Content Update 3.14.0 -- Path of Exile: Ultimatum

Acutally some really good patch notes..

My only bother is the harvest changes + the fact that it costs 12 CHAOS to run a map with an unrewarding league mechanic..

It took me litterally 2 weeks of playing several hours a day + doing som atoll harvest farming runs, just to get a single add cold.. now it's even harder... And that is also while having 4-5 friends playing all that time who didn't find any themselves...

I bet almost noone wants to offer 12c for harvest, but we'll see...
Great! a fulltime player can always run this game efficently, but all the random players!? it sems not at all
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Mustlord59 wrote:
Not a single $ from me anymore until you actually start listening to your players



Yet you have zero supporter packs.
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BeyondSenses wrote:
Acutally some really good patch notes..

My only bother is the harvest changes + the fact that it costs 12 CHAOS to run a map with an unrewarding league mechanic..

It took me litterally 2 weeks of playing several hours a day + doing som atoll harvest farming runs, just to get a single add cold.. now it's even harder... And that is also while having 4-5 friends playing all that time who didn't find any themselves...

I bet almost noone wants to offer 12c for harvest, but we'll see...

12c per harvest run is a bargain. With right watchstones and Atlas passives you can get a lot more from one harvest. But, it probably will involve selling crafts through discord so not suitable for everyone. But don't forget, there's "Fortune favors the brave" for 3c and also harvest crafts that add free map device crafts.
Good update, kicking maven's butt is going to be much harder now.
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moumout wrote:
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Gladiator

No longer grants 25% more Damage with Bleeding.
Now grants 25% more Physical Damage over Time.



Gladiator
Gratuitous Violence

No longer grants 20% more Damage with Bleeding.
Now grants 20% more Physical Damage over Time.


So, which one ? 20 or 25% ?


25% is scion, 20% is gladiator
Increased Character Size is now capped at 100%.

Hell yeah!
And mäh, aura-nerf AGAIN.
Yeah, we all know its strong. But it should be. It feels bad to constantly get nerfs here, because the system is just so simple. At this point its clear that Aura-Fans will never get any nodes or uniques that push auras ever again if they continue to nerf and nerf and nerf this stuff. They should rework the aura-system completely by now. The idea of vaal-auras should be expanded upon. Make it baseline, make all auras more time-based. Let me choose between duration, strenght and area. Give me bonuses for rotating different buffs on and off to actually give some gameplay here. Thanks to more gameplay you can nerf and buff stuff better rather than tying the existense of an entire playstyle on one simple attribute you only ever slide down. They developed themselfs in a trap here imho. Maybe be a luxuries problem but still. And whats harder to swallow here, that with 3 perfect voices aurabots are still broken. But hey, i guess its ok if 3 mirrors are needed. The 1% will thank that decision.
Am I blind? In the first preview they released there was notification that Headhunter and other specific drops would be added to the generic pool of items droppable, so you no longer need Nemesis on the device or Infused Nemesis to drop Headhunters.

However the patch notes, I don't see anything about this. Anyone here who can clarify?
trigger craft nerfed from 4 to 8 second cooldown
nerf more fun/defesive mechanics in game
[Removed by Support] you will get 1 shot anyways no matter of defense, rig


i dont spend even 1 cent on this [Removed by Support] game anyways
since i got my stash tabs and no need [Removed by Support] cosmetics in a game that cant even run properly
Last edited by Natasha#0000 on Apr 14, 2021, 6:46:06 AM

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