[3.25] One shot Tectonic Slam Chieftain. Great Damage and Survivability. Melting all content.
I was thinking about the curses on the rings. Aren't curses applied after calculating the first hit damage? that is, if our build relies on one-shots, then curses do not work in most cases? I felt it today when I made a 100% delirium map. the first slam did about 20% mobs hp while the second killed everyone. that is, is flamability on skitterbots more useful than flamability on the ring?
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Up to about 110mil dmg. Took the maven out for the first time on my second try (last portal)! Very fun fight but a little chaotic and not sure about that memory game... thanks for the build! Very fun so far
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" if your attack time is less than 0.9s in hideout unbuffed, then it's fine. [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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" I think the only difference is the 23% quality, practically it wouldn't make much of difference, but theoretically yes, that's an improvement. [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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" If you take a look at minmaxed build gears you will see we have other ways to deal with stun. the -20 mana cost is not necessary because it only applies to tectonic slam, the main purpose of having -9 mana cost on ring is to reduce mana on other skills like warcries, flame dash and phase run. [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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" Oneshot is our goal but it's not that we rely on it. Mechanic-wise, it's true that our second hit is much more powerful because of the flammability and ignite buff. But most of the time when our damage is good, the second hit isn't even necessary. So what you should do is to improve your damage. Overall, oneshot is good, but it would be wrong to rely on it. If the first hit didn't kill, simply dash away, and hit again 2 seconds later :) [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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" nice, once you are familiar it would be easier. [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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Interesting changes in the min maxed build. Why did we move to Tukohama ascendacy nodes? And why are we dropping Unwavering stance?
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" More damage More damage, and one more extra defensive layer - smoking cloud [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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removed
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build. [3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. Last edited by JennoJoyce#0789 on Mar 2, 2021, 8:43:38 AM
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