Game Balance in Path of Exile: Ultimatum
It's All Nerfs
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" bad |
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waiting to see the new gems, looking forward to some buffs
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ok then still nerfland
PoE 2 and rework of gems seems not my cup of tea . So ... Bye POE . Played more than 2500 i guess (3200 on steam but lot of afk time i think ) Was a good experience . |
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Lmao to those poggers. It's all nerf, pog what? Stop closing your eyes hahaha.
They gave us ultimatum and I'm skipping it. See you in poe2 before they nerf it lol |
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I can hear the faint sound of crying in the distance...
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" lmao he can only play golem pussy spec |
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Overall justified nerfs. Let's wait and see actual patch notes, and more announcement of the announcements. |
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its okay guys we dont need harvest to make op builds as there is no longer any need for more then 1-2million dps
delve and 100% del are pretty dead so what am i ment to do after i can easily clear t16 maps easily on a 20c build on day 2 of the league people dont fracture maps cause they are more op to run they do it so they dont have to spend hours buying orbs and rolling sextants i dont understand what the point of powering up a build is when so much of the hard end game content is just pointless or painful now is ultimatums really gonna replace that i hope so otherwise you just killed the end game |
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Thinking, as always, of server costs and performance of poorly optimized code, rather than player enjoyment, and calling it "balance".
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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