Content Update 3.11.0 -- Path of Exile: Harvest
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Last edited by deceitfulredeyes#5341 on Sep 14, 2021, 4:03:54 PM
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One hand: Split personality restriction
Other hand: 50% More Icestorm damage out of nowhere... Hm..... |
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"Pretty sure this is how such skins have worked since Open Beta... no idea why it needed mentioning in these patch notes o_o Also, there's no mention of any fixes to the Vulkan Renderer??? Will the game forever be stuck unoccupying the Taskbar space when returning to the fullscreen game via Alt-Tab? Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 16GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & WD Black FZEX HDD |
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NERF NERF NERF NERF NERF NERF NERF NERF NERF. Next LG = NERF NERF NERF NERF NERF NERF EVERYTHING YOU CAN'T CONTROL
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What does it mean "25% increased impale duration" on the tree?
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(Posting this same message in the other forum posting.)
GGG what do you have against DoT characters? So many RIPs!! I have done away with the 4 Corruption nodes as that is a total disgrace now for Tricksters. Maybe close to same if you were an Occultist, however not going to look at that ascendancy after you removed wicked ward without putting a replacement. The corruption nodes are not even included in the nerf list below. I could only use a totem with wither, so 8 seconds isn't a realistic swap for the losses in damage and damage multiplier portions. Here is the list of nerfs on my passive tree from a quick look from 3.10 to 3.11: 15% minion damage 12% spell damage 1% mana as es 2% chaos multiplier 16% chaos damage 4% damage over time 4% chaos res The rest stayed about the same. Barely notable improvements: 12% damage 5% skill effect duration 6% cast speed 1% max chaos res 1 mana per second What is the reason? GGG you make these cluster jewels, and now I HAVE to use them? 1% max chaos res? Not very realistic to achieve max chaos res without some real work. I just don't get it. You want me to buy a supporter pack, however don't make sound/clear choices in the re-balancing in my opinion. I would like to hear from the team that handles this to state why all the moves are done this way. Was there new uniques that this balances the power, or something else that makes this about the same as this past league? I mean for me a cluster jewel going to the outside rim of the passive tree to use is extra moves that with even a pretty good jewel was about a wash on what I could get on the passive tree. I lost 35% damage and 2% damage multiplier (without the losses of corruption nodes). Maybe not too big, however DoT isn't the biggest DPS build in PoE. I play everyday on PoE for a few minutes to a few hours, and am aware of most things that happen in a league for improvements. After all the dust settles I am still not sure why some nerfs/re-balances happen. Tell me how DoT was over powered? My main skill was in the less than 1% usage this league. I was able by the end of league to a fair damage level to keep up fairly well with the delirium. I know with the said nerfs I will lose a good bit of damage I really need in early game, and still a notable amount in late game. You removed the recipe to make a +1 chaos wand, however still have the +1 to fire, cold and lightning. Was it really too OP to have this recipe for DoT? You don't make an even playing board with each challenge league's re-balances. It just puts certain things as not too bad, so I'll play this. Then, woah! this is now too OP in your opinion, so nerf hammer gets pulled out. I understand this game is complicated. Maybe you need more people so more things can be handled in an appropriate timeline, and with the necessary time needed to handle properly. So many things don't get addressed, or pushed off for extended amounts of time. Some re-balances aren't so bad, or give a slight improvement. I just don't see positive moves shown that regularly. When there is some you see my monetary donation into a MTX or supporter pack. I won't put any money into the game regardless of how cool or interesting something I can purchase is if I am not a happy/satisfied customer. I will like most find a way to cope, and try to get things tweaked somewhat to a similar level as before. However I feel it would be a huge QoL if during the week of a new challenge league launch (now) that the team puts a small video with the manifesto list stating why the re-balances are handled in such a way. Doesn't need to give a huge amount of details away, however touching on areas that had significant changes positive or negative. I know I would feel a lot better to have some sort of understanding to go with the changes than to spend a fair amount of time reading the huge listing that grows each league to guess at why it is done in such a way. IDK, at the end of the day I will play, however like I stated I will not support monetarily if I don't have a clearer vision to the changes. P̯̹̙̥̉̏ͦͯA̠̝̰̣̯͕͚̲̭͈̥̠͑̓̿ͦ̾ͯ̍ͅͅȚ̜̦͕̞̞̠̮͎͔͙͔̺̺͉̟̿̿̏ͬ͛͋̍ͮ̌̚H̹͕͚̟͍̘̤̱̻̬͓̬̮̫̦͖̳̹ͮͨ̒̉ͮ̿̈ͪ̇̿͆ͭ̃ͭ̃ͭ̚ ̲̫̞̤͓̳͑ͬ̾͌ͯ͐͂̿͗ͨ͋͑̍͐͗̾̄O͕̮̻͔̳̠͉͖̳͖͈̻͇͈̣̙̪͈ͨ͐̒̽ͣ̋ͅF̣͎̞̞̯̝ͦ͌̆ͥ̈͐̾ͣ̔ͮ̐̀̏ͪ̚ ̟̩͙̙̩̮̻̼ͬ͑ͥͦ͗̿E̼̭̩̜͕̱̤̭̞͖̳͍̝̤̼͓̗ͩͫ̌ͬ̊̋̄͑͗̽X͕̰̪̱̲̩̙̦͓͓̯̠̤̝̝̯̣̥̀̋̌̍̚Ȉ̖̟͔̩̝̊̿ͪͅL̺͓̻̰̀͋̅ͮͧE̎̑͆̏ Last edited by Snapfire#7349 on Jun 17, 2020, 12:01:17 AM
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WELL DONE GGG YOU GUYS ARE THE BEST!!! CAN'T WAIT TO PLAY!!!
Last edited by alansx#7403 on Jun 17, 2020, 12:58:56 AM
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Excited for the new league, though i wish we could bind moving to scrolling the mouse wheel.
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Read Patch notes 2 times, so where the 2H buffs???
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So after looking at the new tree.... NO NEW two hand nodes for a two hand league this is just so underwhelming , removed crit and crit x multi wheel added a few warcry clusters... to the very few that actually like war cries.. added several keystones call to arms, the impaler , eternal youth, wicked ward , wind dancer , imbalanced guard, glancing blows, maybe some more i missed
added 1 tiny wheel for some attack speed and rage and lose rage slower.. added 1 wheel for heralds ~ Discord artisan is actually good... added a few impale nodes wich seem ok IM actually really unimpressed for the very first time i would have loved some NEW powerful two hand nodes esp considering uve nurfed them so hard.... SO your expecting us to create a 800 dps 2h wep too make up for this..... |
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