0.10.5 Patch Notes
" I use silverbranch pretty much up until I can get a bow with +3 to total gem. Right now my nearest bow at +3 is a lvl 51, which the other stats I don't even care about. Silverbranch could be used all the way up until lvl 100 if you wanted to if you couldnt get your hands on a +3 bow. I use it strictly for the poison cloud, which the DOT damage is static. So you want to increase the duration on it pretty much to do more damage. Shoot Psn Cloud --> Swap Weapon --> Kill ---> Repeat. Its extremely overpowered. Especially for races. You pretty much 1 shot packs at low level. Last edited by Rodvik#0249 on Apr 5, 2013, 10:49:54 PM
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" That... isn't an answer to his question. So no, Drahken, Splash and Multi don't work with Cyclone. The new melee support gems are for single-target attacks only, AFAIK. |
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"This has absolutely no effect on anything it's possible for you to do currently in the game. Players currently have no access at all to repeated actions (a few specific monsters do). Multistrike will be the first time since before closed beta that players can use a repeated action (generic "Multicast" and "Multiattack" supports existed in the good old pre-balanced days of alpha only). When you use an attack supported by Multistrike, that's a repeated attack. You only pay the cost to start the skill once, but instead of it executing once as normal, it will execute, pick a new target if available, and then execute again (and again, up to the repeat count of the skill). In preparation for players getting their hands on repetition tech again, we standardised how crit worked with them - It's already standard across all skills that crit is rolled once per skill use, but that was previously inconsistent with repeated actions as to whether it was once per repetition, or once for using the skill, including all repetitions. 0.10.5 makes it always the second, which is more in line with how crits otherwise work in PoE in general. Last edited by Mark_GGG#0000 on Apr 5, 2013, 11:57:51 PM
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So how Multistrike will work with Dual strike for example, i got 0.25 attackspeed so i doing 4 strike per second, now i will do 12 strikes?
Ign Tardiator Last edited by gemstar#3869 on Apr 6, 2013, 1:09:44 AM
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" Multistrike is not a single target only support " |
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are we going to get a fix on the glitch that doesn't show unique quivers on our characters backs?
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Just a note on all the recent visual nerfs (or performance buffs) like ground effects, on hit effects, auras, etc:
Can you just add an option for Visual Details similar to your texture option? This is common in most games. I don't see why you'd make everything look shitty for everyone. Just let ppl with monster rigs to enjoy the visuals. Not that I'd use the high detail option because of my ancient rig, but I'd have to say most of the old (pre-nerfed) visuals look way better. Last edited by GoGoGoExiles#0628 on Apr 6, 2013, 3:11:58 AM
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" Melee splash is restricted to single target melee attacks, Multistrike is restricted to melee attacks. It clearly stated that it is a world drop only support gem. Alexis
*smiles* =@[.]@= boggled =~[.]^= naughty wink |
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" chain should work with fireballs right? and btw should it not work with firestorm as well? since that skill technically fires projectiles? Last edited by agbudar#4976 on Apr 6, 2013, 3:14:08 AM
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" fireball: yes firestorm : no cause its actually hitting the ground and exploding and doing the damg so the mechanics are wrong for chain to be used on it. also why lmp and gmp don't work with it also |
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