Game Balance in Path of Exile: Ultimatum
Better nerf all those players exploiting Bane...... 15 people just got upset.
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No problem with the nerfs from my side :)Killing of a lot of broken mechanisms is great if you ask me.
Just happy that i am not a deep delver, they take the biggest hit if you ask me ! |
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Wow, this seems like a very good balancing patch. I'm very lucky that just 1 mechanic that i'm using is getting hit. And it was just running speed mostly.
Another 40/40 league coming up! |
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they nerfed necro again! essence glutton down to half
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Please nerf minions ! Broken playstyle.
Great manifesto though ! :) Affliction and Necropolis worst leagues ever. The current game design has slowly turned this game into a loot-shower fest, chase uniques are way too available; and obtaining chase items through stacked decks simply isn't fun. Rework stacked decks needed.
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GGG mindset.
“Let’s create awakened skills so that people need to stay longer in the game to farm them.” “Wait, people are doing an absurd amount of damage... let’s nerf the base skills.” People who can’t get them easily will be suffering even more. “Let’s create new crafting options.” “Wait, look at those energy shield values... let’s nerf the passive tree (or uniques)” People who can’t get the crafts will be suffering even more. “Look at the 1% clearing content like it’s not there with their 200ex builds” “Let’s make the content harder for them.” Everyone else, some to a bigger extent, struggles to do “regular” content. Oh well... |
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Pog
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" Sir ... why have developer take care about items value? - trade is not implement in core whole game (you start with 4! NORMAL stash tabs) so you cant give items on trade. - when they make this game more easy to understand, they take more players in game. You know ... easier way to normal defense for your build, normal craft (why are recipes hide somewhere in 200 delve deep OMFG) that make others skills possible to play. - but mr. Chris just want game more hard, bcs here we have 4-5 OP builds/uniques/mechanics. And everyone copy that to complete game - FAST!!! They dont make balance! They just give lil nerf to some OP build and add HP to bosses and monters. Thats all. All of that 80% *** useless skills is on the same place. Nobody want them play bcs are slow/with no defense/have low dmg. And make game harder rly dont buff this skills ... Dont know what they smoke in GGG |
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All nerfs is fine I guess, I'll make an uberlab character first to get some enchantments anyway to make a build on.
As long as that's doable with the build that I'll choose (idk yet) then I'll probably be okay. |
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Hello there, am I the only one who have not noticed any FORTIFY EFFECT NERFS here?
I mean, I don't care about any nerfs at all and I dont want anything to be nerfed ever personally, but this is just unfair. Speaking of "performing above acceptable power levels": if something like Vigilant Strike + threshold jewel or a Flesh and Stone (rofl?) is too OP, I clearly can't see how Champion and Fort Effect in general is not. Especially assuming there's no map mod/any monster/content type mod that could somehow reduce Fortify's power. |
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