Development Manifesto: Harvest Crafting
I play mostly in SSF league.
If you want to nerf harvest crafting, be it. Its actual implementation is bad but not reasons explained in the manifesto : - it destroys pace when mapping : I don't want to loose 20 min each time I encounter harvest. I want to decide my agency not to endure it; - harvest crafting don't have any cost. It is basically "currencies printing", except with better currencies than real in-game currencies. We, players, still want to have access to these powerful and deterministic craft. If you want players to use exalts for crafting, for example, you can add recipes on our old crafting bench requiring currencies. It would make sense to spend chaos orb, exalt, annulment orb in the craft bench to have a more specialized orb effect. I don't mind having to unlock these craft option each league (as long there is a deterministic way to farm it and it's not a garbage betrayal unlock system :c). Perhaps I'm a bit weird but I still enjoy doing chain prophecies to unlock the crafting recipes. |
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Great job on identifying and rectifying an imbalanced mechanic! Yes it is a nerf, and it will slow down the progression of rare item crafting. I want to be playing this game 10 years from now and if it gets to where I am farming endgame content in the 1st week of a league, then I would not last a year.
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" no one forces you to trade. play your game how you want to play it. don't force that view onto others. bestiary, heist, delve, essence are still rewarding, maybe not for you, but for others like me it is. and the sole fault on tft lies in GGG. people will find a convenient way to do what they like. if they have to go to a 3rd party, then it means GGG is doing something wrong. |
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" Except a league last about 3 months ... no one is forcing you to craft. you like you game harder and slower, good for you. that does not mean others share this. you can always step down, other are not able to step up. |
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Hi! I'm Chris Gambilson form Gamble Gamb Gambes! Do you not have Exalts Exile?
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You can still upgrade your Offerings thank god that made the cut.
✰CARD✰ The Survivalist
I can’t buy any more big supporter packs because the forum only supports showing 7 legacy tags. |
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What the hell have you done?!
Who craft with chaos and exalted orb!? CAN YOU JUST PLEASE, FOR ONES THINK ABOUT NEW AND REGULAR PLAYERS, INSTEAD OF THOSE FUCKING STREAMERS AND RICHBOYS ALIKE WHO ARE BATHED IN DROPS AND CURRENCY!? NOT EVERYBODY HAS THAT LUCK, YOU NOW? YOU ARE LITERALLY RUINING NEW PLAYERS AND AVERAGE PLAYERS EXPERIENCE. |
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It's 11am on a Friday in NZ.
Will we get a mitigation post before the weekend? |
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PLEASE DONT MAKE THESE CHANGES (at least not the way they were proposed).
I really feel it would be a big step backwards and it would hurt the game a lot. Without harvest you are left being almost 100% depended on RNG and not in a good way at all, most of the time if u want to craft something onto your item its either going to brick your item, or you get lucky and you get something you can work with. And you have to do this with EVERY SINGLE UPGRADE. I really dont feel like this is a good system, especially after tasting how well it can feel and how good can it be to make items with harvest. So most people just end up completelly ignoring the crafting and just save up currency to buy the finished item, which is a real shame, because with harvest a lot of people ended up learning how at least the basics of crafting work, because now they had a goal they could work towards and they could see how exactly they can make the item and progress it, WHICH IS AMAZING for this kind of game. Also with the new maven orb being introduced the INSANE tier items are still heavily depended on RNG, but you can perfect them with harvest without risking bricking the item completelly, which feels really good in my opinion. And you can make the good/mediocre double/single elevated items without insane budgets, again thanks to harvest. With harvest, good, or mediocre items become really accesible to the casual players and thanks to it they get to experience at least some of the endgame, which they would never be able to get to without harvest crafting. If you feel like harvest makes the game too easy there are multiple solutions that dont completelly kill harvest, which right now this proposal would prettymuch do. Forexample making the chances of getting harvest in maps/through zana lower, or making the most "OP" crafts (remove add/augment) more rare. Or/and buffing the endgame bosses/encounters in general so that they can still be challenging even with the insane item potential harvest provides. Also if you arent happy about us trading the crafts through a discord you can just make the crafts tradable the same way we can trade beast (or any other way). Of course this is just my opinion, but prettymuch killing such AN AMAZING mechanic, that makes the game SO MUCH more fun isn´t the way to go. I usually dont post on any forums, or discussions like these, especially because I was really happy with prettymuch all the recent updates and the general direction which the game was headed and I think the developers are doing an AWESOME job with all the updates we got/are getting, BUT I really really disagree with the proposed changes and feel like it would hurt the gaming experience A LOT for me, so I felt the need to share my opinion and cast my "vote" here. |
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" They are only rewarding in trade league, as people invite each other to farm good outcomes. There was a time when we found portal beasts or six link beasts once every 12-24 encounters. This league I probably did 200 Einhar missions and not a single good beast. Delve is the same. There was a time when we actually found really good gear, lots of currency, fossils... today, its all nerfed to the ground, especially the boss spawns and cities where red maps were easy to get. GGG nerfs everything because of trade. If there would be no trading, then there would be no exploiting and RMT. I dont want to force people to play like I do, but I also dont want to be forced to play like them. I will never, ever play non legit in a video game and this will remain like that. Forcing me to join discord or RMT networks to progress in this game is a terrible move by GGG and before I do this, I will just play another game. SSF should not be balanced around trading, GGG must understand this and give those in SSF a different balance setting, or remove trading and give everyone the same game. |
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