3.22.1 Patch Notes
Rippy AF
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This patch made ToTA way worse.
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I thought this is good patch and that it would fix performance...sadly still bad...
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pog
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Did the people who made this patch play TOTA above rank 100?
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" It's not that they already nuked your butt off the planet... wtf What are you wanting me to do more? Life + Spell Suppression + Evasion + Blind Can you give me please an appropiate counter for those? TwitchTV: http://www.twitch.tv/akumanotsubasa
Patreon: https://www.patreon.com/AkumaNoTsubasa Please use http://pobb.in for your guides instead of pastebin! |
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I got a crash again - pc freezed for a couple of seconds & sound looped too. Jesus christ...
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Nice improvements in UI but ever since this patch I've never even won a tournament in Ancestors. One hell of a buff...
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Hmm I've just run 100+ Tournaments and rewards were ninja nerfed liked crazy - Yes units are cheaper but the combinations of 250 & 500 means now it takes twice as long to get better units unless you fill your team up with Navali units which suck like literally - if you use them to trade you just get out numbers - round two and I'm facing 9 units with a Titanic shell protecting 8 totems right off the bat!!
Flanker AI for players is pile of crap as they are too busy fighting units where as the Enemy Flankers move from totem to totem and don't find which is crazy annoying I cant def & attack & be bait the whole time - since the patch my enjoyment has gone out the window!! FYI I have been Rank 2k for over a week now yes the 1 shots are annoying but the chance of getting divines or rewards made it worth it but now with the chunkiness and the lack of decent rewards what's the point! There also needs to be a 3 second immunity on res as if they are in your base you are insta dead when you spawn you move 1 step you get spears insta dead - this is the most frustrating things If you are gonna ninja nerf rewards please make it clear to the player base!! Last edited by Brazzer#3142 on Sep 5, 2023, 10:13:15 AM
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Looks like contrary to what I first thought, titanic shells can actually protect their own totem when placed in positions other than escort now - though they aren't guaranteed to do it right away unless they are placed on escort, where they still always completely bug out and never move. However, protecting its own totem seems to be associated with its AI bugging out and preventing it from moving, regardless of the position it is in, which just reinforces the fact that it IS a bug that GGG gave up on fixing.
What this means, of course, is that they are even more bs than before the patch now, and you should abandon any early strategy you might have to wipe out Kahuturoa before his team can get any turtles, because right now a late round Kahuturoa team has a much bigger chance to become effectively nearly invincible. Incredible. Sure, GGG will just claim that this is all "intended" behaviour. I guess if I hadn't stopped taking anything GGG says at face value many years ago I'd be pretty mad, instead of just extremely annoyed. |