[3.13] Doomfletch Split Arrow Mines - Starter Viable - End Game Capable - High Damage, Low Budget

I am looking for my chest replacement now and have a potentially stupid question. Does the added fire damage roll on a Kaom's Heart make that much difference Is it worth paying the bigger bucks for a higher rolled version or is the gain marginal for this build?
Last edited by Sabahl on Jun 29, 2020, 11:22:14 AM
The build starts off physical damage then adds same # for cold, lightning and fire, so fire damage is actually a small part of it. My noob opinion would be that the added fire damage would be minimal benefit. Why physical converted to X (like cold) is good because we get things like elemental penetration on the tree, so conversion is good but just adding fire% is just benefiting 25% of our damage.
"
Chubbypuppy wrote:
The build starts off physical damage then adds same # for cold, lightning and fire, so fire damage is actually a small part of it. My noob opinion would be that the added fire damage would be minimal benefit. Why physical converted to X (like cold) is good because we get things like elemental penetration on the tree, so conversion is good but just adding fire% is just benefiting 25% of our damage.


That makes sense. So only 1/4 of a % of unresisted damage for each 1% added fire damage on a Kaom's, makingt he difference between a min and max version only 10% total. I can live with a lower cost one then until I want to min-max.
Your statement also assumes that +fire damage is the only source of +elemental damage, which may not be true. And that's on top of your +mines damage as well.

If you want specific numbers just make a copy of the Kaom chest in Path of Building, with different fire damage %, then POB will show you the % increase in damage by switching to the new chest. I suspect it's even less than what you suspect.
Last edited by Chubbypuppy on Jun 29, 2020, 2:28:18 PM
The chest will give you minimal damage,a corrupted one with increased overall damage will be a bit better. But then again this build is about pyhs scaling+conversion, you are better off with a crapton of phys instead of one elemental damage increase.

Min maxing this build is getting the most phys damage+crit+crit multi possible,without sacrificing too much on your gear in life,resists and all of that.

Second min maxing would be a low life version with either aura or resist stacking from the auras and then getting almost everywhere phys damage+crit+crit multi on your gear.
Last edited by Nosferat on Jun 30, 2020, 5:18:48 AM
Hello there,

just one question BlaydeX15, why do you use assassin mark curse on hit on ring with mine build??
I have tested and its not works, have you a secret strat for this?

Btw, im a big fan of this build, nice works on it, and probably one of the best video guide i have ever seen. Gl, hf all.
My Ryslatha's Coil is 35 str, 46% more and 46% less attack damage, 1 to 24 physical dmg to attacks and 93 life.

Is it worth getting rid of my current belt and getting a 37% max attack damage, 32% min attack damage one?

Edit: Switched it out for 25 str, 48% more 37% less, 1 to 22 pdmg, 93 life.

Last edited by grindcube on Jun 30, 2020, 9:43:35 AM
"
Ashan_Tyr wrote:
Hello there,

just one question BlaydeX15, why do you use assassin mark curse on hit on ring with mine build??
I have tested and its not works, have you a secret strat for this?

Btw, im a big fan of this build, nice works on it, and probably one of the best video guide i have ever seen. Gl, hf all.


The curse does work, but you never get charges or life/mana from it because the kills are never assigned to you. That's fine though, we still get the crit hit and crit multi effect, which is a huge guaranteed DPS boost.

You can check to make sure it works by taking all the damage gems out of the 6l, so you're not one-shotting everything. Enemies will have the curse icon floating around their head if you hit them with the mines.

"
grindcube wrote:
My Ryslatha's Coil is 35 str, 46% more and 46% less attack damage, 1 to 24 physical dmg to attacks and 93 life.

Is it worth getting rid of my current belt and getting a 37% max attack damage, 32% min attack damage one?

Edit: Switched it out for 25 str, 48% more 37% less, 1 to 22 pdmg, 93 life.



Definitely worth swapping it out for anyone asking in the future. The damage boost of Ryslatha is mainly based off of the spread between -min and +max. Even rolls are only half as much better than a Nomad, and inverted rolls (-min significantly higher than +max) is worse than a Nomad.

"
Sabahl wrote:
"
Chubbypuppy wrote:
The build starts off physical damage then adds same # for cold, lightning and fire, so fire damage is actually a small part of it. My noob opinion would be that the added fire damage would be minimal benefit. Why physical converted to X (like cold) is good because we get things like elemental penetration on the tree, so conversion is good but just adding fire% is just benefiting 25% of our damage.


That makes sense. So only 1/4 of a % of unresisted damage for each 1% added fire damage on a Kaom's, makingt he difference between a min and max version only 10% total. I can live with a lower cost one then until I want to min-max.


To add on to everyone else's comments on this: +40% fire damage is only roughly equal to like 12% increased Physical/Mine/Projectile/Attack damage, or 13% increased Elemental Damage. We get a ton of % damage everywhere, so it's not really worth getting a good roll. Expecially considering the roll is 20-40, making the difference between the best and worst roll less than half a shitty travel passive point.

That being said, there's no reason to NOT get a well rolled Kaoms, because damage is damage. Lol.

"
Nosferat wrote:
"
Liquinova wrote:


I'm wondering does this build ever hit a point where you feel like damage is enough and you'd rather focus on more defense?


As far as I've tried the build,and as far as I see it going with the best gear,the damage falls off at T16,guardians, shaper-ish levels.

You won't get to damage like with a ball lightning miner and can focus more on defense to farm simulacrums and uber elder with more ease.

The only way I see squeezing the maximum possible damage would be with a low life version, unfortunately I'm not good enough in theorycrafting to get a proper build going. That way with a shavs you can stack more auras for dps, and focus a bit more on defenses. But that would require a lot of ex to be thrown at it,and it is questionable if it's even worth the effort.


Yeah, LL is a bit beyond me, but I'm not sure we can make that work well. There would be a ton of travel into worthless parts of the tree for ES. Spell mines can make it work because they also benefit from the spell damage nodes in the Witch section.

I'm also not sure there are enough powerful auras for the build to justify wanting more auras. Even Hatred is less of a buff than Herald of Purity.

I've had no issues with the build's damage though. Even carried myself through a few 100% Delirious red maps with my poorly geared Delirium character. Squeezing the last drops of DPS out of the character does require some major crit investment, however, which can get expensive.

"
Liquinova wrote:

Thanks for the reply, I guess with my current gear without BIS jewels,etc the damage increase is only 5% whereas with awakened jewels and such, the damage does increase about 10% from Nomad. That means Ryslatha is definitely the last thing I'm going to pick up.

On another note. I really don't want to drop any of my rare gear because balancing resists with this build is rather difficult. Definitely need several exalts to hit the correct enchantment with high life res helmet and gloves with high res accuracy not to mention boots. It's an all or nothing sort of upgrade package.

I'm wondering does this build ever hit a point where you feel like damage is enough and you'd rather focus on more defense?


Yeah, but it's hard to figure out where to make trade offs. I've opted to aim for as much as life as possible in optional spots, like Circle of Guilt with life implicits, life on the Jewel slot at the top of the tree, a rare Coral ring instead of a Steel ring, etc. Once you hit 6k life, give or take, it feels tanky enough, and we have no more "easy" survivability. The best option would be a defensive curse instead of an offensive one, and maybe more movespeed. But I also refuse to touch rare items that don't have more than 70 life on them, and as I've seen from linked gear, not everyone is that picky. Lol.

As far as rare gear goes, yeah. To get to the "End Game" point while being resist capped, you basically NEED 2 40+ resist rolls on your Boots, Gloves, and Helm. They can get insanely expensive, which is why Ryslatha is the last upgrade I get. The Nomad's resistances kinda hold the build together until you get really good rares.
Last edited by BlaydeX15 on Jun 30, 2020, 12:34:44 PM
I realized one thing (mainly thanks to my gc mines build last league). Since charged mines is better for aoe (because it doesn't require any mine throwing speed), we can switch off blastchain for high impact. This way we get more burst damage from less mines and I never throw more than 10ish mines at once.
PoB says that high impact is around 40-45% dps increase.
hello for first pretty nice build.
about changes u don't thought that +1 pierce on helmet is better that throwing speed?
another thing why not beast corr to+30quality bow?

sadly on high tier's survi is low without kaom(atm strugle to 6l second bow and waiting for leatheal on xbox market) to make change armor.

Report Forum Post

Report Account:

Report Type

Additional Info