0.9.1 Patch Notes

"
Myrdinn wrote:

EDIT: On the same note, I heard some rumors saying that the Dread Thicket is being modified this patch? If so, please don't add ranged enemies as they are require WAY too much effort to kill in comparison with melee enemies. I usually just run past ranged attackers.


I know nothing about this.

Edit: I'm not being cryptic either, I literally have no idea.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
Last edited by Chris#0000 on Aug 18, 2011, 3:05:58 AM
YEESS i love patch notes, its like porn :D

*reads*

EDIT:

"
Changed Support Gems to have a different icon and made the text on them state their function in a more clear way.


Good, this was needed. I actually spent the first 20 levels of the game thinking i could just insert these gems into any slot and they would work without augmenting another skill.
Last edited by Ither#2527 on Aug 18, 2011, 3:40:43 AM
too much awesome. It's a good to see that split arrow now also gains added projectiles per level.

I'm qute curious about hte new alpha UI.

great work there, it's a shame that i won't be able to test PoE for the next coming months
Very nice patch notes =).

When will a corner map be added?
WOOOOO_NESS_OF_DOOM!!!!!
"
asukhama wrote:
too much awesome. It's a good to see that split arrow now also gains added projectiles per level.

I'm qute curious about hte new alpha UI.

great work there, it's a shame that i won't be able to test PoE for the next coming months


Same here, I was needing to use Detonate Corpse on my Ranger as compensation for the lack of AE in Split Arrow. Now I can use the former more tactically.

I do hope this new UI is as masterful as this mock-up version (still brings a tear to my eye): http://grindinggear.com/poeinventorymockup.jpg
Nothing in all the world is more dangerous than sincere ignorance and conscientious stupidity.
--Martin Luther King, Jr.
Last edited by Madav#7573 on Aug 18, 2011, 4:53:41 AM
Nice patch! Great to see the game slowly taking shape.
Level 98 Cyclone Shockwave Slayer
Added line:

  • Substantially increased the currency item costs of higher items.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
nice patch its good tou remake parties and drop ,also monsters are more hard,this make game more chalanging on hc ;)
Great news. Cannot wait to see the new UI. I like the changes for the ranger skills.
|P|i|X|e|L| ▲ |R|A|N|G|E|R|
               ▲ ▲
"Leviathan"
Hm. So it's going to be even harder to find good linked socket items now - less drops, more expensive items in shop.

As if they weren't rare enough to the point where I have to forgo mods on items to equip even a somewhat decent link set up :(

Can you tell us the details of how much damage Shock Nova lost at point blank range?

"
Changed the two Flask mods that deal with critical strikes to only refill a certain number of charges (rather than the entire flask). Old versions of these flasks will only refill 1 charge for now. In a later patch we will reroll the value on these to make it correct.

Also, what do you mean exactly? Old versions will restore only 1 charge out of 60 or whatever? Not enough charge for one potion use?
Last edited by konfeta#2391 on Aug 18, 2011, 9:24:25 AM

Report Forum Post

Report Account:

Report Type

Additional Info