0.10.5 Patch Notes

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ygrakz wrote:
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so... 1 min left... bb rangers, hi melees!

you mean goodbye range build and hi melee build.


ok one question next patch would there be more melee support gems?


range will still be around lol...
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Last edited by SNORLAXIO#1086 on Feb 1, 2021, 6:26:34 AM
thats a good idea, i also use a slow pc for it is perfect to use the new aura effects but u could make in a option a button to turn high viusal effects on aura on!
or? :)
would be a good solution for all
Why in the fuck isn't Zeal a quest reward? Fucking stupid, now people are gonna charge 890898098294828 gcps for a non quality one or something ridiculous for like a week.

I'm not calling it Multistrike. Zeal is easier.

I've been waiting for this patch since I heard about it, and now I don't get zeal without getting lucky?

Fuck off.

Good job on the bug fixes i guess though.
GGG gives me Diablo 2 Teleport? I give them 50 bucks. No questions asked.
Last edited by darticus#0429 on Apr 7, 2013, 9:30:02 PM
Ergh, I do not dig the new auras. Can they be an option at least?
Just need make something with D Sync, is almost impossible use Wirhling Blades with my char...
WHAT THE FUCK HAPPENED TO MY SEXY AURAS...

Auras look absolutely ridiculously fugly now. Whichever GGG employee thought these aura designs were even halfway serviceable is out of his/her flipping mind.

Why not give players the option to turn visual effects on/off? Are options really that fucking hard to implement? These aura changes seem to counter the "continued to incrementally improve the art, effects and environments and audio" philosophy that GGG repeatedly touts in each new patch.
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My sexy auras turned into a bunch of flying coloured sperms.
"so you can see who has more PvPenis" - Chris Wilson
"Everyone can at least be exposed to Leo's PvPenis" - Chris Wilson
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Russell wrote:
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arden03 wrote:
sigh... the two things I really thought were cool about the game and don't hurt my FPS at all... the auras and the visual representation of all the elemental effects of an attack... every game is missing the visual addition of added elements... this game had that... now it wont. goodbye cool little bells and whistles...


We did the elemental attack thing because before you would always play the cold fire and lightning effect every time you hit. Even if you had like +0.000001 fire damage it would still play the fire effect. Now you can actually tell what your dominant damage type is when you hit things. Before it was just this ugly mush of red blue and white all smashed together into one big ugly cloud effect :P. You couldn't even see the blood once you got some elemental damage before. Now you can.

The auras are now just cleaner and crisper with more personality. They fit the PoE world a lot better instead of the old mushy disco balls at characters feet.


I hate disco balls... still a few MB to see the changes LOL.
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Last edited by kimoftheworld#1033 on Apr 7, 2013, 9:36:20 PM
THE AURAS LOOK TERRIBLE NOW! WTF?!

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