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Getting to 100 in a Path of Exile game, whether POE1 or POE2, means and should mean:
- Constantly improving your gameplay
- Continued investing in your gear until it gets super powerful
- Continued investing in your gems to get the max power out of them
- Figuring out skill and passive tree combinations to maximize damage output and defenses such that you clear maps without worry of death
- Figuring out boss mechanics such that you kill them before they kill you
The game is working as intended.
If you want a different game where you can hit max level without having to do any of the above, go play that different game.
You just described how it is in every game.
You're missing a few things... conveniently.
Exp penalties that make people quit because they DO NOT have one of those steps already meticulously planned out so they LOSE progress instead of working towards a fix.
ANd.. how are they going to get better gear exactly if they aren't taking risks?
"figuring out boss mechanics" in an ARPG?
I don't get how you don't see the laughably obvious problems here.
Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
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You bozos cant handle the heat, go install D4 then. We ve had death penalty whole of poe1 and its never going to change because again i trust chris vision and that they cater to you people that have 5 wifes and only can play 1 hour a week and youre just bad at the game.
You're the exact kind of toxic troll that keeps the game from actually being good.
If you think 100K players (and about 200K bots) playing the game is good then you haven't seen any of the "GOOD" games and how many people are playing those this soon after a release.
Plus, the feedback is the same among people trying this game as they head to end-game.
ALWAYS the same.
Bots what? But okay lets talk about it. If bots dont lose xp even they would just bruteforce the game. If they didnt lose the map in death?
This is all improving the longterm wellbeing of the game and tackling the bots in a good way. These posts are probably written by the ones running the bots imo.
Being toxic? If thats how you feel then it kinda is your problem. Im just stating my opinion and if that is too much for you being disagreed with then maybe you shouldnt talk to people until we all live in a single mind society.
Even questioning the fact that there are far more bots than players in a GGG game is more than validating everything I stated about you fitting right in with that toxic level of playerbase.
Thank you.
Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
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Bots what? But okay lets talk about it. If bots dont lose xp even they would just bruteforce the game. If they didnt lose the map in death?
This is all improving the longterm wellbeing of the game and tackling the bots in a good way. These posts are probably written by the ones running the bots imo.
Being toxic? If thats how you feel then it kinda is your problem. Im just stating my opinion and if that is too much for you being disagreed with then maybe you shouldnt talk to people until we all live in a single mind society.
Even questioning the fact that there are far more bots than players in a GGG game is more than validating everything I stated about you fitting right in with that toxic level of playerbase.
Thank you.
Thank you too because ever since ssf i have never played trade so i really dont care about that shit. Does not effect me in any way and i like how the game is in ssf. This is about death penalty and you bringing up bots. The statement "dont argue with and idiot because they will beat you with experience" holds true too you.
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Posted byben255#1931on Jan 8, 2025, 7:59:08 AM
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Bots what? But okay lets talk about it. If bots dont lose xp even they would just bruteforce the game. If they didnt lose the map in death?
This is all improving the longterm wellbeing of the game and tackling the bots in a good way. These posts are probably written by the ones running the bots imo.
Being toxic? If thats how you feel then it kinda is your problem. Im just stating my opinion and if that is too much for you being disagreed with then maybe you shouldnt talk to people until we all live in a single mind society.
Even questioning the fact that there are far more bots than players in a GGG game is more than validating everything I stated about you fitting right in with that toxic level of playerbase.
Thank you.
Thank you too because ever since ssf i have never played trade so i really dont care about that shit. Does not effect me in any way and i like how the game is in ssf. This is about death penalty and you bringing up bots. The statement "dont argue with and idiot because they will beat you with experience" holds true too you.
It might surprise you to find out this thread is about POE 2... not just about the broken EXP penalties that actually create negative progression for players.
Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
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Getting to 100 in a Path of Exile game, whether POE1 or POE2, means and should mean:
- Constantly improving your gameplay
- Continued investing in your gear until it gets super powerful
- Continued investing in your gems to get the max power out of them
- Figuring out skill and passive tree combinations to maximize damage output and defenses such that you clear maps without worry of death
- Figuring out boss mechanics such that you kill them before they kill you
The game is working as intended.
If you want a different game where you can hit max level without having to do any of the above, go play that different game.
Please stop poisoning the potential of this game with your poe1 mindset. It does not have to mean any of those things, those are your personal fetishes.
You go play another game which is called poe1.
Let us grind our xp, possibly we will quit until next league, when we reach max level or the soft xp cap where progress slows to a crawl.
Alternatively we will rage quit after we lose xp on death.
I don't see how the latter is better for the game.
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Posted bycomplexxL9#3968on Jan 8, 2025, 8:18:45 AM
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Thank you too because ever since ssf i have never played trade so i really dont care about that shit. Does not effect me in any way and i like how the game is in ssf. This is about death penalty and you bringing up bots. The statement "dont argue with and idiot because they will beat you with experience" holds true too you.
It might surprise you to find out this thread is about POE 2... not just about the broken EXP penalties that actually create negative progression for players.
Again? what are you talking about? Im playing poe2. There was xp penalties in poe1 and it is in poe2. [Removed by Support]
Last edited by Vash_GGG#0000 on Jan 8, 2025, 2:32:32 PM
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Posted byben255#1931on Jan 8, 2025, 8:47:34 AM
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I don't mind it, game just needs better balancing. Something these developers know almost nothing about.
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Posted byGIowSticks#7934on Jan 8, 2025, 8:49:03 AM
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This thread needs Janis Joplin
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So the "Race To 100" is the reasoning given in interviews from what I've seen.
POE2 is primed to be the biggest and best ARPG ever made, and grabbing mainstream audience / the masses.
Simple solution to this would be to add a checkbox to the Softcore/Hardcore/SSF selection on character creation:
Race To 100 box ticked: Exp Loss + eligible on the board for Race To 100
Race To 100 box unticked: No Exp Loss
That way the racers get their race with the intended consequences and drama.
Casuals don't lose motivation to play when the exp loss creates that 2 steps forward 4 steps back feeling.
I'm at 12-13 days /played 93 Monk, and I've essentially lost all motivation and addiction (to the betterment of my life, sure).
The amount of b2b deaths from bullshit like ground aoe I can't avoid, on death effects faster than 1 frame, off screening, server lag slideslowing when opening a breach, ritual tornado in a hallway and the other 10-20 bullshit things going on and reported in this post and others...
Getting 1-shot with 5-6K HP pool (life/ES/Mana with full resists inc. 85% chaos).
It's just too much for negativity and frustration for not enough reward now.
I think this is a pretty good solution. PoE1 tryhards wont whine that "the game got easier" (btw it wouldnt, thats not how difficulty works you idiots) and most of the players wont have to deal with tedious game design. Those obsessed with getting highest rankings and other BS can keep their BS. If i wanted leaderboards I would play CoD or some shit. More skill involved than "not getting killed". I would bet anyone whining git gud, are utterly shit in competitive games
Do you also want checkboxes like :
✔️ Infinite portal for maps
✔️ Enemy damage reduced by 90%
✔️ Always drop gear for your class
✔️ Campaign skip + ascendency points given
That wouldn't make the game easier, right ?
[Removed by Support]
Exp loss doesn't make the game harder, removing it doesn't make it easier...
Adding a checkbox to opt-in to race to 100/exp loss is the equivalent of SSF & Hardcore (checkboxes).
If you want to sweat you can sweat boy, this is the feedback forum and I'm looking at it from a longevity of the game & player base increase perspective.
Unless you're happy with GGG/POE2 having the exact same player base or a less than 1% increase?
Clearly you enjoy the game, wouldn't you want to see more people play it, enjoy it and it become the best and biggest game globally?
I know I do, this game & GGG deserve the success levels of WOW's first half decade.
[Removed by Support]
There's a balance, which is what the whole discussion is about.
You have POE1 [Removed by Support], not sure why you want POE2 with it's potential for mass adoption to cut out most of the players globally for some lame sweaty reasons.
The potential for this to become to game of the decade is in reach.
Why waste it by making the players and their potential revenue feel bad over 10% exp... lol
Last edited by Jacob_GGG#0000 on Jan 10, 2025, 3:34:10 PM
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Posted byChillzyLive#1813on Jan 9, 2025, 3:53:53 AM
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Do you also want checkboxes like :
✔️ Infinite portal for maps
✔️ Enemy damage reduced by 90%
✔️ Always drop gear for your class
✔️ Campaign skip + ascendency points given
That wouldn't make the game easier, right ?
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Infinite portals? Checkpoints for bosses. A new boss should require multiple deaths to overcome: first few to learn the mechanics, then a handful more to figure out how to win, then finally executing everything correctly.
And since they want more than 200 bosses for the full game, that's a whole lot of dying to do. One attempt per boss means you'll never learn any of them.
Enemy Damage reduced? Where does this even come from...
Always drop for your class? No - but I do think it could be weighted in solo/self found.
Campaign skip? Yes, after you've gone though it once.
Ascendency Points - this is exactly the type of content I want more of (though a lot of it needs to be balanced). Challenges that must be overcome.
And no, those changes wouldn't make the game easier. Just less tedious.
Challenge is what you face before you die. Punishments happen after.
Punishments do not make a game more challenging.
Last edited by Mouser#2899 on Jan 9, 2025, 5:40:34 AM
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Posted byMouser#2899on Jan 9, 2025, 5:39:12 AM
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