3.11 - Stress-Free PoE! RF HAPPY: No Required Items! 1-Button Play! SSF League Start-End!

Thanks, I'll try Flame Dash! :)
What do you think of Infernal Mantle?

Lot of nice fire based bonuses, but then there is 25% more spell damage taken, which to my understanding would be permanently on due to reserved mana.

https://pathofexile.gamepedia.com/Infernal_Mantle
Hmm, interesting. I hadn't seen that shirt before.

So, the huge influx of ES will provide a reasonable damage boost. If you're running a spell-block shield, the increased spell damage might be able to be mitigated, although physical hits might start to hurt too much with no armour value.

I'm not sure how the Chaos damage conversion would affect things. I suppose it depends on the order in which the game processes things.

What I mean is, does the game calculate all your damage as fire, including all the stacks and stacks of buffs we have to fire damage, and then convert 15% of that to Chaos,

Or does the game convert 15% of our base damage to Chaos, then stack the buffs on the remaining fire damage?

In the case of the former, it could offer a reasonable boost in output, but if the latter, then it might result in a huge loss in damage.

If you can get a copy of the shirt, I'd be really interested to see what happens.
I'm currently using that unique chest (Infernal Mantle), on my character Darth Right.

And now that it is mentioned, I'm also curious about the converted chaos damage. Can I somehow test it?
Last edited by Hansen_Haryono#7458 on Jul 30, 2020, 8:23:07 AM
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StormHUN wrote:
Spoiler
Hi Wrecker any everyone!

It's my first time running this build and I love it, thank you for making it! I only have three questions:


1; I'm using a movement skill as the 6th (currently 5th) gem in my chest because it is really painfully slow to just walk around, or follow Crawler in the mines, but most importantly: Incursions are impossible without it. And this is where the issue lies: I'M using Leap Slam but it's still way too slow, Incursion time runs out before I clear more than 2/3 of the room. Any recommendations?

Supposedly Shield Charge is good, but AFAIK that does not let you jump over gaps and up/down ledges and doing that can make all the difference in incursions. Other skills I know, like Dash or Lightning warp require support gems to be viable. Frost blink has a CD. I guess in worst case I could get a Hungry Loop and feed it support gems?


2; I'm experimenting with alternatives to Ball Lightning. I currently use Vaal Arc, it's nice when leveled to the max allowed by CwDT, and the Vaal version combined with Vaal Cyclon makes short work of a screenfull of monsters. But I wonder what other options you guys may suggest, and why? I'm thinking it trying Ice Nova, since freezing/slowing enemies trying to run from me would be nice for keeping them in RF (Sand spitter seeds in Sacred Grove ARE PAAAAIN).


3; Any reason other than stat requirement to keep Cyclon at lvl 1? I leveled mine, and its damage comes really handy with bosses that have high fire resistance. And the same for wave of Conviction and Purifying Flame, if I can afford shouldn't I level them (and their CwDT) further for a little more kick?
Awesome StormHUN! I'm glad you're having such a great time with it! Thanks for your kindness :).

1. Because of the layout of the build, the only way to really clear Incursions faster is with more damage. That'll obviously come as you level. The build unfortunately doesn't do well in Incursions until later (even though you're already in your mid-70's. Vaal Righteous Fire, Fire DOT Multiplier mods, and the fire damage cluster coming up will help for sure.

2. I honestly don't have any other suggestions from Ball Lightning. It's by far my favourite. It has a great reach both to the side and travels to the end of the screen. Ice Nova would work fine for sure. Just keep in mind it won't chill enemies because it's not going to do enough cold damage to chill an enemy. Lightning Warp fits our build perfectly if you were considering that. I still wouldn't remove the spell you use instead of Ball Lightning though...unless you are planning on using LIghtning Warp ALL the time. The reason I like BL (outside of it's reach and "pierce" is because I like having enemies already susceptible to fire damage before I get to them.

3. Cyclone's only reason to stay at level 1 is Dex. As the game gets deeper into the Atlas, you'll find that Cyclone does 0 damage as we have nothing invested into it damage on the tree. But no, there's no other reason to keep Cyclone low except for Dex. If you want to increase your CWDT level also Wave of Conviction and Purifying Flame deal more damage go right ahead. Just keep in mind that the two skills are their for their perks. We want the negative Fire Resist from WoC and we want the Consecrated Ground from PF. So make whatever changes you like for sure. Your damage nodes are coming on the tree. You'll see some changes shortly.

Thanks for you kindness and questions! I hope they helped.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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Krimik wrote:
If i want to go for a Kaom´s Heart Gold Plate and remove the helmet gems (purifying flame, wave of conviction), so i can have my righteous fire gems on helm (can make it to the 6l with the enchantments +burning lvl gems and +concentrated effect lvl on helmet) would i loose dps?, or is this doable?

PS: Or if Kaom is viable, which gems should i remove?
Hey Krimik! I'm not sure if you'd lose DPS. You'd have to try the changes out in a build planner (I have one linked in the Media section) for that answer. It may be worth a DPS drop if you health is high. Up to you. In terms of which 4-link to drop, that's actually something only you can answer with this build. All three four-links are very valuable to the build providing substantial perks. So you'd want to make that choice based on the gear you have and your expectations of the build.

Sorry for the non-answer. They are simply questions of personal preference. Let us know what you do!
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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StormHUN wrote:
What do you think of Infernal Mantle?

Lot of nice fire based bonuses, but then there is 25% more spell damage taken, which to my understanding would be permanently on due to reserved mana.

https://pathofexile.gamepedia.com/Infernal_Mantle
Unfortunately, only the +1 to Fire Gems will help this build. The Fire Conversion to Chaos only works on Hits :(. So since the chest doesn't have any life (chests give the most life of any equipment), I wouldn't go for it.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
Sorry for the delayed responses everyone! It's been a busy week but I appreciate your patience.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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Wrecker_of_Days wrote:
Because of the layout of the build, the only way to really clear Incursions faster is with more damage

I'm running Flame Dask now after suggestions above, and HECK, instant love. I'm zooming around like crazy, there is no way I'm dropping this gem. And it's fire, so if I place it in a 6L chest it will also benefit from all of the support gems. Or do you think it would be better to use Efficacy in my 6L and place Flame Dash somewhere else? An unset ring? Or, what other gem would you drop for it? Or try to get an item that provides the same support gem one of our links has. I've seen shields with Fortify, though only lvl 14 or something.

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I honestly don't have any other suggestions from Ball Lightning. It's by far my favourite. It has a great reach both to the side and travels to the end of the screen.

But BL shoots out in one direction only, while Arc goes around. Plus, if I hit Vaal Arc, it curses the entire screen (and more), then Vaal Cyclone to pull them in.

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Ice Nova would work fine for sure. Just keep in mind it won't chill enemies

I considered it only for the chill, so RIP.

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Unfortunately, only the +1 to Fire Gems will help this build.

Wait, what about the +% Fire damage?

Speaking of... of I understand correctly, Fire damage, Ele damage and Over time damage +% all work for RF right? Any preference between these? Also, does Spell damage +% work?
Oh and sorry, one more question:

To get the most of Elemental Equilibrium we should avoid Fire damage on weapons or Fire damage to hit as that would give enemies some fire resist, right?

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