0.10.5 Patch Notes

"
Upforsale wrote:
Just to give some more Feedback:

the silverbranch issue:

"ah ok, +2 was to oop for races, so they reducing it. But ok, shell people in sc/hc who have it still have fun lvling with it for some lvl's"

I mean, a Silverbranch +2 is nothing anyone would use past.., ~ lvl 30 ? , so.., maybe it will get a little bit more expensive, and people who just love to poison arrow away stuff on normal pay that little extra, but still its nothing anyone is worried about in their later build.



I use silverbranch pretty much up until I can get a bow with +3 to total gem.

Right now my nearest bow at +3 is a lvl 51, which the other stats I don't even care about.



Silverbranch could be used all the way up until lvl 100 if you wanted to if you couldnt get your hands on a +3 bow.

I use it strictly for the poison cloud, which the DOT damage is static. So you want to increase the duration on it pretty much to do more damage.

Shoot Psn Cloud --> Swap Weapon --> Kill ---> Repeat. Its extremely overpowered. Especially for races. You pretty much 1 shot packs at low level.
Last edited by Rodvik#0249 on Apr 5, 2013, 10:49:54 PM
"
Kwonryu wrote:
"
Drahken wrote:

so then it works with cyclone?


It clearly stated that it is a world drop only support gem.


That... isn't an answer to his question.

So no, Drahken, Splash and Multi don't work with Cyclone. The new melee support gems are for single-target attacks only, AFAIK.
"
Doomsdxy wrote:
This is more of an 11.0 kind of Patch.
"
Critical strikes have been standardised in how they interact with repeating actions. The critical roll is made only once per action, regardless of how many repeats that action does

Can you explain this in different words? Does this mean if i use a .50 Cast speed Ice Spear, i can only get 1 Crit until i use (Say) Arc? Or does it mean i cant Crit 5 Different enemies if i use GMP?
Either one, Elemental Crit builds will be useless.
This has absolutely no effect on anything it's possible for you to do currently in the game.
Players currently have no access at all to repeated actions (a few specific monsters do).
Multistrike will be the first time since before closed beta that players can use a repeated action (generic "Multicast" and "Multiattack" supports existed in the good old pre-balanced days of alpha only).
When you use an attack supported by Multistrike, that's a repeated attack. You only pay the cost to start the skill once, but instead of it executing once as normal, it will execute, pick a new target if available, and then execute again (and again, up to the repeat count of the skill).
In preparation for players getting their hands on repetition tech again, we standardised how crit worked with them - It's already standard across all skills that crit is rolled once per skill use, but that was previously inconsistent with repeated actions as to whether it was once per repetition, or once for using the skill, including all repetitions. 0.10.5 makes it always the second, which is more in line with how crits otherwise work in PoE in general.
Last edited by Mark_GGG#0000 on Apr 5, 2013, 11:57:51 PM
So how Multistrike will work with Dual strike for example, i got 0.25 attackspeed so i doing 4 strike per second, now i will do 12 strikes?
Ign Tardiator
Last edited by gemstar#3869 on Apr 6, 2013, 1:09:44 AM
"
ShogunGunshow wrote:
"
Kwonryu wrote:
"
Drahken wrote:

so then it works with cyclone?


It clearly stated that it is a world drop only support gem.


That... isn't an answer to his question.

So no, Drahken, Splash and Multi don't work with Cyclone. The new melee support gems are for single-target attacks only, AFAIK.


Multistrike is not a single target only support

"
Mark_GGG wrote:
"
banezilla wrote:
Mark can you confirm that it is only single target support?
No, because it isn't. Melee splash is restricted to single target melee attacks, Multistrike is restricted to melee attacks, as stated in the patch notes.
are we going to get a fix on the glitch that doesn't show unique quivers on our characters backs?
Just a note on all the recent visual nerfs (or performance buffs) like ground effects, on hit effects, auras, etc:

Can you just add an option for Visual Details similar to your texture option? This is common in most games.

I don't see why you'd make everything look shitty for everyone. Just let ppl with monster rigs to enjoy the visuals.

Not that I'd use the high detail option because of my ancient rig, but I'd have to say most of the old (pre-nerfed) visuals look way better.
Last edited by GoGoGoExiles#0628 on Apr 6, 2013, 3:11:58 AM
"
ShogunGunshow wrote:

So no, Drahken, Splash and Multi don't work with Cyclone. The new melee support gems are for single-target attacks only, AFAIK.


Melee splash is restricted to single target melee attacks, Multistrike is restricted to melee attacks.

It clearly stated that it is a world drop only support gem.
Alexis
*smiles*

=@[.]@= boggled
=~[.]^= naughty wink
"
07Ghost wrote:
"
TehHammer wrote:
"
Passionlz wrote:
Multistrike being drop only is both good and bad:

Good: possibly not nerfed to the ground, since its drop only.

Bad: getting your hands on one will be a challenge since it's drop only. It's trade value will be absurdly high for a while...
Multistrike is the melee version of chain, and as chain is drop only, it's only fair that Multistrike would be. It should be strong, as chain is still strong, but I can't say how strong it is because 1) I'd be breaking my alpha nda, and 2) I haven't played it since they balanced it a bit, so I'm out of touch with how good it is currently.


chain is not strong at all. people just starting to realize chain is only good on 2 skills: LA and power siphon. that's why their price is taking a dip.

but i'd agree with u that multistrike should be drop only since it does do some pretty nasty stuffs combing with some melee skills.


chain should work with fireballs right?


and btw should it not work with firestorm as well? since that skill technically fires projectiles?
Last edited by agbudar#4976 on Apr 6, 2013, 3:14:08 AM
"
agbudar wrote:

chain should work with fireballs right?


and btw should it not work with firestorm as well? since that skill technically fires projectiles?


fireball: yes

firestorm : no cause its actually hitting the ground and exploding and doing the damg so the mechanics are wrong for chain to be used on it. also why lmp and gmp don't work with it also

Report Forum Post

Report Account:

Report Type

Additional Info