[3.25] One shot Tectonic Slam Chieftain. Great Damage and Survivability. Melting all content.

"
BillySrX308 wrote:
What do you guys think of using..

Farrul's Bite, Farrul's Fur.. using aspect of the cat for crit and more survivability?


I have not thought of it, I really encourage everyone to try different mechanics and improve our build together. Feel free to give it a test and share with us
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
"
reinaldo110 wrote:
Finished crafting the weapon that, hopefully, will carry me through the league



Is it worth it removing this attack speed for ignite chance to hit 100%?


no need for it, once you have 100% crit chance, you automatically have 100% ignite chance because we deal fire damage
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
"
fudon wrote:
Such fun build! Really enjoy it but I think pob dps calculation a bit unfair. When fighting whith bosses we cant generate frenzy and power charges.



Hi, that's a good point!

That's why all new POBs I updated for Ritual league does not have frenzy charge or power charge clicked.

In fact, now that we are using phase run, it's impossible to have frenzy charge in boss, because phase run consumes all frenzy charges.

I will gradually update the rest of the POB too once I'm in that stage.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
"
Jinxxxed wrote:

Oh yeah, cheers :)
I was looking for a Node or an item, completely ignored the skills :)


EDIT: And one more quick question: Are these gloves viable for the build:


According to Wiki, Two Handed is a keyword which applies to the use of weapons which take up both Main Hand and Off Hand equipment slots. So I am not sure how the implicit translates in this case.

PS. i have seen ppl with two handlers using them.


I'm not entirely sure either, but I'm guessing they negate each other so that the net effect is 20% increase? Anyone please correct me if I'm wrong.

Anyway, our exerted attack glove is still far better :)
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
Last edited by JennoJoyce#0789 on Jan 20, 2021, 3:02:47 PM
Hey so you currently have "Ancestral Knowledge" In POB, however if you remove that and do "Retribution" you gain about 200k damage and still have enough Int for POB setup.
"
JennoJoyce wrote:

I'm not entirely sure either, but I'm guessing they negate each other so that the net effect is 20% increase? Anyone please correct me if I'm wrong.

Anyway, our exerted attack glove is still far better :)


I am using exerted attack gloves too at the moment as the 40-50% of dmg increase is tempting. Just not sure anymore if this is not a trap, because of the damn +2 secs cooldown.
I very often find myself spent all the exerted attacks too quickly and waiting for the cries to cooldown. So instead of 2 secs of slamming it is 2 secs of waiting.
So I probably need to test if good rolled Spiked are not better for my playstile afterall.
Hey guys.

Another question:

why leave flame dash on lvl 1?

Thank you.
"
YavionTindomiel wrote:
Hey guys.

Another question:

why leave flame dash on lvl 1?

Thank you.


We are short on mana, so don't want additional mana cost.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
can somebody explain to me step by step how you rek single target?

its only my 2e league, for clearing thrash nps.

i have a general idea so that we.

be4 boss we shout for endurance charges.

6charges +totem => +2 warcries ( cant even remember their name ) => slam?
"
Jinxxxed wrote:
"
JennoJoyce wrote:

I'm not entirely sure either, but I'm guessing they negate each other so that the net effect is 20% increase? Anyone please correct me if I'm wrong.

Anyway, our exerted attack glove is still far better :)


I am using exerted attack gloves too at the moment as the 40-50% of dmg increase is tempting. Just not sure anymore if this is not a trap, because of the damn +2 secs cooldown.
I very often find myself spent all the exerted attacks too quickly and waiting for the cries to cooldown. So instead of 2 secs of slamming it is 2 secs of waiting.
So I probably need to test if good rolled Spiked are not better for my playstile afterall.


interesting. i thought the added cooldown would be a problem but so far it really has not been. every once in a while in a ritual i get attack-happy and lose my timing and then i've run dry.

i have some decent spiked gloves too, so i'm trying to figure out which actually works better.

generally it's hard to test. i keep 1-shotting everything. lol.

as someone pointed out earlier it's probably best to test on izaro.

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