Why PoE 2 will again not get a Auction house? (or trading system)

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Phrazz wrote:
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kuciol wrote:
Trading is in direct competition with carfting and droping, make one to easy and it devalues the other 2 to the point of being irrelevant.


This is the key in every trade-related discussion.

Trading needs some kind of 'cost'. GGG have chosen a free, open market where you can trade as much as you like - as often as you like, at the cost of some time, knowledge and uncertainty, because the seller is free to ignore you.

If they made trading faster, easier and remove all forms of knowledge requirements, they'd have to introduce another form of cost. This could be limits on how often you could trade, how much you could trade or a straight up fee for selling an item. All of these 'costs' could work, but if people are thinking they would be welcomed by the majority, I think they'd be wrong.

Anyhow, personally I don't care what they do, as long as they keep the requirement of being online to trade, both buy and sell. But I do believe they have to do something.


Not sure why you think making trading easier would actually remove any knowledge requirement. That seems actually false.

Separately, the way trading works right now with people being allowed to not respond, is kinda crap design actually, since it practice what it does is people list something for sale, implying that it can be bought, yet VERY often, don't actually respond to whispers because of such of an inconvenience it is, basically leading to bad manners.

It is completely ridiculous system.
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DeepAlchemist wrote:
Separately, the way trading works right now with people being allowed to not respond, is kinda crap design actually


I agree.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
Last edited by Phrazz#3529 on Aug 11, 2023, 3:41:58 AM
@DeepAlchemist
For me, micromanagement is a method and complemental.
What are your incentives to trade ?

Trading is important because it makes me feel that I am a part of community.
I try to not ignore community members because there are always reasons and consequences beyond my comprehension. (It's about self-determination so your incentives are important for me.)

As a result, my incentive to trade in this league was to learn the viability of the Poisonous Concoction Pathfinder build.
I bought the unique helm after a few fights against Catarina, Master of the Dead around lv90 iirc. I needed to shrink my passive tree to free up passive points for further adjustments. (everything else beside the helm is self-found/craft.)
Everything I do should be wrong so please correct me if I do it right <3

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Last edited by finisterre#5659 on Aug 11, 2023, 5:11:02 AM
i hope this game will get well
Allow to expose through your single AH premium tab, accessible through interaction in your hideout when you’re online.

There is a reasonable amount of AH slots for currency/crafting materials.

There is only 1/2/3 AH slots for items.

Everything else works as it is now.
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tridemaxone wrote:
Allow to expose through your single AH premium tab, accessible through interaction in your hideout when you’re online.

There is a reasonable amount of AH slots for currency/crafting materials.

There is only 1/2/3 AH slots for items.

Everything else works as it is now.

We don't needs bots or drop rate nerfs (again) here. This game is not about playing the market or bot house. At this moment everything is ok, not the perfect, but acceptable.
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cursorTarget wrote:
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tridemaxone wrote:
Allow to expose through your single AH premium tab, accessible through interaction in your hideout when you’re online.

There is a reasonable amount of AH slots for currency/crafting materials.

There is only 1/2/3 AH slots for items.

Everything else works as it is now.

We don't needs bots or drop rate nerfs (again) here. This game is not about playing the market or bot house. At this moment everything is ok, not the perfect, but acceptable.

If it were ok, then I wouldn't always have the same player buying certain mats FOR WEEKS... I seriously wonder if more than 50 people play the game at the same time...
and I can hardly find any items on the website or there are any fake entries that were made a year ago.

But there is even no information about the cause of death in the game and only some ridiculous excuses instead. that says it all.
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Riorrrrrr wrote:

If it were ok, then I wouldn't always have the same player buying certain mats FOR WEEKS... I seriously wonder if more than 50 people play the game at the same time...
and I can hardly find any items on the website or there are any fake entries that were made a year ago.

But there is even no information about the cause of death in the game and only some ridiculous excuses instead. that says it all.


Well that's the cost of playing in standard, hence most players spend their time in a fresh league with a fresh economy and plenty of players to trade with just to fully enjoy the game cause it's unfortunately all balanced around trading.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Nov 14, 2023, 10:57:18 PM
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Riorrrrrr wrote:
If it were ok, then I wouldn't always have the same player buying certain mats FOR WEEKS... I seriously wonder if more than 50 people play the game at the same time...
and I can hardly find any items on the website or there are any fake entries that were made a year ago.

But there is even no information about the cause of death in the game and only some ridiculous excuses instead. that says it all.

Dude, you're playing Standard - the graveyard of all builds including Hardcore, mechanics, currency, legacy items, gems etc. What do you expect from not very populated game mode? I suppose you never tried to play SSF (SC or HC) in any way?
The best thing about d3 is that it was balanced for SSF after the AH/RMAH fiasco.

Trading is the biggest problem with ARPGs (d2 included).

I reckon PoE players will not tolerate the removal of trade because it's the best trading sim around.

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