Poe 2 Atlas is the worst endgame I've ever seen in any ARPG.
I got to end game tried a couple of T1 maps and was thoroughly unimpressed. The endless running around slowly trying to clear mobs is probably the most boring part of the game.
I like the story and music and trying silly builds but it doesn't seem like that's the game for me right now |
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I ripped 8 breaches worth of loot on the floor today.
To be fair, I was playing greedy by clearing them without vacuuming, and my PC couldn't handle them at all (the only things my PC renders while elbows deep in a breach are health bars, literally...even the ground stops rendering). Felt pretty bad. I don't completely mind even that though, since I knew damn well what I did, and I had already completed the map so my pathing wasn't interupted. It's when I lose stuff I haven't had a chance to attempt or learn that I get salty; bosses, untouched rituals, and unfound breaches, I'm looking at you. If those could kindly not despawn until they go away, that'd be nice. I also saw a recommendation to allow for exponentially increasing gold costs available as options to keep the portals open on death (ie first death you pay like maybe like 2k per map tier, second 4k per map tier, third 8, etc). I thought that was maybe workable. TL:DR I kinda live in this middle ground where I've come to appreciate that high risk to waystone use works okay in the game, but at the same time removing mechanics you haven't had a chance to figure out as a punishment maybe isn't a great recipe for long term fun. |
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" Cool story, would watch again. They should make a Complain sub forum at this point because this is not feedback at all. Tech guy
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I don’t think there is anything intrinsically wrong with the infinite atlas concept.
Its biggest issues are a lack of a search feature (to find points of interest) and that important things (citadels) are near impossible to locate reliably, some are finding them in abundance and others (myself for example) can’t find one at all. A search feature and a ‘indicator’ to which way to hunt for citadels (perhaps the burning citadel could be joined to its 3 key citadels by some aerial ‘wires’) would fix a lot of the problems. (ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division) Last edited by Timbo Zero#8289 on Jan 6, 2025, 12:49:59 AM
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The game's tempo is poor. After accessing the map device, the sequence of actions from finding the currently available area to storing the map is not very smooth.
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"Poe 2 Atlas is the worst endgame I've ever seen in any ARPG."
But you have seen it - unlike in some arpgs that didn't have any. Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía Te sientes tan fuerte que piensas - que nadie te puede tocar |
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" True that. Supposedly finished games too at that; PoE2 makes no claim of being finished. |
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poe 2 endgame is exactly the same as poe 1. I don't know how you guys can't see it.
The UI is 3d. Towers = sextants. The nodes randomly have the leagues and not in form of scarabs. Last edited by Ispita#4020 on Jan 6, 2025, 1:57:30 AM
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The new atlas is worse in every way compared poe1.
Only doing sth different means not it is better. |
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Just give players a choice for the maps they want to run. Then GGG will see why some maps have 0.1% run rate and some maps have 80%+. Putting gambling, even in endgame atlas maps is just another low blow.
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