is it intended that we cant sell 5 time runes for 1 power rune or is just bug?
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Posted byGS_Shino#1118on Aug 9, 2024, 7:51:23 AM
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GE3SY wrote:
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end game is fine, loot is fine and drops are fine, thanks for the good league team
clueless reddit trolls and forum posters too, learn how to be efficient, thank you
Your 5c character in Settlers league tells me you are a very "efficient" player :)
You should really talk more about loot and drops! We are all excited to learn from you :)
@GGG what happened to the "What we are Working on - Campfire" posts? Or are you happy with the state of the League? Actually interested in the answer.
i would also be interested in that update post to know what i can expect
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Posted byTheFrenchBoi#1362on Aug 9, 2024, 7:51:48 AM
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sha_de wrote:
And that's the two week mark with zero variety in the endgame for viable high juice farms. See ya next league, great job GGG.
Prior to Necro, Mark said in an interview that they know they can't kill endgame juicing or they will lose a large portion of their player base and here we are, two leagues in a row where you are pidgeon-holed into mechanics that use guaranteed loot tiles with suboptimal juicing capabilites. Run a strat with guaranteed loot tiles on T17s with 5 scarabs and that's as high as you can go. Once your build can do that, you have nothing else to strive for and they know it. That's why they added an idle mechanic to inflate retention numbers. C'mon guys.
u can literally juice like crazy idk what u on about. Im making 3 div per map with ultra juicing
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Posted by_Keijo_#2960on Aug 9, 2024, 8:00:11 AM
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Benville wrote:
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Yeltra wrote:
90 percent of people think there need to be changes so obviously your wrong in this situation
90% of people thing elephants can fly. Oh wait see we can all make up unsubstantiated numbers!
Settlers is leaps ahead of any other league, ever, both in player numbers and player retention.
[Removed by Support] This league was always going to have a higher starting player count as the game continues to grow in popularity and they completely overhauled and fixed melee. But if you were actually looking at the correct retention charts that disregard the inflated day one numbers and solely look at percentage of players still playing, you’d know this leagues retention is already worse than Affliction.
Last edited by JC_GGG#0000 on Aug 9, 2024, 8:44:55 AM
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Posted bysha_de#0135on Aug 9, 2024, 8:23:31 AM
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_Keijo_ wrote:
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sha_de wrote:
And that's the two week mark with zero variety in the endgame for viable high juice farms. See ya next league, great job GGG.
Prior to Necro, Mark said in an interview that they know they can't kill endgame juicing or they will lose a large portion of their player base and here we are, two leagues in a row where you are pidgeon-holed into mechanics that use guaranteed loot tiles with suboptimal juicing capabilites. Run a strat with guaranteed loot tiles on T17s with 5 scarabs and that's as high as you can go. Once your build can do that, you have nothing else to strive for and they know it. That's why they added an idle mechanic to inflate retention numbers. C'mon guys.
u can literally juice like crazy idk what u on about. Im making 3 div per map with ultra juicing
no bro loot is bad, game unplayable, brb making another forum and reddit post, negative div per hour
(meanwhile even 60c investment per map will get you like 8-10 div per hour in t16)
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Posted bynerdstomperx#7826on Aug 9, 2024, 9:02:38 AM
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Will you ever fix the Blightspawn node?
Blight has so many bugs... all listed in the Bug Forum, why do you ignore us Blight fans so hard??? :(
TwitchTV: http://www.twitch.tv/akumanotsubasa
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Please use http://pobb.in for your guides instead of pastebin!
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no bro loot is bad, game unplayable, brb making another forum and reddit post, negative div per hour
(meanwhile even 60c investment per map will get you like 8-10 div per hour in t16)
Brother, 8-10D an hour is happening in the first 2-3 days. We're two weeks in, where that should be exponentially growing by juicing further and further and doing harder and harder content and that possibility just no longer exists.
Last edited by sha_de#0135 on Aug 9, 2024, 9:10:46 AM
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Posted bysha_de#0135on Aug 9, 2024, 9:09:17 AM
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Would be really nice if they addressed the fact you have to play every day or your town will stop doing anything as gold is just stupid at the moment. Had about 20 of our server quit the league and say "I can't be bothered to just farm gold all day"
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Posted byEvíl_Jesus#0749on Aug 9, 2024, 9:14:32 AM
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Any Fixes to the Blightspawn node soon? been two weeks now :)
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Posted byMaybeJvstBad#7205on Aug 9, 2024, 9:59:12 AM
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sha_de wrote:
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Benville wrote:
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Yeltra wrote:
90 percent of people think there need to be changes so obviously your wrong in this situation
But if you were actually looking at the correct retention charts that disregard the inflated day one numbers and solely look at percentage of players still playing, you’d know this leagues retention is already worse than Affliction.
Hard to compare those two leagues, since this league is in the middle of the summer were people actually go outside aswell, or have vacation trips, compared to Affliction that was in December and where more people stay at home. And about 2% less retention is actually a far tinier number I have expected, given the date of the league.
I honestly don't understand the complaints about loot. I have not touched a single T17 map except for my device slot, and my char total values of Settlers sit at around 200-300 divine (not counting my stash) without any exploit or anything, just pure farming of league content like Essence with scarabs etc.
Last edited by Aphex1993#5015 on Aug 9, 2024, 10:07:04 AM
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Posted byAphex1993#5015on Aug 9, 2024, 10:01:26 AM
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