"
Dester666 wrote:
patience grasshopper
I used to be apathetic, now I just don't care.
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Posted byArkwright#5021on May 8, 2012, 6:18:11 AMAlpha Member
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Sooooo yeaaaa.... This post made me shit my self. Totems. Mines. Traps. Supports and abilities. How the hell am I gonna play my tank marauder now?!?! I'm tellin ya. Its a double edge sword. I LOOOOOVVVEEEEE the changes. At the same time I hate them, I am going to need to spend at least 8 hours just doing specs on the websites calculator. DAMN YOU!!!! But at the same time. I LOVVEE YOOOU!!!
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Posted byMadman99#4487on May 8, 2012, 6:27:06 AM
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So i guess, loot dropping from shattered mobs bug not fixed?
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Posted bydarkjoy#6975on May 8, 2012, 6:30:07 AM
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All in all I can only applaud the directions of the changes. There are a few more issues that need attenting to before OB, but a few of my biggest pet-peewes has been at least touched in this patch!
So many changes in one patch is bound to cause at least some bugs and oddities. Let us see how many we can find before the weekend! :)
I appear to be living in "Romance Standard Time". That has to be good! :)
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Posted byradiatoren#0601on May 8, 2012, 6:30:17 AM
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diminishing returns on magic find is stupid why even bother having mf at all if u cant stack it up for better returns you do know it gimps ur charater to have high mf very dumb idea to even work on ur mf now how will you know when ur mf starts diminishing might has well have none at all
now
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Posted byhexster#7662on May 8, 2012, 6:38:13 AM
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"
AlphaBeta wrote:
My only complaint is... why isn't Friday today? :P
...cause I have to set up a new windows before ;-D
invited by timer @ 10.12.2011
--
deutsche Community: www.exiled.eu & ts.exiled.eu
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Posted byMr_Cee#0334on May 8, 2012, 6:41:02 AM
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The majority of the changes in the patch notes seem to be about monster AI. Then a section about totems / mines / traps. While this stuff is nice, many core aspects of the game are still lacking. They didn't even add the trade screen yet, which is an absolute joke. Also didn't address the "spam 1-2 skills over and over" aspect of the gameplay. How much do you wanna bet that these totems / mines / traps are going to be less effective than just holding right click on your 30k split arrow / ice spear / whatever skill?
Also didn't address SO many balance issues with skills. For example:
- Rain of Arrows is completely ignored. What a waste of the best looking skill effect in the game. This is one of, if not THE, worst skill in the game. Come on? Add a slight snare when the arrows hit or something.
- Tempest Shield still terrible
- Puncture still bad compared to other options
- Viper Strike still bad compared to other options
- Why was Discharge damage buffed? Seriously?
- Why was Hatred aura damage buffed?
- Explosive Arrow still bad compared to other options
- Glacial Hammer still underwhelming (needs some sort of AoE effect, this game is a massive AoE fest)
- No chaos damage passive nodes or anything to help boost Poison Arrow's damage a bit. Solo'ing PA is fine but if you tried using it in groups you'd see how useless it is.
- No buff to Spark. Lightning casters are still at the bottom of the barrel compared to Cold and Fire.
- No changes to the terribly grindy and RNG-ish fusing orb mechanic.
- No changes to the FFA loot system.
@wawamelons
#1 Hillock farmer NA Last edited by WAWAMELONS#4225 on May 8, 2012, 6:55:15 AM
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Posted byWAWAMELONS#4225on May 8, 2012, 6:41:21 AM
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It seems to be a great patch.
But as some other player, I was really looking for an orb system reworking.
I am very pleased that dext classes have now elemental damage bonus.
This kind of bonus is so great that even ranger go to the templar tree only for picking this.
I hopped for more AoE possibility with a melee character using a 2 handed sword.
Maybe ethereal kinives or the massive improvement of lightning strike will content me!
I am very hurry to play this new version of PoE !
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Posted byGilhyan#6896on May 8, 2012, 6:44:34 AM
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"
darkjoy wrote:
So i guess, loot dropping from shattered mobs bug not fixed?
This is only true for Shield Crabs, right? As far as we know, all other monsters drop items when shattered.
"
hexster wrote:
diminishing returns on magic find is stupid why even bother having mf at all if u cant stack it up for better returns you do know it gimps ur charater to have high mf very dumb idea to even work on ur mf now how will you know when ur mf starts diminishing might has well have none at all now
Increased item quantity and rarity mods are still both very effective. After this change, we can adjust the values of them so that having a few of them grants a reasonable impact.
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Dester666 wrote:
Yes, as we have said many times, that's coming with Open Beta.
"
WAWAMELONS wrote:
The majority of the changes in the patch notes seem to be about monster AI. Then a section about totems / mines / traps. While this stuff is nice, many core aspects of the game are still lacking. They didn't even add the trade screen yet, which is an absolute joke. Also didn't address the "spam 1-2 skills over and over" aspect of the gameplay. How much do you wanna bet that these totems / mines / traps are going to be less effective than just holding right click on your 30k split arrow / ice spear / whatever skill?
Also didn't address SO many balance issues with skills. For example:
- Rain of Arrows is completely ignored. What a waste of the best looking skill effect in the game. This is one of, if not THE, worst skill in the game. Come on? Add a slight snare when the arrows hit or something.
- Tempest Shield still terrible
- Puncture still bad compared to other options
- Viper Strike still bad compared to other options
- Why was Discharge damage buffed? Seriously?
- Why was Hatred aura damage buffed?
- Explosive Arrow still bad compared to other options
- Glacial Hammer still underwhelming (needs some sort of AoE effect, this game is a massive AoE fest)
- No chaos damage passive nodes or anything to help boost Poison Arrow's damage a bit. Solo'ing PA is fine but if you tried using it in groups you'd see how useless it is.
- No buff to Spark. Lightning casters are still at the bottom of the barrel compared to Cold and Fire.
- No changes to the terribly grindy and RNG-ish fusing orb mechanic.
- No changes to the FFA loot system.
Thanks for the list of balance concerns. This will definitely be handy.
We generally do not make major micro-balance changes in these large patches. It's better to wait for feedback from players (after playing the large patch) and then tweak numbers in minor updates. Once you've played 0.9.9, we'd really appreciate a similar list of balance concerns. Feel free to PM it to me if you want to make sure I see it.
Don't expect a change to the Fusing orb stuff any time soon, we are pretty happy with how that's currently working. High variance item mechanics are a key design choice! It's pretty easy to get four linked sockets. It's not cripplingly hard to get five linked sockets. Six is overkill and designed to be very rare. I want there to be something for players to strive for in the long term.
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Posted byChrison May 8, 2012, 7:03:56 AMGrinding Gear Games
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"
Chris wrote:
"
darkjoy wrote:
So i guess, loot dropping from shattered mobs bug not fixed?
This is only true for Shield Crabs, right? As far as we know, all other monsters drop items when shattered.
"
hexster wrote:
diminishing returns on magic find is stupid why even bother having mf at all if u cant stack it up for better returns you do know it gimps ur charater to have high mf very dumb idea to even work on ur mf now how will you know when ur mf starts diminishing might has well have none at all now
Increased item quantity and rarity mods are still both very effective. After this change, we can adjust the values of them so that having a few of them grants a reasonable impact.
"
Dester666 wrote:
Yes, as we have said many times, that's coming with Open Beta.
"
WAWAMELONS wrote:
The majority of the changes in the patch notes seem to be about monster AI. Then a section about totems / mines / traps. While this stuff is nice, many core aspects of the game are still lacking. They didn't even add the trade screen yet, which is an absolute joke. Also didn't address the "spam 1-2 skills over and over" aspect of the gameplay. How much do you wanna bet that these totems / mines / traps are going to be less effective than just holding right click on your 30k split arrow / ice spear / whatever skill?
Also didn't address SO many balance issues with skills. For example:
- Rain of Arrows is completely ignored. What a waste of the best looking skill effect in the game. This is one of, if not THE, worst skill in the game. Come on? Add a slight snare when the arrows hit or something.
- Tempest Shield still terrible
- Puncture still bad compared to other options
- Viper Strike still bad compared to other options
- Why was Discharge damage buffed? Seriously?
- Why was Hatred aura damage buffed?
- Explosive Arrow still bad compared to other options
- Glacial Hammer still underwhelming (needs some sort of AoE effect, this game is a massive AoE fest)
- No chaos damage passive nodes or anything to help boost Poison Arrow's damage a bit. Solo'ing PA is fine but if you tried using it in groups you'd see how useless it is.
- No buff to Spark. Lightning casters are still at the bottom of the barrel compared to Cold and Fire.
- No changes to the terribly grindy and RNG-ish fusing orb mechanic.
- No changes to the FFA loot system.
Thanks for the list of balance concerns. This will definitely be handy.
We generally do not make major micro-balance changes in these large patches. It's better to wait for feedback from players (after playing the large patch) and then tweak numbers in minor updates. Once you've played 0.9.9, we'd really appreciate a similar list of balance concerns. Feel free to PM it to me if you want to make sure I see it.
Don't expect a change to the Fusing orb stuff any time soon, we are pretty happy with how that's currently working. High variance item mechanics are a key design choice! It's pretty easy to get four linked sockets. It's not cripplingly hard to get five linked sockets. Six is overkill and designed to be very rare. I want there to be something for players to strive for in the long term.
I will gladly PM you this info after a few days with the patch. Despite my criticisms, I do love this game (my time played is almost inhuman) and if you guys really do listen to the community as much as you say, people like me will continue to play even with you-know-what approaching.
@wawamelons
#1 Hillock farmer NA
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Posted byWAWAMELONS#4225on May 8, 2012, 7:10:37 AM
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