Development Manifesto: Harvest Crafting

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penetrator9000 wrote:
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drildgen wrote:
Crafts can only be applied to currencies

This is my only wish since ggg decided to return the harvest. But the chance of proc aug/annul mods should be very low


This, kill TFT Trades, not the Fun normal Players have with Harvest Crafting.
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I_WaTcH_Ur_BeeR wrote:
All you had to do was make harvest non tradable, and if that wasn’t enough, then make the best harvest crafts more rare. People are correct about the definition of crafting, if you take all the deterministic out of it, it’s no longer crafting, it’s gambling and if I wanted to gamble I’d just go to the casino. I’m a casual player and have played the most this league because I’ve been saving all my good crafts waiting for a piece of gear to try and make high end. If you take these parts out of harvest you might as well delete it because no one is going to use it anymore. This wasn’t that hard to come up with, you should reconsider your approach becuase I agree with your concerns, there are better ways! Heck I even liked the idea of a fire ex or cold ex or physical ex etc. my two cents and I really hope you guys listen to these posts people are making. Maybe in the future if your at a cross road, just throw up a poll and let the community decide.


That. But we are back at the main problem that exists for years, the trading system.
What in the world are you thinking about. Top 1% are going to get their items anyway, casuals who don't reach red maps won't ever see a harvest anyway, and all of us in the middle? I barely made one good item I was happy with in Harvest LEAGUE without buying anything from discords or anything, and now even that tiny thread of hope is gone. Can we get stats on how much the game designers, people discussing and writing these manifestos play? This looks out of touch. To hell with it, make crafts completely unstorable and unstorable and make em better, or just flat our remove it.
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Turtledove wrote:
I thought Chris Wilson's opening post was well written and thought out. It would seem from his OP that the two big mistakes made was releasing harvest the way it was in the first place and then compounding that error by releasing the insufficiently nerfed harvest in the second place. It pains me to see all the folks that are upset by this decision by GGG. PoE is a fun game with or without harvest is what I'd like to remind folks.


Maybe you find fun in gambling your items with currencies. Maybe you find fun with buying what other people have crafted...

I only find fun in PoE while slaying hordes of monters or improving my gear with deterministic crafting options... If one option goes away, the second is less fun and thus it is useless to even play the game...
Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic...
New interview with Chris summarizing the harvest nerfs. Link below and you're welcome.

https://www.youtube.com/watch?v=dySV2sJxshk&ab_channel=AngryRoleplayer
"We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not."

Ok, I don't have much of a problem with this nerf, but this is probably one of the most embarrassing things GGG people ever said (if someone actually said such a stupid thing, maybe Chris just came up with that bs).

This rivals with Blizzard's "Don't you guys have phones?"
Chris, I dont know why dont you remove crafting completely from this game if you love rng that much. Just make rare item drop more desirable mods, so identifying rare is more rewarding. You can also make a NPC where you trade your currencies for a random rare with high chance of high-tier mods.

If RNG is what you want, be true to yourself and delete crafting. Period!
"We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not.", After this phrase, you can stop reading, develop and play the game - this is not the same thing.
As long trading exists in this game, everything will be ruined because of it.

I remember when Beastiary was actually rewarding, Heist was, Betrayel was, Delve was...

It all was nerfed as people used third party tools to exploit it, crafting items that nobody alone will ever lay hands on.

From my point of view, removing trade is the only way to go, else this game will never get to the point where fun mechanics for solo players can remain alive and that means, POE is doomed to fail.

D1-D3, Wolcen and many more games are successfull because you can do things on your own without trading. It might take longer, but at least its possible.

Since the beastiary nerf, I have yet to find a portal beast, six links craft or something worthy. Leave alone prophecy where six linking, atziri mirror are non existend and I could go on with every single league mechanic that once was rewarding.

This game is all about trading and this is the problem with POE, not harvest or anything else.
Last edited by Ygidua#3074 on Mar 11, 2021, 4:38:31 PM
INCREASE THE GOD DAMN NUMBER OF STORED CRAFTS, AND SPREAD THE POWERFUL CRAFTS OUT OF HARVEST TO OTHER SYSTEMS SO WE CAN ACTUALLY SWAP RESISTANCES AROUND WHIL GEARING UP LOL, DONT FORCE ME TO DITCH THEM FOR HIGH END CRAFTS IF YOUR INTENTION IS FOR ME TO USE THEM

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