EXP loss on death
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" Dumbest opinion I have possibly ever read. Bashing your head against the wall until you eventually reach lvl 100 isnt fun. Being punished on death so your forced to learn from your mistakes and get better is just good game design. Its also very normal, atleast for good games. Thats why elden ring, souls series, poe1, poe2 all have them. Go back and play fifa or whatever your used to | |
" I just shared my horrors on phone with my psychologist who has an earlier understanding on the matter and said: this game is unhealthy for you, take little walks under sun shine and quit this game immediately. And he thinks that this game should be banned in Europe because negatively effects everyone young and old alike and adds nothing to their lives while games supposed to be entertaining and/or an escape route from all the daily life stress. |
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XP loss is fine in poe1 and is fine in poe2. lvl's should mean something else then dying through the game long enough. if somebody is dying constantly, something is wrong and the game tells you to change something.
there was a reason most build guides for poe1 were made for lvl 92, and so should it be for poe2. |
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exp loss should stay, why would casuals need exp anyways? if they want to reach level 100 they should simply play better
Add Scion To PoE2
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" "Forced to learn your mistakes"... In this case that would literally be cause i was having fun. So my mistake is clearly to have fun. And no, the exp-loss in elden ring and the souls series is not comparable. In those games, you will often farm the level in short bursts, and if you screw up you can always pick up the souls again. And outside of the excess post lvl 200 in those games, the levels become largely redundant. That's not the case in PoE, already from 70 the levels start to take hours to get, hours that can become wasted cause you had a momentary mess-upp because again, you're trying to have fun. Last edited by mrfox123#7595 on Dec 23, 2024, 11:51:34 AM
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" Ok so for you dying = having fun, but u dont want to at all get punished... In poe you lose 10% of your exp. In elden ring you lose 100% of your exp but u have the oppertunity to get them back, which ofc you wont always do. So overall the exp loss in elden ring is probably worse. And just as the higher levels in elden ring are redundant its the same in poe. Max level is usually considered 91-95ish. And if your on a good streak without deaths you will be rewarded with a few extra skill points, which probably wont impact your build that much anymore. And if you specificly want to grind levels without losing exp you can do lower level content until you ding. Also how are you having trouble leveling at 70? Leveling at 70 is super fast, you have to litterally be chain dying for this to be a problem. And I understand for you thats just you having the time of your life. But thats not the way the game is designed. Your supposed to get better at the game and try to avoid dying. Letting players just be bad with 0 incentive to get better is just terrible game design | |
Higher levels in poe are far from as redundant as they are in Elden Ring. PoE already punishes you with it's finite attempts at maps, the exp loss is merely a fuck you on top of it.
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" Completetly disagree. 100% a skill issue. I love 1 map and exp loss, hope ggg dont listen to the noskill crybabies. | |
" Spoiler: they will listen. A giga hardcore game made only for the 0.1% "git gud" gamers is not very profitable. And this game is f2p, not a title that you buy for 60$ on steam once. If it was a game that is a one-time purchase, it would be fine. But it's not. So get ready to be very disappointed in the next few months as more patches roll out fixing the game and making it fun again. |
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