Why POE2 is dying
" I failed to see how your reply is related to racism and the suggestion brought forward by the previous posts which suggest the sole purpose to profit is bad. You can create quality product with short term goal in mind. The opposite can be true too, you can create rubbish for short term goals. "Usually" is not a correlation. It is a variable. That is reality. Last edited by DutchMilk#4689 on Mar 5, 2025, 7:06:09 AM
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" It seems you can't get the idea that games made with the only and first goal just to grab money are always (or almost always) bad. First goal should always be GAME first and profit - something that comes after. Only in this variant you can get both. " Ofc devs plan their finances. But in these 2 cases making a good game was the goal - not! the money. If this doesn't fit into you "logic", go read Larian director interviews. For him all the money they get is just a tool to make still better (next) games. This is how they keep making games since the very start. Goal: make a good game. Earned smth? Good - more resources to make still better next game. Last edited by Azimuthus#1135 on Mar 5, 2025, 7:31:40 AM
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" You failed to realize the fallacy in your proclamation. That is not correlation. And of course your two examples shows how little you understood the irony in your proclamation.... Let me make it simple for you to understand. Let's make something profitable. Let's make sure it is good enough to be profitable. Does it twist your groin that these two can be of different orders? And of course you failed to address the racism. Remember that always. Are you going to address the racism? Last edited by DutchMilk#4689 on Mar 5, 2025, 7:35:42 AM
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Repeated error.
Last edited by DutchMilk#4689 on Mar 5, 2025, 7:33:05 AM
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Repeated error
Last edited by DutchMilk#4689 on Mar 5, 2025, 7:32:27 AM
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" Go read Swen Vincke interviews. He will correct your distorted understanding .) |
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While the OP's particulars may be opinionated, the overall conclusion is grounded in reality, and not theoretics.
Game launched January (early access) with half a million players, gradual slide over the next 4 months down to roughly 30k avg. players. In the 4th month, Season 1 started and we saw it spike to 1/4 million players for a week or two, and in the 3 months since then it is now down to an average of 9k players. (These are steam metrics, but the general metric would show the same if GGG would allow it to be seen). It's not rocket science. The lead developer sold a plethora of features that do not exist, not limited to, but including classes and ascensions, mechanics, etc. We're now 7 months in and only 1 additional class has been revealed. I think a lot of people are waiting to see what the actual release looks like, because as of now, it is not what was promised. The player-base count speaks for itself. Diablo 4 is an example that sits inline with poe2 now. Marketing and the Artwork team are doing their part, but the rest of it isn't holding up to the self created hype trains. Last edited by Psi0ptic#5165 on Jul 29, 2025, 7:38:10 AM
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This is a meaningless post complaining over an early access game.
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Magic find is not ruining the game, and it never was. People are doing better strats with stronger characters than you, because they are better at the game than you.
That will not change, unless you actually want to no-life the game, and if you do then the meta of how you do it doesn't matter. It's how fast you are to that meta that matters. There is actually some meat and truths in the rest of your post to be honest. Just the magic find part is something I hate. The dumbass streamers making drama in 0.1 because they didn't know how to farm late game. Literally targeting Empyrian's group with nerfs for being better than them and actually making currency lol |
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Good points. Actually i agree with everything you said. I hope they manage to fix the game.. i would like to like it.
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