Development Manifesto: Harvest Crafting

We get it. You don't like the idea of having an item editor in the game. That's understandable.

Alternate proposal - perhaps limit the augments and remove/adds to prevent them from rolling t1 mods. Similar to the crafting bench, it would allow casual players to improve their gear in meaningful ways while not guaranteeing that "perfect" items are possible via a guaranteed step-by-step algorithm.
I sit somewhere between filthy casual and pro-casual. Have been playing for years and have completed the Atlas/shaper/elder maybe twice before.

This league is the first time I've been able to craft my own stuff without relying 100% on poetrade. It's been super fun! I've almost completed my Atlas again and normally by this time I'm done with the league.. This time however, I have so many goals I want to hit because things seem achievable.

Sigh to this change.
Harvest was the only thing that allowed me to play the game. Now you are are gutting it down to nothing.
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But then there would quickly be nothing left to achieve.


But that isn't actually true. There's lots to achieve and enjoy, the problem is you made it boring and repetitive and a huge time investment that became nothing BUT a grind (no progress) AND you do that while having totally opaque build systems that require third-party systems to help make playable (seriously, Path of Building, y'all).

And even THEN, you're best served by looking at the SSFHC ladders to see the builds that actually bring value, in any given patch.

Like, as long as players have to worry about things like a "starter" build, which requires more game knowledge than new players actually have, you are going to have this problem, because you have to level an entire character you don't want, just to build a character that you do want but that costs considerably more money, time and creative energy to build.

Stop blaming shitty design and balance problems on Harvest. There's a bazillion things you can do with this game, but you don't empower players to do most of them, deliberately put a lot of tedium in their way, and that's why they burn out.
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Huntss wrote:
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bauermayers wrote:
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Huntss wrote:
Honestly this is how I imagined it would've been changed when it was announced to go core. I'm sad that so many people are whining about it, after getting another league of free OP items with harvest.


If you think people are whining, you're not really reading, are you?

They had a whole league to test it, it went core after some changes, players are happy with it. There's no logical reason to nerf it like this.


I have been reading. It's just people whining because they want easy to make top tier gear. With harvest in the game gear starts to lose any meaning because it's so easy to make items that in normal leagues would be mirror tier. Really they just made this worse for themselves by making it go core at all instead of just letting it die.


You're right about letting it die if the plan was to ruin the fun of lots of players.

What's the problem with mirror tier items being more accessible? And it's not like everyone would be able to afford or crat them anyway, even with harvest. They're just more accessible.

What that means is previous mirror tier items won't be exclusive to a handful of players and new mirror tier items will still be very rare. Go search in trade and check how many actual mirror tier items are available in the market.

Also, harvest allows more build diversity. Path of Math made a very good video about all that mirror tier and build stuff, how out of touch with reality Chris/GGG are, and how this is probably the worst decision in the game's history. It's actually one of the videos that made me change my mind about this bs of a nerf.
These changes are not for me.. I'll check back in 6 months.
They don’t care about our fun or time. They only care about about our money. Not giving GGG another penny until I can craft at harvest level again.
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Thunderbus wrote:
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ZyxewNikoa wrote:
I think that you understand the issues with the current implementation of harvest across the various dimensions of power, accessibility, tradability/ease of use, and balance relative to the rest of the game's systems. I think that you understand the various directions in which changes could be made.

I think that you misunderstand what makes the game fun for many people, and I think you don't value my time. I vehemently disagree with many of the principles espoused by your manifesto, and am provided with a vision of a game that I don't wish to play or support.

By crafting your game you choose your audience. If I'm too casual for your game, that's cool, I'll go play something else.


Very well said.


Same here brothers, same here!
Well, i hope the 1% elites have enough money to keep the game running.
I rarely post but I feel my voice should be heard... these changes are not a step in the right direction.

Yes I agree Harvest is extremely powerful and I agree having to use a discord in the current state is a terrible way of doing things. What was done with Einhar selling an orb to capture beast should be something done to Harvest in some manner. Why not Oshabi selling an orb or horti-bench to sell single crafts on the trade website? (Because I know pricing stuff on your horti-bench will never be a thing.) But instead of addressing these issues you just burn Harvest to the ground?

You, GGG, are removing some popular and core aspects of harvest crafting without giving anything in return. Instead of completely removing these functions, why not make them more scarce? (Meanwhile split beast are still always breaking something most leagues, like at the start of Ritual with watchstones.)


And sure having Heart of the Grove as a fragment is decent, because it means my grove isn't wasted with one of the most useless fights in the game.

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