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3.23 EXPLOSIVE ARROW BALLISTA ELEMENTALIST - League-Start to End-Game. Easy mode.

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iixfeiji wrote:
Hello, i just started out playing POE and tried out this build.

this is my current set up https://pobb.in/xHEa59UuumKG


is there any improvement can be made please suggest i will try them out. i have been changing the passive skill around base on what i have seen and have not really found the most optimal one?

despite seeing 18m ignite dpm i feel the mob dont really die fast? not sure if i did something wrong or i am playing it wrongly


get rid of quality on EA gem, it adds delay to explosions.
get spread ignite on gloves, as u have no ignite prolif.
getting more arrows is also nice for mapping.
Last edited by Kenavru#3470 on May 4, 2023, 3:56:12 AM
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Kenavru wrote:
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iixfeiji wrote:
Hello, i just started out playing POE and tried out this build.

this is my current set up https://pobb.in/xHEa59UuumKG


is there any improvement can be made please suggest i will try them out. i have been changing the passive skill around base on what i have seen and have not really found the most optimal one?

despite seeing 18m ignite dpm i feel the mob dont really die fast? not sure if i did something wrong or i am playing it wrongly


get rid of quality on EA gem, it adds delay to explosions.
get spread ignite on gloves, as u have no ignite prolif.
getting more arrows is also nice for mapping.



I will give this a try I did not know the quality on EA adds delays to explosions no wonder I do feel they proc slower than they used to.

Any way to get more arrows beside having it from bow?
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iixfeiji wrote:

Any way to get more arrows beside having it from bow?


rain of splinters jewel. (most optimal prob, I lose far more dps from lmp support in bow :))
Thread of hope, large range, place under survivalist
Take multishot and master fletcher. There are also few other you can take.
You need odd number of arrows, or they wont shot straight ;D

uber cortex
https://www.youtube.com/watch?v=fQhpNRkgmvE
Last edited by Kenavru#3470 on May 4, 2023, 5:40:44 AM
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Kenavru wrote:
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iixfeiji wrote:

Any way to get more arrows beside having it from bow?


rain of splinters jewel. (most optimal prob, I lose far more dps from lmp support in bow :))
Thread of hope, large range, place under survivalist
Take multishot and master fletcher. There are also few other you can take.
You need odd number of arrows, or they wont shot straight ;D

uber cortex
https://www.youtube.com/watch?v=fQhpNRkgmvE


Are there anywhere in game or POB I will see the amount of arrow currently shooting out?
"
iixfeiji wrote:
Hello, i just started out playing POE and tried out this build.

this is my current set up https://pobb.in/xHEa59UuumKG


is there any improvement can be made please suggest i will try them out. i have been changing the passive skill around base on what i have seen and have not really found the most optimal one?

despite seeing 18m ignite dpm i feel the mob dont really die fast? not sure if i did something wrong or i am playing it wrongly


Hey

First, apply elemental catalysts on your belt for 42% faster ignites (yours is 35% right now), will feel more comfortable while mapping (ignites starting faster, mobs dying faster), and is a 4% ignite dps increase.

Then if you have the currency, craft again your bow for +10% ignite dps (see my post page 291).

Also, and not related to dps, I just noted that you spell suppression is below 100%. You want it to be 100% so every spell that hits you is damage reduced. Right now too many spells can os you (do you die often ?)

Also you didnt check the "enemy was hit by cold damage" in your pob's configuration, which is granted at least by your ring. Your numbers are higher than what you think.

Drop determination for malevolence and you'll get 18% more dps. I get that you run determination cause you didn't go all the way into evasion (and also you lose the +15% spell suppression from evasion mastery doing so).

In short : with these changes (and the correct configuration of your pob !!) you go up to almost 33M ignite dps and faster ignites for better clear.

Edit : i think you also forgot to check the "do you have convergence" in your pob configuration (or this is on purpose cause you wanted to know the dps against non unique enemies)

Edit (2) : just like Kenavru said, get ignite spread implicit on gloves !!!! Probably the most important right now.





EAb crafts info : https://www.pathofexile.com/forum/view-post/25179328
Last edited by Headtourist#3846 on May 4, 2023, 7:20:21 AM
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Headtourist wrote:
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iixfeiji wrote:
Hello, i just started out playing POE and tried out this build.

this is my current set up https://pobb.in/xHEa59UuumKG


is there any improvement can be made please suggest i will try them out. i have been changing the passive skill around base on what i have seen and have not really found the most optimal one?

despite seeing 18m ignite dpm i feel the mob dont really die fast? not sure if i did something wrong or i am playing it wrongly


Hey

First, apply elemental catalysts on your belt for 42% faster ignites (yours is 35% right now), will feel more comfortable while mapping (ignites starting faster, mobs dying faster), and is a 4% ignite dps increase.

Then if you have the currency, craft again your bow for +10% ignite dps (see my post page 291).

Also, and not related to dps, I just noted that you spell suppression is below 100%. You want it to be 100% so every spell that hits you is damage reduced. Right now too many spells can os you (do you die often ?)

Also you didnt check the "enemy was hit by cold damage" in your pob's configuration, which is granted at least by your ring. Your numbers are higher than what you think.

Drop determination for malevolence and you'll get 18% more dps. I get that you run determination cause you didn't go all the way into evasion (and also you lose the +15% spell suppression from evasion mastery doing so).

In short : with these changes (and the correct configuration of your pob !!) you go up to almost 33M ignite dps and faster ignites for better clear.

Edit : i think you also forgot to check the "do you have convergence" in your pob configuration (or this is on purpose cause you wanted to know the dps against non unique enemies)

Edit (2) : just like Kenavru said, get ignite spread implicit on gloves !!!! Probably the most important right now.








thank you all for all the insight. only started POE this season XD still figuring out all this POB settings and configuration. the setting is definitely not on purpose haha. will make the necessary changes suggested and see how it works out and the playstyle.

yes I do die often.. and often is those 1 shot.. is should I change towards having 100%? changing the armour/hat? or is there any passive note I could obtain them?

i will try out crafting the bow next after all this changes. but seems complicated but will try it out soon!

i think u really figured out my issues.
"
iixfeiji wrote:
Hello, i just started out playing POE and tried out this build.

thank you all for all the insight. only started POE this season XD still figuring out all this POB settings and configuration. the setting is definitely not on purpose haha. will make the necessary changes suggested and see how it works out and the playstyle.

yes I do die often.. and often is those 1 shot.. is should I change towards having 100%? changing the armour/hat? or is there any passive note I could obtain them?

i will try out crafting the bow next after all this changes. but seems complicated but will try it out soon!

i think u really figured out my issues.


Don't worry, we've all been there. I was asking for help only a few pages back...

About deaths :

- physical and such, apart from certain things, you have your totem taunt mastery and you should always be on the move (don't facetank things, let your ballistas take care of everything once they're planted in the mob packs. I suppose you have the phasing nodes, can't check as I closed your pob, helps get in and out of packs to "plant the bomb and run".

- spell damage : this is why, on top of being resistance capped, you want your spell suppression at 100%. That way you'll always take -50% damage from them. Right now, i don't remember if you are at 60 or 80% but that means that 2 to 4 spells out of 10 are real deadly to you.
This is top priority stuff !
EAb crafts info : https://www.pathofexile.com/forum/view-post/25179328
Last edited by Headtourist#3846 on May 4, 2023, 8:28:36 AM
Any EA pros that could help me figure out what I may have done wrong to the build for it to feel very low damage? For the gear investment, I figured I'd be able to do uber bosses but having survivability / damage issues.

I am looking for a good Watcher's Eye now to put in the open jewel slot.

https://pobb.in/4fD517I73L-Y
Last edited by Hootbagz3#3576 on May 4, 2023, 8:48:12 AM
Hello guys. May someone explain how to craft the ring like that? With t1 accuracy, life, and Curse on hit.
Thanks <3
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Headtourist wrote:
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Vassili666 wrote:
I guess this is my full build here..I dont know should I change a bit my tree nodes on the right side and maybe get another cluster jewel?

https://pobb.in/kjpYl6aFb6B-

I think I would like some more tanky idea for this. I dont know anyone got any opinion?


You could start with unallocating the 8 nodes on the right side indeed.
Then, you can path from Reflexes to Hired Killer for 6 points.

Yo go from 4198hp to 4248 hp that way + 2% life recovery per kill so you dont die mapping/delving/whatever you do.

Guess next would be to try and get as much chaos res as you can.

I see you're running determination. It gives you a nice armor increase (i'm not sure what you die to tbh ?)

Personally, I don't use it (and i almost never die), but keep purity of elements right now. That way you can get ailment immunity (which is huge qol/survivability while mapping imho) + a watcher's eye with chaos res up to 50 while affected by purity of elements.

Without upgrading gear, and assuming you can get +1 level easily (even go to 100, why not), you can then put 3 points in Asylum nodes for 30 chaos res + 30% reduced effect of curses on you.

With all this, a bit more hp, close to chaos res cap, regen all the way up mapping, at the cost of extra armor.

You'll even be overcapped in resistances so you are more flexible with potential upgrades.

Edit : you could also drop Blood Rage for Enduring Cry since you already generate frenzy charges from frenzy and use enduring cry/anomalous for emergency regen whenever you need it.

Edit (2) : Also, get a life flask that gains 3 charges when you get hit, pretty helpful (and maybe on movespeed pot too, it's nice qol). Also, do you have bleed immunity somewhere ? (i think i saw a jewel for corrupted blood, but regular bleeding ?)


Hey thanks for great insight and ideas..I will skill to Hired Killer..Its great nod..Also I was thinking of getting enduring cry but I think blood rage is nice to have since you get more attack speed from it.I am trying to find ring with curse on hit so I can remove those arcanist brand gems which are there only to cast flammability on boss anyway.
Also I saw a lot of ppl running ice golem which is good on paper in term of dps but he is often more dead then alive.

I dont die really during mapping but I die on uber bosses. On maps I die very rare or never..Sometime those mobs from crucible can kill me but that is very very very rare.

I was just wandering if build can have more regen..Like since I dont need res on every gear and you noticed how I got regen on my chest and helm. I think this help really nice. Those uber bosses got a lot of aoe on the ground and sometime my hp just sink down in the fight.

ALso you can you help me somehow to get bleeding immunity? I had that on flask but once I got corrupted blood gem then I removed it. Bleed dont really kill me but it happens sometime and I just flask it. And I get one open jeweler slot on tree. I had to use two jewelers with 3% inc mana efficiency to fix mana problem but once I corrupted enlighten gem I dont have mana problem anymore. So is there any jeweler good to use?
IGN:Avlorena,Amoridan,Gernil im usualy on in any of these characters

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