Why dedicate my time if I can lose all my XP with a death penalty?

"
Still unanswered: why can't it be configurable?

Because PoE is not a singleplayer game, even though most of us play solo.

You can't have player customizable difficulty, when you have a global, completely free economy. The unlimited trade system is what makes the game 'multiplayer' and what prevents any kind of personal customization.

No-one competing in trade leagues would voluntary chose to play with XP penalty.
When night falls
She cloaks the world
In impenetrable darkness
I’m just wondering, what is the last official GGG statement on xp penalty and why they added that in poe in the first place?
"
morbo#1824 wrote:
"
Still unanswered: why can't it be configurable?

Because PoE is not a singleplayer game, even though most of us play solo.

You can't have player customizable difficulty, when you have a global, completely free economy. The unlimited trade system is what makes the game 'multiplayer' and what prevents any kind of personal customization.

No-one competing in trade leagues would voluntary chose to play with XP penalty.


And why can't they be excluded from the economy you partake in? Trading system in this game is shit to begin with and need an overhaul, having 2 separate auction houses is no big deal. And even if there is the same economy, nothing would change except you cannot price fix chase items for meta builds as easily. Only RMT/Trade cabals lose out so really, everybody wins.

"
The main reason there's penalties is so players actually develop skills and feel rewarded for hitting level 95+, especially level 100.
Without penalty, noobies like you would be able to just grind t1 whites for 500 hours to achieve that goal.


I agree. And for those who is leaving game and crying because of it. go leave, who give AF. Tetris is nice game for you, there is no penalty.
"
dali3254#4139 wrote:
"
The main reason there's penalties is so players actually develop skills and feel rewarded for hitting level 95+, especially level 100.
Without penalty, noobies like you would be able to just grind t1 whites for 500 hours to achieve that goal.


I agree. And for those who is leaving game and crying because of it. go leave, who give AF. Tetris is nice game for you, there is no penalty.

Completely agree.
I am rather dad gamer, as I do not have time to play normally few hours a day, but I completely do not mind some of the content being a carrot for me, that I might never reach.
For me it is ok, if I have to decide whether to take a risk on more juiced/higher tier maps to gain more XP but at the same time risking loosing some, or to have lower loot drop, lower XP gain, but being safer on the lower maps. It is part of the game.
Last edited by Sqarpi#7850 on Jan 7, 2025, 2:39:28 PM
"
GeoFruck#1167 wrote:


I don't know exactly what the answer is, but from a business perspective, the devs should really look at this (even though I suspect that they will leave this as is, a POE1 clone) if they want to reach a less hardcore audience, which would equate to more money. I know they would have gotten more money from me in 1 if they had addressed this then.


Maybe. The hardcore audience is typically the no lifer audience and we spend a ton of money on this game. Ive spent nearly $1500 in two years on POE. If they trivialize the game I personally would just quit POE because I already dont play other ARPG's like D4 and Last Epoch because the process of gaining player power and leveling is trivial and feels like it was made for children.
"
Waitn4D4#0477 wrote:
"
GeoFruck#1167 wrote:


I don't know exactly what the answer is, but from a business perspective, the devs should really look at this (even though I suspect that they will leave this as is, a POE1 clone) if they want to reach a less hardcore audience, which would equate to more money. I know they would have gotten more money from me in 1 if they had addressed this then.


Maybe. The hardcore audience is typically the no lifer audience and we spend a ton of money on this game. Ive spent nearly $1500 in two years on POE. If they trivialize the game I personally would just quit POE because I already dont play other ARPG's like D4 and Last Epoch because the process of gaining player power and leveling is trivial and feels like it was made for children.

This is actually an interesting thing I had forgotten to consider. Many people think they are in the majority and should, therefore, get what they want. But the trajectory of the global economy suggests that catering to whales (a minority) with a free to play model is the most profitable. You only need to do enough to keep enough free players for the whales to show off to/exploit via the game economy.

Hmm...
Last edited by drkekyll#1294 on Jan 6, 2025, 1:15:37 PM
The difficulty should remain, the tedium should disappear.
i still havent seen anyone answer how the removal of xp penalty will trivialise the game. It is a power progression, not map progression. People purposely wanting to keep bad design in a game to satisfy their fragile ego is baffling
"
ConradN7#7540 wrote:
i still havent seen anyone answer how the removal of xp penalty will trivialise the game. It is a power progression, not map progression. People purposely wanting to keep bad design in a game to satisfy their fragile ego is baffling


It removes a sense of earning something. If XP never goes down when you die, you can have the worst build ever and just brute force your way into higher levels. When thats the case, it trivializes the accomplishment of reaching a higher level. D4 is a prime example. People complained it was too hard to get to 100 so they *COMPLETELY* trivialized it. Now you can get to 100 within a day barely trying and just doing whatever content. When I hit 100 in D4 it was so anti-climatic, I dont think I got even 1 drop of dopamine from that.

Now combine this with giving people more portals and so on, since the same crowd that wants no XP loss also largely wants more portals or infinite portals. At which point does it stop? When does the game become easy enough for people? When they can just die repeatedly with no consequence whatsoever? Does that make a game meaningful to play? Again, D4 is a great example of this. Death has no meaning and is inconsequential. It might be slightly annoying but thats about it.

Also in terms of ladder if you reach 100 on ladder it means you are not dying. If you remove XP loss ladder becomes meaningless because its no longer a measure of build strength and player skill but instead just how long a person can play in a day, which it already is that partially but also with XP loss it shows both player power and player skill as well.
Last edited by Waitn4D4#0477 on Jan 6, 2025, 2:09:46 PM

Report Forum Post

Report Account:

Report Type

Additional Info