Path of Exile: Heist Balance Manifesto
" +1. Good that i do not play ssf non meta dual wield melee anymore. They just nerf fortify. Buffed monster armour (hidden specters buff). Then removed 20% from dual wield weapon. Rip. Game balance more about streamers competition, than ordinary peoples fun. That why i save my time and left Harvest when see: dual wield not give you 20% dmg anymore. Maybe good for endgame, but very bad for leveling. About that manifest. Pathing to Instant warcry not really worth points, if you need them somewhere else. There was other way - urgent orders. What i think wrong so much is end cry + urgent orders = 10 sec now. Why not just add 2 sec to end cry if passive taken on tree, like with urgent orders support? WHY MAKE IT 10 SEC CD WITH URGENT ORDERS. THAT IS TOO MUCH. Second wind help a bit, but that really too big. |
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" Looks like it (post-patch notes ofc) ~ Adapt, Improvise and Overcome
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When the most common cause of death in your game is "a random one-shot that i could barely see coming", actively nerfing defense mechanics seems...unwise.
Spellslinger nerf seems too much, but i've not played spellslinger, so idk for certain. Nothing to say on ball lightning and redemption sentries though, those were fully expected. But why did you guys ever add cluster jewels in the game if all you're going to do is gut them from league to league? And finally, why on Earth do you hate RF builds so much? What have they ever done to you? Oh yeah, Vitality, an aura that's barely used outside of that one specific archetype, let's completely annihilate it for that archetype, while not really making it useful for any other builds. Hell, let's annihilate other sources of life recovery too while we're at it. |
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I just came back to the game and this is crazy to see.... This nerf only hurts the lower tier players and not the upper players. Take it how you want, but that is a fact.
Low tier players are going to struggle more or forced to RMT to try and play. Top tier is just going to keep progressing like nothing has changed, Take it how you want , but that's just the facts. GGG has become like most other games . Instead of buffing monsters, other builds. They knee jerk react and Nerf,,,,, Nerfing in any game has always been a way to quick fix things and piss eveyone off. |
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i just started playing and my friend told me to play necromancer, are these nerfs going to break the class?
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" Not at all. Recently quit Path of Exploding BULL****
Remove the Wildwood! Remove Gambling! Ruthless LOGIN |
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"Conditional mods do not receive tags based on the condition. For example, a mod that grants damage while on full life does not receive the Life tag, and a mod that grants attack speed if you have dealt a critical strike recently does not receive the Critical tag. A mod that grants a power charge on critical strike would receive the Critical tag, since that is directly modifying the effect of the critical strike."
Does this mean you can no longer use Arcane Surge + Swift Affliction for RF? :( Seems like an unintended nerf. Looks like I'm gonna somehow have to generate inspiration charges omegalul | |
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Streamers [removed by player] it up for the other 99% once again. And we have even got the nerf notes out yet [removed by player]!!! |
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No.
You will soon find out that this community is just full of overreactions and whining, assuming you haven't already. It's best to take peoples' complaints with a grain of salt and just do what you want to do. |
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" Amen!! |
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