Why dedicate my time if I can lose all my XP with a death penalty?

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BK2710#6123 wrote:
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MrPedez#4934 wrote:
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Fully agree. I would have hoped they learned from PoE1 that no one except a hard core group like this. It could be a game option. But it's just always there. And it has no need to be there. The game is about builds, bosses and loot. Losing XP and grinding XP and not boss fights is not fun in this game.

No one wants to grind maps just for XP. And then have it all lost because of 1 death. How was this ever a good idea for any dev in any game.

A dad plays a game in the weekend. Kid comes over, asks a question. You answer, turn around. oops; all hours spend last weekend lost... Yhea "fun".
I hate to break it to u but arpg's are not casual friendly by nature, the ones that try to be has very low player retention (just like D4). Arpgs's are grindy,time consuming and sometimes frustrating but thats what makes a great arpg and keeps the core fans of the genre coming back year after year.


Most stupid post in this forum.
The origin of "best game ever D2", D1, is a casualized DND campaign for people to enjoy. D2 is the same as that, an action rpg of you progressing through the story. It was never about the 500hour grind, that's just the extra for those who really like playing it.

^This
"
Ghangis#3873 wrote:
Reaching level 99 is for skilled players who have good builds and gear , if every one reached lvl 99 simply by just smashing a button for hours than it would just be another diablo game. You don’t have to reach max level to enjoy all content this game has to offer . Im only level 78 and i died a ton of time losing maps too. I had to adjust and realize i was pushing the tiers too high for my current gear and start doing maps a few tiers lower than I had unlocked and that allowed me to finish the maps with out stress.

If your rocking lvl 55-60 armor with like 30-40 resistance and your trying to do a tier 8-10 map than yeah you should get rocked and die lol. That’s whats beautiful about this end game, you have FULL control how hard the map you do is, if your gear is crap than run lower tier maps to farm better gear, if your running maps way out of your gear requirements that’s all on you .


I have simple question. Why do you care if someone reaches max level without a fuss? Its still takes a very long time and effort even without penalty.
Does it affect your gameplay in any negative way? Does it have negative impact? Does it hurt your feelings maybe?
I'm looking forvard for atleast one resonable reason why death penalty should stay in game. Just one. Othervise its just plain stupid.
Here is hardcore mode for die hard players. Please play one if you like punishment.
Make a separate mode without penalty, problem solved. I would like to play one and enjoy my life in a way i want with other players with same opinion.
All rest of you can stay and enjoy you competetive mode with death penalties if you wish so.
Bullshit makes the flowers grow
Last edited by Manator#1915 on Jan 5, 2025, 9:42:59 PM
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Manator#1915 wrote:
"
Ghangis#3873 wrote:
Reaching level 99 is for skilled players who have good builds and gear , if every one reached lvl 99 simply by just smashing a button for hours than it would just be another diablo game. You don’t have to reach max level to enjoy all content this game has to offer . Im only level 78 and i died a ton of time losing maps too. I had to adjust and realize i was pushing the tiers too high for my current gear and start doing maps a few tiers lower than I had unlocked and that allowed me to finish the maps with out stress.

If your rocking lvl 55-60 armor with like 30-40 resistance and your trying to do a tier 8-10 map than yeah you should get rocked and die lol. That’s whats beautiful about this end game, you have FULL control how hard the map you do is, if your gear is crap than run lower tier maps to farm better gear, if your running maps way out of your gear requirements that’s all on you .


I have simple question. Why do you care if someone reaches max level without a fuss? Its still takes a very long time and effort even without penalty.
Does it affect your gameplay in any negative way? Does it have negative impact? Does it hurt your feelings maybe?
I'm looking forvard for atleast one resonable reason why death penalty should stay in game. Just one. Othervise its just plain stupid.
Here is hardcore mode for die hard players. Please play one if you like punishment.
Make a separate mode without penalty, problem solved. I would like to play one and enjoy my life in a way i want with other players with same opinion.
All rest of you can stay and enjoy you competetive mode with death penalties if you wish so.


This has always been the question. GGG is stuck on this idea that because tanky builds are slower generally they need some big advantage in leveling to make up for it.

The result always turns out bad because blasters simply make so much more money that they can easily pay for XP farming in something like a 5 way or breaches before the "unkillable" tank can muddle to level 96.

It has NEVER worked.
Even when they nerfed 5 way to kill 5 way selling they accidentally just made it twice as profitable because it was still the fastest way to level.

Then a shrine blasting strat was discovered... and they nerfed that too.

GGG has this absolute fixation on making max level some big "achievement" that is easier for tanks than anyone else. Somehow a significant and vocal cut of the player base has gotten it up their ass that something designed to make you play easy, brain off content for dozens of hours is "great design".

It's baffling.
"
"
The main reason there's penalties is so players actually develop skills and feel rewarded for hitting level 95+, especially level 100.
Without penalty, noobies like you would be able to just grind t1 whites for 500 hours to achieve that goal.

You lvl up to get skill points to make your build. reaching lvl 100 in only an achievement if your 12 or an incel, but if that's who they are making the game for some of these decision make more sense.


I hope this sticks xD My family and I joined this game to see if it could be something we'd play together long-term and we call it just that: "Path of Incel".

They should make it easier to get level 100 honestly. If they are stick to the whole "you have to make a new character every league to pretend there is something to do mechanic." also the exp loss is horrible.
"I have simple question. Why do you care if someone reaches max level without a fuss? Its still takes a very long time and effort even without penalty.
Does it affect your gameplay in any negative way? Does it have negative impact? Does it hurt your feelings maybe?"

You're onto them Mana.

For the people who are actually lvl 100 in POE1, if you check their profiles, they're some form of S-Tier Tank Meta or S-Tier DPS Meta. They play safely, carefully in tank meta or cheese meta then tell you that you should just "get good". It's not about getting good. It's about getting on the tank meta or the S-Tier Mobalytics meta.

For the people like the guy who disparaged you with the hidden profile, I assure you, he's not anywhere near where you are. He doesn't encounter your problems, so he's content to sit with his "luxury beliefs" because he doesn't actually have to live with the consequences of his stanning.

Full disclosure: I'm a lvl 92 Titan. Melee's rough. Had to go as tanky as possible. This isn't a flex because this isn't skill.

I'm not suddenly an "elite" player because I just play slowly, carefully with 75% Armour, 75% Block, 4.5k HP, 75% All Res and 51% Chaos Res. I'm basically playing in a cowardly way that goes against all the joys of Soulslikes: taking risks.

It's... not fun. And while the game shines in so many other ways, this is what'll kill the game, ultimately, when it comes to launch: it'll alienate the wider audience that Elden Ring was able to appeal to.

My family and I are here to see if this game becomes the kind of game we can all enjoy, hence the feedback on the feedback forums.

But if Path of Incel is what GGG wants, then let them have it. Speak with your wallet.

Tencent's livid, I'm sure, that they've already lost half their playerbase. If that's the kind of game GGG wants... and that's the kind of game the stans want, let them have it. Until then, I hope you and everyone will keep voicing their opinions. This is a great game. I'd love for this game to be a home game, a family game for friends and loved ones... but hey, if it's going to be purely for incels, then they're welcome to their kingdom.
Last edited by obtenebration0113#3459 on Jan 5, 2025, 10:28:45 PM
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GeoFruck#1167 wrote:
This issue, and others, are the same issues I eventually put down POE1 for. The game is touted for all of these options, the huge passive skill tree, the gems system, which are all really awesome, and I like these aspects, which is why I've played POE1 and now 2. However, all of that doesn't really mean anything when it comes to end game, because there are always only a select number of builds that can survive end game and reach max level. To me, that feels disingenuous on the developer's part. It lacks true balance.

Then you have the gear and the horrible third-party market that exists in both now. Nobody will be able to convince me that people who have gotten their perfect gear set didn't 1) pay for it 2) have an extensive network of people they play/grind with in order to get it, and of course 3) actually grind for it and get lucky with the elementary crafting (at least that part was better in 1 the last time I checked). The #3's I would have respect for, but I would wager the #1's are the most popular.

So, all of the negative aspects that will drive me away, eventually, still exist in the "new" version of the game. I don't really see this as too much of a departure from 1. A new neat gem system, upgraded graphics, and new zones. The RNG seems to be about the same, which is annoying but familiar, the rudimentary crafting is the same (they will probably add the 1 version to this during EA), but it really still "feels" mostly like a "remaster" of 1. Not anything ground-breaking and new.

As far as the topic and all the reply's, I would also like to see an option for no XP loss in endgame, and I honestly don't see why having a different "run" of the game alongside the "classic" (like SSF) would be bad. The hardcore players still get their props, the more casual get their end-game experience. I mean, grinding is still grinding, you should get something for your time.

I don't know exactly what the answer is, but from a business perspective, the devs should really look at this (even though I suspect that they will leave this as is, a POE1 clone) if they want to reach a less hardcore audience, which would equate to more money. I know they would have gotten more money from me in 1 if they had addressed this then.

But, this is their party, so I will plan on just doing what I did. Play through the different classes until I get some (hopefully all) through the 6 acts, try some end-game, and when it stops being fun, rinse and repeat until I'm done. In the meantime, I'll keep my purchases to a minimum, because I don't like having to run meta-builds just to participate in the end-game. IMHO, end-game is why people play games like this, so they should be accessible and fun, without having to resort to exploits and cookie-cutter builds.

I hope they take this opportunity to improve, but their first game is apparently still sustaining them. I just don't see how they are going to attract any substantial amount of new players by basically making the same game all over again.



+1
"
GeoFruck#1167 wrote:
This issue, and others, are the same issues I eventually put down POE1 for. The game is touted for all of these options, the huge passive skill tree, the gems system, which are all really awesome, and I like these aspects, which is why I've played POE1 and now 2. However, all of that doesn't really mean anything when it comes to end game, because there are always only a select number of builds that can survive end game and reach max level. To me, that feels disingenuous on the developer's part. It lacks true balance.

Then you have the gear and the horrible third-party market that exists in both now. Nobody will be able to convince me that people who have gotten their perfect gear set didn't 1) pay for it 2) have an extensive network of people they play/grind with in order to get it, and of course 3) actually grind for it and get lucky with the elementary crafting (at least that part was better in 1 the last time I checked). The #3's I would have respect for, but I would wager the #1's are the most popular.

So, all of the negative aspects that will drive me away, eventually, still exist in the "new" version of the game. I don't really see this as too much of a departure from 1. A new neat gem system, upgraded graphics, and new zones. The RNG seems to be about the same, which is annoying but familiar, the rudimentary crafting is the same (they will probably add the 1 version to this during EA), but it really still "feels" mostly like a "remaster" of 1. Not anything ground-breaking and new.

As far as the topic and all the reply's, I would also like to see an option for no XP loss in endgame, and I honestly don't see why having a different "run" of the game alongside the "classic" (like SSF) would be bad. The hardcore players still get their props, the more casual get their end-game experience. I mean, grinding is still grinding, you should get something for your time.

I don't know exactly what the answer is, but from a business perspective, the devs should really look at this (even though I suspect that they will leave this as is, a POE1 clone) if they want to reach a less hardcore audience, which would equate to more money. I know they would have gotten more money from me in 1 if they had addressed this then.

But, this is their party, so I will plan on just doing what I did. Play through the different classes until I get some (hopefully all) through the 6 acts, try some end-game, and when it stops being fun, rinse and repeat until I'm done. In the meantime, I'll keep my purchases to a minimum, because I don't like having to run meta-builds just to participate in the end-game. IMHO, end-game is why people play games like this, so they should be accessible and fun, without having to resort to exploits and cookie-cutter builds.

I hope they take this opportunity to improve, but their first game is apparently still sustaining them. I just don't see how they are going to attract any substantial amount of new players by basically making the same game all over again.



+1
"
"I have simple question. Why do you care if someone reaches max level without a fuss? Its still takes a very long time and effort even without penalty.
Does it affect your gameplay in any negative way? Does it have negative impact? Does it hurt your feelings maybe?"

You're onto them Mana.

For the people who are actually lvl 100 in POE1, if you check their profiles, they're some form of S-Tier Tank Meta or S-Tier DPS Meta. They play safely, carefully in tank meta or cheese meta then tell you that you should just "get good". It's not about getting good. It's about getting on the tank meta or the S-Tier Mobalytics meta.

For the people like the guy who disparaged you with the hidden profile, I assure you, he's not anywhere near where you are. He doesn't encounter your problems, so he's content to sit with his "luxury beliefs" because he doesn't actually have to live with the consequences of his stanning.

Full disclosure: I'm a lvl 92 Titan. Melee's rough. Had to go as tanky as possible. This isn't a flex because this isn't skill.

I'm not suddenly an "elite" player because I just play slowly, carefully with 75% Armour, 75% Block, 4.5k HP, 75% All Res and 51% Chaos Res. I'm basically playing in a cowardly way that goes against all the joys of Soulslikes: taking risks.

It's... not fun. And while the game shines in so many other ways, this is what'll kill the game, ultimately, when it comes to launch: it'll alienate the wider audience that Elden Ring was able to appeal to.

My family and I are here to see if this game becomes the kind of game we can all enjoy, hence the feedback on the feedback forums.

But if Path of Incel is what GGG wants, then let them have it. Speak with your wallet.

Tencent's livid, I'm sure, that they've already lost half their playerbase. If that's the kind of game GGG wants... and that's the kind of game the stans want, let them have it. Until then, I hope you and everyone will keep voicing their opinions. This is a great game. I'd love for this game to be a home game, a family game for friends and loved ones... but hey, if it's going to be purely for incels, then they're welcome to their kingdom.


I completely agree with you. People should speak with their wallets. I have around 4k hrs in poe and I have made a rule for myself. I will give either time or money choose which u want from me. POE gives me joy but it gives me just as much irritation. So I pay in kind, I will not spend a single cent more than I absolutely have to if the game keeps demanding more and more of my time for tedious tasks.

Difficulty should stay, tedium should go.
Last edited by commonsensei#0217 on Jan 6, 2025, 1:13:49 AM
Still unanswered: why can't it be configurable?

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