun, as in the projectiles from a single mine hit a boss multiple times? If so then yeah I can see how this is a DPS increase. [EDIT: wiki says it can not shotgun...]

2) If it doesnt shotgun, then what enchant should I use? +90% crit chance for split arrow?

3) I'm using herald of purity and only occasionally do the minions come out. I thought minions don't work with mines, so I'm wondering what's creating the minions. Accidentally kills by the golem?

Thank you for the fun build, and the answers!


1) Can't shotgun, but more arrows gives a better cone of coverage. Wider shot with less space betrween shots. That being said, the upgrade is mostly for the single target of Barrage. Even though it's used less often, that extra ~20% damage vs stationary bosses or bosses with prep phases is huge.

2) If you were to axe Barrage completely, you could do the crit helm. Could also go defensive or augment a different skill. I still like barrage for instagibbing T16 Conquerors though, even though I'm not using it right now (T12ish maps). Lol.

3) Poison or burn damage will attribute the kills to you, and trigger minions. You'll notice it every time you pop an "Allies cannot die" pack. The burn/poison will kill them immediately after the rare drops, and you'll get HoP minions. This is also the reason I don't run "Ele Pen if you haven't killed recently" on the boots, as you can sometimes get credit for kills.

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Wutsabi wrote:
How come no one using hrimburn? What's wrong with it? It give everything we need but life.


Life is a huge part of it, but we also need resists. We end up running 5 slots with no resists end game, and you basically need double 40 resist rolls on gloves to resist cap. Especially when you move to a Ryslatha.

Also, a pair of gloves with a 400-500 Accuracy roll is a better DPS boost than everything that Hrimburn offers. Not only that though, but you can craft 25% conversion, which is half of the "good" part of Hrimburn anyways.

Hrimburn can be a good substitute early in the gearing process when you don't need to squeeze the resists out of every possible slot though.
Last edited by BlaydeX15#6203 on Jun 27, 2020, 4:58:30 PM
I was so crazy about lightning ball miner but this is one is amazing. Feels very smooth to play and dmg is insane, aoe and single target wise. Got a bit luck this league and had cortex and ex drop early leagues, and doctor today so a few upgrades are coming. Unfortunately, was unable to kill Sirus due to shitty fps /pc (literally could not dodge anything, but dmg was fine even without barrrage setup). @BlaydeX If you find a moment to have a glance on profile and advise maybe some adjustments, it will be much appreciated. Cheers!
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BlaydeX15 wrote:
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Liquinova wrote:
Loving the build thanks a lot! On pob with a perfect rolled ryslathas coil I don't see the dmg increase being that big over nomad, at least nowhere near 20%


Ryslatha scales damage as its own multiplicative stat, so the more damage you have elsewhere, the better Ryslatha is. On my PoB, my Ryslatha is ~9.8% more total DPS than a perfect Nomad. It's hard to define how much DPS an upgrade is, but to compare to an empty slot: Nomad is 12% better than no belt, Ryslatha is 22% better than no belt.

Does that mean Ryslatha is twice as good as a Nomad? 10% better? a 20% upgrade? I dunno, really hard to pick the correct terminology.

Also, make sure you're using the Community fork of PoB, normal PoB doesn't calculate Ryslatha.


Thanks for the reply, I guess with my current gear without BIS jewels,etc the damage increase is only 5% whereas with awakened jewels and such, the damage does increase about 10% from Nomad. That means Ryslatha is definitely the last thing I'm going to pick up.

On another note. I really don't want to drop any of my rare gear because balancing resists with this build is rather difficult. Definitely need several exalts to hit the correct enchantment with high life res helmet and gloves with high res accuracy not to mention boots. It's an all or nothing sort of upgrade package.

I'm wondering does this build ever hit a point where you feel like damage is enough and you'd rather focus on more defense?
Last edited by Liquinova#1690 on Jun 28, 2020, 9:42:44 AM
Thank you for your reply. I can think of 2 drawbacks of this build though...

The clear is so amazing that I'm afraid I'm leaving exalt drops off the screen... and I think my next alt toon will feel slow! :D
Last edited by Chubbypuppy#3011 on Jun 29, 2020, 2:45:33 AM
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Liquinova wrote:


I'm wondering does this build ever hit a point where you feel like damage is enough and you'd rather focus on more defense?


As far as I've tried the build,and as far as I see it going with the best gear,the damage falls off at T16,guardians, shaper-ish levels.

You won't get to damage like with a ball lightning miner and can focus more on defense to farm simulacrums and uber elder with more ease.

The only way I see squeezing the maximum possible damage would be with a low life version, unfortunately I'm not good enough in theorycrafting to get a proper build going. That way with a shavs you can stack more auras for dps, and focus a bit more on defenses. But that would require a lot of ex to be thrown at it,and it is questionable if it's even worth the effort.

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