Development Manifesto: Harvest Crafting

I restarted playing PoE because of harvest. I keep playing because of harvest. It is by far the funnest mechanic in the game and allows for average players to interact with the extremely complex and sometimes overwhelming crafting system without fear of losing items/currency. It quite literally opens up a huge part of the game for many player.

I really can’t wrap my head around this decision. This will probably end up making me quit PoE, and I’m sure I’m not the only one.
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Narakusin wrote:
I'm not trying to make any assumptions here, but why has the link to this manifesto been removed from the front page of the website just one day after it was put up there?


bacause selling mtx is way more important than people enjoying the game.

did you ever ask a cow if it likes getting milked? :)
"Fun spotted, Nerf incoming" is GGG's motto. At least what I see with the decisions they make about changes in the game that are often contradictory.
Problem: there was no problem
Solution: they created one
Interesting fix for server stability. We'll have to see how it plays out in UAT.
Remember that one time when GGG decided to NOT nerf content as a result of player feedback?

Yeah.
Me either.
Casual player's dont have acces to NEAR PERFECT items any way.
0.1% player have acces to NEAR PERFECT items any way.
so what you nerfed? middle class of player. who give you main money from MTX. NICE IDEA. buisness is your destiny.

But serious: you go back to stone age with this nerf. When player's drop league after 2-3 weeks, because dont want/can't take a 500 exalts for 1 item from other player who USED BOTS.
You tell us about "many many builds" - and destroyed ONLY ONE POSSIBLE way to create UNIQUE build without playing 25/8 hours in week.
Every league most of players play most cheapiest and most powerfull build because have no currency for buy builds. NO ONE SLAM'S ITEMS WITH EX'S OR CHAOS'S. NO ONE.
Righteous Fire forever.
fun detected - fun remove.
WHATS TO HARD TO add TIER 17, 18, 19 maps?

We dont want this to become Diablo 3.

I think alot of you are missing this problem with D3 which was lets just do GR number 75 1 week later GR 100 great 1 week later GR150.

You know you should trust GGG a bit more guys.

Thats the way i see it personally.
o.o
Last edited by Purganis#4245 on Mar 11, 2021, 11:46:12 PM
Not a good decision.

I have 1500+ hrs in PoE, and the biggest thing lacking in this game was having some better control over crafting your own gear. The Harvest league (for me) was extremely enjoyable. I actually didn't make any mirror-worthy gear, but was able to improve the gear for my various builds with far less gambling.

I didn't play Ritual this league, opting to stay on Standard as the 3.13 Harvest re-implementation gave me incentive to keep playing - growing and tweaking my chars to reach more of end-game content. Very enjoyable when gear can be tailored a little more and I have all my existing stuff to play with.

I still don't have mirror-quality gear. Just more effective gear than what I was capable of achieving before.

Is that so bad? Is that broken? Is this ruining an economy?

No, no and no, although it is keeping me playing, which creates more opportunities for revenue spend for GGG. And ultimately, as a F2P game, I would think the goal is to try and keep players playing, being happy, and therefore a mindset of wanting to support the developer.

"The excitement of using an Exalt and possibly ruining an item".... How can anyone think this is an exciting, positive thing that people want? I have never ever slammed an Exalt, and never will. Not worth it. Without Harvest there is no crafting options available in my view. Only gacha essentially.....

Crafting needs to have some determinism. Thats why its crafting. In the real world you don't decide to build something like a house, and, oh, it might randomly be 2 bed, 3 bed, a unit, an urban warehouse or a rustic farmhouse? You have your set of needs, and either build or buy one with most (all) of those needs. Thats how crafting works.

I strongly vote to keep the 3.13 implementation as-is. Removing crafting from influenced items in particular is a crushing blow to its value....

Imagine thinking that players actually enjoy random gambling. They want crafting to be basically a slot machine? Might as well open a casino TBH.

Harvest crafting awarded those who spent time learning about crafting, mod groups, outcomes etc. This change will be a big step backwards in terms of skill when it comes to crafting.

Its sad that GGG are strong headed about such stuff, Best we can do is quit playing.

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