Game Balance in Path of Exile: Ultimatum

Better nerf all those players exploiting Bane...... 15 people just got upset.
No problem with the nerfs from my side :)Killing of a lot of broken mechanisms is great if you ask me.

Just happy that i am not a deep delver, they take the biggest hit if you ask me !
Wow, this seems like a very good balancing patch. I'm very lucky that just 1 mechanic that i'm using is getting hit. And it was just running speed mostly.

Another 40/40 league coming up!
they nerfed necro again! essence glutton down to half
Please nerf minions ! Broken playstyle.

Great manifesto though ! :)
Affliction and Necropolis worst leagues ever. The current game design has slowly turned this game into a loot-shower fest, chase uniques are way too available; and obtaining chase items through stacked decks simply isn't fun. Rework stacked decks needed.
GGG mindset.

“Let’s create awakened skills so that people need to stay longer in the game to farm them.”
“Wait, people are doing an absurd amount of damage... let’s nerf the base skills.”

People who can’t get them easily will be suffering even more.

“Let’s create new crafting options.”
“Wait, look at those energy shield values... let’s nerf the passive tree (or uniques)”

People who can’t get the crafts will be suffering even more.

“Look at the 1% clearing content like it’s not there with their 200ex builds”
“Let’s make the content harder for them.”

Everyone else, some to a bigger extent, struggles to do “regular” content.


Oh well...
Pog
"
DimkaTsv wrote:
Well, i can understand both sides there.
From point of player:
We are getting ripped off craft (because of split+imprint lockdown) and grind (because of split and fracture copying locking additional splits and fracture, so no more fractured delirium 30% nemesis map grind). That will cause less currency of different type (also fossil, catalysts and other type of stuff) income on market.
This way craft will become pain in ass to get T1 rolls, especially on some stuff without harvest tags. And harvest also was nerfed in middle of current league, so craft became even harder again... BUT!!! Results of that harder craft must be more valuable now, as it was some time ago.

Also restricting map splitting means less ways of farm that will heavily dominate on others, which is causing more diversive casual grind... At cost of lower income.
Also rip OP and popular builds, yeah, yeah, yeah... We all should understand that it is inevitable!

From point of developer:
Harvest gave players too easy time of a crafting. So value of items players are getting became less that it was intended
Split abuse allowed to get almost infinite farm with really good outcome, which made many parts of other content simply unneeded. And they don't want that, as game should be played in every aspect. (Still that part hit crafters really hard)
And skill balance... Well, when same few builds are THAT popular for league and league at row, that means that they are a bit overtuned... And it is MUCH easier to calculate how these 5-6 gem nerfs will work, than account for 150+ other interactions. So nerfing is much more expected.

So both sides have they reason do be angry or just do what they need
I am not that hardcore player to care much except part of what i will do next... Stuff already will happen, and rather complain better plan in advance


Sir ... why have developer take care about items value?
- trade is not implement in core whole game (you start with 4! NORMAL stash tabs) so you cant give items on trade.
- when they make this game more easy to understand, they take more players in game.
You know ... easier way to normal defense for your build, normal craft (why are recipes hide somewhere in 200 delve deep OMFG) that make others skills possible to play.
- but mr. Chris just want game more hard, bcs here we have 4-5 OP builds/uniques/mechanics. And everyone copy that to complete game - FAST!!!
They dont make balance! They just give lil nerf to some OP build and add HP to bosses and monters. Thats all.
All of that 80% *** useless skills is on the same place. Nobody want them play bcs are slow/with no defense/have low dmg. And make game harder rly dont buff this skills ...
Dont know what they smoke in GGG
All nerfs is fine I guess, I'll make an uberlab character first to get some enchantments anyway to make a build on.
As long as that's doable with the build that I'll choose (idk yet) then I'll probably be okay.
Hello there, am I the only one who have not noticed any FORTIFY EFFECT NERFS here?

I mean, I don't care about any nerfs at all and I dont want anything to be nerfed ever personally, but this is just unfair. Speaking of "performing above acceptable power levels": if something like Vigilant Strike + threshold jewel or a Flesh and Stone (rofl?) is too OP, I clearly can't see how Champion and Fort Effect in general is not. Especially assuming there's no map mod/any monster/content type mod that could somehow reduce Fortify's power.

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