Ascendancy Services - Trivializing the game?

This proof something is seriously wrong with the balance of ascendency.
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Ascendancy trials are meant to be challenging experiences that push players to their limits and allow them to unlock significant, game-changing, build-defining powers. That was my experience, as well as that of every other normal player.

However, now it’s all about paying 10 ex, 30 ex, and standing AFK while some currency farmer one-shots the boss, thereby unlocking all the ascendancies for a group of people.

Can this not be forbidden? Is this the right game design that allows players to skip gameplay and challenge by purchasing ascendancy points?

Ascendancy trials have already been nerfed into the ground and are now easy; most people won’t even bother dying on them.


1. It doesn't affect you how other people play the game. It takes nothing from you. So you it is none of your business.

2. Carries have been in POE forever, they are part of the trading system.

3. Stop trying to dictate how others play the game. Play it your way, and let them play the game their way.
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Toforto#2372 wrote:


It's literally none of your business how someone chooses to play a game. It's a game. People have fun in different ways. Sorry but you can't tell others how to play a videogame, that's just silly. Carries will always exist, because there are always people who need them and people who are willing to do them.


You are taking way too personal offense to someones opinions about carry services.


I think they are horrible for a number of reasons.

But again, how can I be telling someone how to play the game..... when they arent even playing the game in the first place (getting carried).

You literally handing over the controls to someone else, you arent playing the game, so "how someone chooses to play the game" , doesnt apply Torf/whoever is saying this as well


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Mordgier#6997 wrote:
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Carries in any game system should be eliminated at all cost.

Imagine the old days trying something like this

Walk up to a stranger and hand them your PlayStation/Nintendo/Xbox and be like “beat this for me since I’m incapable”

It shouldn’t be a thing and it’s one of these “new age gaming” bs behaviors.




Dude - carries existed from the earliest days of online gaming - predating the xbox.

People carried folks in Diablo, UO and Everquest. In fact, some EQ content EXCPECTED you to get folks to carry as it was no doable solo at all.


There is nothing new about this...


Im just expressing my opinion on an open discussion. Im not telling you how to play or else lol...


Its a silly behavior that has evolved to be common place since online gaming has happened. You did NOT do this prior to MMO's. And now its just rampant.

But "play the game they way they want" ... when you hand over controls to someone else... you ... are not longer playing... so ... that argument doesnt even make sense lmfao.

But Im just saying its a silly thing to do. The whole point of a challenge is to try over and over, until YOU can do it.

Not give up and be like "hey random person do it for me"

This applies to the OP about services.


My point is that carries have been around since the dawn of MMOs.

You didn't do it prior to MMOs because prior to MMOs content that certain characters could not solo did not exist.

I agree with you about the points of challenges - but here is the thing - challenges should be voluntary.

I do not believe that the kind of player and build filtering that ascendancies present has a place in MMOs.


Also in PoE carries you do not account share but just join a group with the most juiced up char you have ever seen and they just murderbot everything while you follow around snagging up loot.

It ain't new...you're welcome to your opinions about it, but it's a problem with game design rather than playstyles.
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Mordgier#6997 wrote:
You didn't do it prior to MMOs because prior to MMOs content that certain characters could not solo did not exist.


Hey, some of us did... whenever I had 2 pizzas and a coke with me for my D&D DM ( yes DM, not GM, I just realized I'm an old fart.. anyway moving on ), a flask of immense and unbelievable power, or well if he was bored, a portal to skip to freedom was always appearing somehow "magically". Isn't that a carry? Haha
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Mordgier#6997 wrote:


My point is that carries have been around since the dawn of MMOs.

You didn't do it prior to MMOs because prior to MMOs content that certain characters could not solo did not exist.

I agree with you about the points of challenges - but here is the thing - challenges should be voluntary.

I do not believe that the kind of player and build filtering that ascendancies present has a place in MMOs.


Also in PoE carries you do not account share but just join a group with the most juiced up char you have ever seen and they just murderbot everything while you follow around snagging up loot.

It ain't new...you're welcome to your opinions about it, but it's a problem with game design rather than playstyles.


Well the challenges are voluntary noone is comming up to you and ... forcing you to do anything lol you have control over how you play video games... hopefully

But the voluntary part is whats great, if you dont wanna do it, then guess what? No loot/ascendancy for you!

Wanna talk about something that is not foreign in not just gaming but life right there.

Dont wanna put in the effort or work? Dont get paid!!
Dont wanna study? Dont pass x course(non brain-dead subjects)

Very simple things.

But thats just my opinion on it. They obviously brought OVER carries from POE1 so it wont go away... clearly.

BUT

People can do it, so it is 100% not the games fault. Its a player skill fault. There is no debate there, otherwise the people who are doing the carry wouldnt be able to do it either.

I could (I cant because SSF, and I wouldnt even entertain the idea because both sides of it are the problem) carry the trials, and I am a titan, did all 4 in sekhemas. Non-totem.

So its doable, its just people giving up. And the answer is really that easy and people dont like it but it is simply "Get good"

But again. My opinoin on carry services across all games is really just back to my example:

"hey man, heres my xbox these #$%#$% Jackels dude, I wanna tell me friends I beat Halo 2 on legendary but not actually do it myself"
Another lovely player who wants to others plays the game as they want


Why the hell do you care about anyone paying a carry on ascendancy?

Play your fuc**** game and stop trying to dictate what others should do.


-1 to OP
Last edited by luiz1220#4047 on Dec 23, 2024, 1:43:26 PM
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mrxkon#5764 wrote:
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Mordgier#6997 wrote:
You didn't do it prior to MMOs because prior to MMOs content that certain characters could not solo did not exist.


Hey, some of us did... whenever I had 2 pizzas and a coke with me for my D&D DM ( yes DM, not GM, I just realized I'm an old fart.. anyway moving on ), a flask of immense and unbelievable power, or well if he was bored, a portal to skip to freedom was always appearing somehow "magically". Isn't that a carry? Haha


So funny thing that you kind of touch on is that in the DND games with a good GM, the GM will actually ensure the content is challenging but manageable for the current party. Nobody has fun otherwise.

That's not a possibility in an MMO where the content is one size fits all and so we get this - a scenario where some builds will hit a brick wall as they try to go through the progression.

Plenty of MMOs have tried to address this with content scaling and concepts of "Heroics" vs "Regular" content so players didn't feel locked out of content.

I think being able to get all your ascendency points is core content so I do not think it should be as challenging as it is for the average player.
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luiz1220#4047 wrote:
Another lovely player who wants to others plays the game as they want


Why the hell do you care about anyone paying a carry on ascendancy?

Play your fuc**** game and stop trying to dictate what others should do.


-1 to OP


Exactly, there is no reason for anyone to tell other people how to play a game lol
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Mordgier#6997 wrote:


My point is that carries have been around since the dawn of MMOs.

You didn't do it prior to MMOs because prior to MMOs content that certain characters could not solo did not exist.

I agree with you about the points of challenges - but here is the thing - challenges should be voluntary.

I do not believe that the kind of player and build filtering that ascendancies present has a place in MMOs.


Also in PoE carries you do not account share but just join a group with the most juiced up char you have ever seen and they just murderbot everything while you follow around snagging up loot.

It ain't new...you're welcome to your opinions about it, but it's a problem with game design rather than playstyles.


Well the challenges are voluntary noone is comming up to you and ... forcing you to do anything lol you have control over how you play video games... hopefully

But the voluntary part is whats great, if you dont wanna do it, then guess what? No loot/ascendancy for you!

Wanna talk about something that is not foreign in not just gaming but life right there.

Dont wanna put in the effort or work? Dont get paid!!
Dont wanna study? Dont pass x course(non brain-dead subjects)

Very simple things.

But thats just my opinion on it. They obviously brought OVER carries from POE1 so it wont go away... clearly.

BUT

People can do it, so it is 100% not the games fault. Its a player skill fault. There is no debate there, otherwise the people who are doing the carry wouldnt be able to do it either.

I could (I cant because SSF, and I wouldnt even entertain the idea because both sides of it are the problem) carry the trials, and I am a titan, did all 4 in sekhemas. Non-totem.

So its doable, its just people giving up. And the answer is really that easy and people dont like it but it is simply "Get good"

But again. My opinoin on carry services across all games is really just back to my example:

"hey man, heres my xbox these #$%#$% Jackels dude, I wanna tell me friends I beat Halo 2 on legendary but not actually do it myself"



Here is the thing, I do not consider ascendency to be a thing that is voluntary for many builds. Being able to get all 8 points can be build defining and thus mandatory.

You could say that it was a voluntary choice to play that build and so on - but in short I consider all 8 points core content that should be doable by a player in the same way any end of act boss is core content that each player has to be able to clear.


I don't care if most players cannot do the end game bosses just like I didn't care about the ability to clear ubers or Abaxoth etc - these were not part of the mandatory player progression.

If a large part of the playerbase are struggling so much that they are opting for carries, the content is the problem.

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