1 Portal system is SHIT
" Here we are, 4 months later, and you still say it's 10% when it's 2.5% with omen of amelioration. This obvious rage bait is getting sad. |
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GGG have already admitted the one portal is a problem, if it wasnt they would not have changed the boss fights to six. Why this wasnt implemented on normal maps seems foolish but tells you who the devs are catering to.
There are many ideas/complaints about portals and death penalties all are ignored but there really is an easy solution Make an option like ruthless during character creation...standard setup with 6 portals no xp loss OR a "harder mode" and keep the game as it is now..1 portal per map and all the death penalties It really is that easy and that would tell the devs exactly what the playerbase thinks and wants, just compare the mode player numbers retention etc.. I wonder how many would choose the "harder mode"..not many i suspect. Maybe the devs think that aswell and would never implement such a feature for fear that their "vision" is flawed Last edited by tarloch#1873 on Mar 18, 2025, 4:04:02 AM
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The biggest problem with this game is the POE 1 fanatics who wants to incorporate ridiculous POE 1 mechanics to POE 2.
C'mon wakeup GGG, it's 2025 player based mentally today is different from POE 1 era. 99% of POE 2 player based are casual players and they are not zombies who can play your game 24 hrs. and 7 days a week. |
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One death per map is definitely the greatest problem rn with the endgame.
The Boss fix makes it even more insane, if this approach is needed for bosses, then it's really hard to explain why it isn't needed for the rest. Maps are the base of the End Game and not "Challenges". We have enough "Challenges" in the game. Sure, make it so that dying in Sekhemas or Temple of chaos is permanent. Make it so dying during a breach makes the Breach go away. Same with Delirium. But what's the point of making the base so punishing? It's also pretty bad for Co-op. Once you reach the endgame, there's no longer any place where you can use revive. That whole mechanic is gone from the game permanently. Makes you wonder what the point was in learning it during the campaign. If this is about making things "too easy", which is apparently a concern nowadays. Then make it so I have to use a new Waystone in order to revive. And the Map's properties are re-rolled using that waystone. Killed Rare mobs and events don't respawn. |
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4 months and 500 thousand players later...yup, its still trash.
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PoE2 is sweatier than Ass Crack in Iraq
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For the love of God just give us 6 portal mapping back so I can enjoy this game
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There is a huge flaw in the logic for one portal/attempt and death penalties for mapping.
This is Early Access...many many users are stating how unstable the game is, from performance/optimisation issues to constant crashes. This is an Online game...lag, disconnects, server instability is real Those issues can result in the lose of map or death for a reason entirely out of the control of the player.. How is that in any way fair, reasonable or respectful to the players? You based the xp lose on an offline game..not relevant for todays internet. Game is too unstable for many to have one try per map How given those facts GGG can stick stubbornly to such a system beggars belief That doesnt say to me "vision"..to me its says "blind... out of touch" Last edited by tarloch#1873 on Mar 19, 2025, 4:09:35 AM
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" It really is. Haven't had a single session where the game didn't crash out on me, sometimes it imploded several times with the sekhema trial being especially prone going boom. " But it is the vision, in all it's dated glory.. this is how things were twenty years ago so this is how they need to be today, at least as far as GGG is concerned anyways. |
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I was shocked to learn that in POE1, you only lose exp. You still have portal, still have loot and league mechanics. POE2 is even more punishing.
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