0.10.5 Patch Notes

I have a major issue with them not buffing existing Volls protector armors. I 6L my Volls and with the new change it's actually usable (in fact amazing for the build I want to create) but without the buff it's garbage. Please lord can I get mine changed? Can we make it like the Silverbranch where if we Divine it it becomes rolled to new stats, pleeeaaasssseee.
Voll's change is retroactive.
IGN: Aux
Don't compare this game to D3...so many dumb bitch haters complaining just because they don't get what they want. Good progression patch, only concern is the pain attunement light radius fix as there are many low life uniques which utilize this skill yet it becomes fairly unplayable on certain maps as you reach a lower life threshhold.
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Footmachine2010 wrote:

2. silverbranch shouldn't be legacy, legacy items are unfair to new players... think about the future think about the new players...more and more +2 bow gem socket silverbranches will eventually go to softcore and there will be less and less in hardcore and the price will get like that +1000hp armor, 30 exalted orbs~ its just way too unfair for new players... imo no item should be taken out of game / retired... they ALL should be obtainable in game via looting monsters apart from the odd party race event loot ofc the demigods is ok but thats all, leave the silver branch alone. next thing youll do is nerf the level 20 unique brightbeak hammers their OP for attack speed and only level 20... just leave the uniques alone... that is why they are called "UNIQUES" after all.. to be unique...


I disagree that having legacy items in the game is a big problem for new players. After all, they are not available in race leagues, so they don't affect the pure competition aspect so much, while adding some nice diversity to what kinds of things people have in Default/Hardcore over time.

Players who are new might not be able to afford to buy them from the existing players for a while, but just having items which are valuable is not a problem, and it's not like the existence of those items gets in the way of new players enjoying the game -- even if they are in some cases a little OP (see earlier about how they won't occur in events), or sidegrades of the normally available gear.
When you gonna make evasion relevant? Diablo 3 PS3 is gonna have real dodge based on player skill, and not the bs mathematics calculation to evade.
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crpcookie wrote:
When you gonna make evasion relevant? Diablo 3 PS3 is gonna have real dodge based on player skill, and not the bs mathematics calculation to evade.


Evasion is very relevant.

You know nothing about it if you think otherwise. It only has 1 major weakness that Armor doesn't and that's stuns. Beyond that, it's on par with pros vs cons with armor.
Fucking GREAT patch. Thank you so much for making auras less painful to look at.
IGN: EmpathicAmoeba
About the aura graphical issue: please make it an option, or at least have some sort of indicator that shows HOW MANY auras an ally has. It'll be really annoying not being able to tell if one of my minions is in range to be effected by ALL of my auras, instead of only knowing if at least one of them is affecting it.
Great just fix bug where it would crash ur client when entering new are
http://www.pathofexile.com/forum/view-thread/417176
Poor silverbranch got the nerf stick
ShahKing cuz I'm shocking

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