Content Update 3.17.0 -- Path of Exile: Siege of the Atlas

"
wacojitsu wrote:
"Added a new Dexterity Support gem - Mark on Hit: Trigger Supported Mark Skill when you Hit a Rare or Unique Enemy with an Attack."

To attacks? so spell casters have no way to apply marks other then more time standing still begging to get one shot?

i don't understand how GGG can do so much good and still not understand a fucking thing about their own game. I mean did you accidently make POE or something? If your gonna Force spell casters to be glass cannons why also make them stand still? unleash is fucked, Spell echo get's you killed. no fortify. Dex get's evasions spell surpression. stre get's phy mit and higher resistance caps.
Int get's Fuck you noob now you can kill maven in 20 mins instead of 30 mins. GL dishing out any damage at all while running and not casting lol get rolled reddit!!


You have shield charge. And you only need to apply mark once, because it's permanent.
Last edited by alex_disp#4958 on Jan 27, 2022, 7:54:51 PM
"
konaharuhi wrote:
"
Ruddski wrote:
Spoiler
GGG, unless you've seriously nerfed Maven, you have just gated off a large chunk of the Atlas from over 99% of the playerbase.

0.6% have killed Maven.

I reckon there is a going to be a huge drop off of casual players as they realise they can't progress because of the difficulty in getting Voidstones.

This will badly damage the economy for all players, as there won't be anough buyers.

Using one of the pinnacle encounters from the previous league as a requirement just to progress the Atlas will kill it for a lot of people.


i actually dont know how to get to Maven lol



Well... I don't know how powerful will be old builds with new implicit modifiers on items but even though this seems a little bit too much just to unlock t14-16 maps I guess?
"
NoyAvargel wrote:
honestly.. none of the main issues in the game are fixed.. or even mentioned..
this update probably gonna be fail and people will just play lost ark..


1: all rare items are still 100% useless and not wroth picking up.. no fun in hunting items..

2: party play still abusive and will still destroy economy and increase prices of everyhthing in trade leagues... where party play would still continue to be 1 bilion times better than solo play.. for drop..


3: there been promises of naturally jusicing the maps and removing the option to super juice them and minimize the gap between players who are good at jucing their maps and these who are not. .. didnt happen and not mentioned about it now..


4: you promises to rework endgame and how it works.. but in reality yes some changes.. but mainly just a tons more of extra endgame for the 1% of players who can play 20 hours a day.


5: nothing was done to crafting or show possible outcome if anything only added new modes to learn and remmember and crafting remain pain in ass system that most players will ignore despite it being the ONLY way to get normal items.


6: the real issue of self casting is the abimation lock and the fact that you have to stand in place and cast with no defensive like fortify that melee gets despite melee being in same place for less than casters .

instead of making useless buff of 60% more damage to basically all spells even ones who didnt really need it.. you should;ve and could;ve cut by 20-35% the cast time of skills and reduce their mana cost..
and rework spell echo to not cause you to actually be locked in place for extra casts and maybe consider making spell echo like bow thingy that shot for you.. so spell casters could cast and walk for clear speed while keep their stand still gameplay at bosses..


all in all i give this expansion 3/10 and even these 3 are just for the new atlast passive tree..



How does party play raise the price of items in any way? Party play just means more currency in the market which is exactly what hardcore lacks and thus making everything more expensive.
DinFarsaPåPizza
"
Zanitz wrote:
"
konaharuhi wrote:
"
Ruddski wrote:
Spoiler
GGG, unless you've seriously nerfed Maven, you have just gated off a large chunk of the Atlas from over 99% of the playerbase.

0.6% have killed Maven.

I reckon there is a going to be a huge drop off of casual players as they realise they can't progress because of the difficulty in getting Voidstones.

This will badly damage the economy for all players, as there won't be anough buyers.

Using one of the pinnacle encounters from the previous league as a requirement just to progress the Atlas will kill it for a lot of people.


i actually dont know how to get to Maven lol



Well... I don't know how powerful will be old builds with new implicit modifiers on items but even though this seems a little bit too much just to unlock t14-16 maps I guess?

What are you guys talking about? You'll have some t16 maps on the atlas with 0 voidstones, on the very top. And you can unlock them just by completing lower tier maps. You only need voidstones to transform all other atlas maps into t16, but the starting ones can be farmed without killing maven.
Last edited by alex_disp#4958 on Jan 27, 2022, 8:00:11 PM
"
pixez wrote:
"
NoyAvargel wrote:
honestly.. none of the main issues in the game are fixed.. or even mentioned..
this update probably gonna be fail and people will just play lost ark..


1: all rare items are still 100% useless and not wroth picking up.. no fun in hunting items..

2: party play still abusive and will still destroy economy and increase prices of everyhthing in trade leagues... where party play would still continue to be 1 bilion times better than solo play.. for drop..


3: there been promises of naturally jusicing the maps and removing the option to super juice them and minimize the gap between players who are good at jucing their maps and these who are not. .. didnt happen and not mentioned about it now..


4: you promises to rework endgame and how it works.. but in reality yes some changes.. but mainly just a tons more of extra endgame for the 1% of players who can play 20 hours a day.


5: nothing was done to crafting or show possible outcome if anything only added new modes to learn and remmember and crafting remain pain in ass system that most players will ignore despite it being the ONLY way to get normal items.


6: the real issue of self casting is the abimation lock and the fact that you have to stand in place and cast with no defensive like fortify that melee gets despite melee being in same place for less than casters .

instead of making useless buff of 60% more damage to basically all spells even ones who didnt really need it.. you should;ve and could;ve cut by 20-35% the cast time of skills and reduce their mana cost..
and rework spell echo to not cause you to actually be locked in place for extra casts and maybe consider making spell echo like bow thingy that shot for you.. so spell casters could cast and walk for clear speed while keep their stand still gameplay at bosses..


all in all i give this expansion 3/10 and even these 3 are just for the new atlast passive tree..



How does party play raise the price of items in any way? Party play just means more currency in the market which is exactly what hardcore lacks and thus making everything more expensive.



more currency means currency worth less ! yes yes.. printing usd makes usd worth less too.. .

hardcore prices are not always higher they are higher on specific stuff and cheaper on some.. and hardcore stuff are more expensive because of the risk in killing stuff and dying..


party play who gets stupid amount of currency and selling items value currency less .. because they wont sell item for exalt when they farm few of them in a map..

the party play got to be nerfed
Last edited by NoyAvargel#6918 on Jan 27, 2022, 8:05:01 PM
RIP Kitava's Thirst
"
NoyAvargel wrote:
"
pixez wrote:
"
NoyAvargel wrote:
honestly.. none of the main issues in the game are fixed.. or even mentioned..
this update probably gonna be fail and people will just play lost ark..


1: all rare items are still 100% useless and not wroth picking up.. no fun in hunting items..

2: party play still abusive and will still destroy economy and increase prices of everyhthing in trade leagues... where party play would still continue to be 1 bilion times better than solo play.. for drop..


3: there been promises of naturally jusicing the maps and removing the option to super juice them and minimize the gap between players who are good at jucing their maps and these who are not. .. didnt happen and not mentioned about it now..


4: you promises to rework endgame and how it works.. but in reality yes some changes.. but mainly just a tons more of extra endgame for the 1% of players who can play 20 hours a day.


5: nothing was done to crafting or show possible outcome if anything only added new modes to learn and remmember and crafting remain pain in ass system that most players will ignore despite it being the ONLY way to get normal items.


6: the real issue of self casting is the abimation lock and the fact that you have to stand in place and cast with no defensive like fortify that melee gets despite melee being in same place for less than casters .

instead of making useless buff of 60% more damage to basically all spells even ones who didnt really need it.. you should;ve and could;ve cut by 20-35% the cast time of skills and reduce their mana cost..
and rework spell echo to not cause you to actually be locked in place for extra casts and maybe consider making spell echo like bow thingy that shot for you.. so spell casters could cast and walk for clear speed while keep their stand still gameplay at bosses..


all in all i give this expansion 3/10 and even these 3 are just for the new atlast passive tree..



How does party play raise the price of items in any way? Party play just means more currency in the market which is exactly what hardcore lacks and thus making everything more expensive.



more currency means currency worth less ! yes yes.. printing usd makes usd worth less too.. .

hardcore prices are not always higher they are higher on specific stuff and cheaper on some.. and hardcore stuff are more expensive because of the risk in killing stuff and dying..


party play who gets stupid amount of currency and selling items value currency less .. because they wont sell item for exalt when they farm few of them in a map..

the party play got to be nerfed


Please switch over to lost ark
DinFarsaPåPizza
That's partially because Maven herself is gated behind quite a bit of content to begin with. Perhaps with Maven being positioned as a core feature now she'll be accessible earlier?
Meh, nothing special.
"Some things that slumber should never be awoken."

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Act 2 Improvements
Problem:
Acts is still exists and they are boring.

Solution:
Marveil is the one and last boss of campaign. Players able to choose lvl up in delve for no sulphite cost, till maps or buy a booster pack to skip entire acts campaign.
Ascendancy points are obtainable with specified lvls: Normal lab at 35, Cruel at 55, Merc at 68 and OObah at 72.

Result: GGG is well fed, players saved their time.
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IGN @SexyMilf
Last edited by ProGameZ#7389 on Jan 27, 2022, 8:21:26 PM

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